* e
* it is obligatory to forget this
* increase map size to prevent potential z level space shenanigans
* nvm
* oops
* having those in there not good idea
* aaaa
* jesus christ
* a
* tables were too fancy?
* maybe the shitty decorative pipe network is messing it up somehow idk
* e
* oooog
* AAAAAAAA
* h
* 255x255
* Adds a framework for airlocks changing access depending on security level.
* cleanup
* s
* s
* req_one_access
* update
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* the pr!
* changelog, overdose fiddling
* more overdose fiddling. overdose now kills.
* overdose hello??
* overdose is fine
* associative list? dmdocs?? it still works
* mayhap... you wanted... a space??/
* I... capitalize....?
* dmdoc part final?
* First Test
* fixes projectile type
* Gun works!
* blah
* testin
* SCC Energy Pistol
* Tweaks Damage
* Removes the random map change, sorry.
* Removes the turret confusion
* Updates the changelog to be more specific
* Forgot to delete this
* Gun dmi changed
* fixes some code
* Start of Gadpathur Navy vessel
More work on the Gadpathur Vessel
Nearly finished now...
* More work on the Gadpathur vessel
* More work on the Vessel
More work on the vessel
More work on the vessel
* attempt to fix runtime errors
* Remove duplicate APCs and fix designation
* Overhauled the cadre surgeon uniform with generic scrub sprites
* Attempt to fix runtime errors, more work on access restrictions
* Fix hallway power and air alarms, fix designation test
* Change the Captain's uniform to be more distinct
* Add breath masks for EVA suits (may be replaced with rebreathers)
* Added Xanan pistol and Gadpathur rebreather
* Fix positioning of the ship guns
* Replace the generic combat shotgun with the Xanan shotgun
* Used code defined gun cabinets
* Set a unit test group(?)
* Fix compile
* Ditto
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* broke game while working on update, halp
thanks tech support
* Update code/modules/reagents/reagent_containers/food/snacks/soup.dm
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
* Added more foods, still WIP
* updating things to see where the bgus are coming from
triolade, palfooz and cake pops are lal broken and idk why yet ._. someone said is hould commit changes and see what the checks say.
* trying to fix triolade and palfouz
* code giving trouble
* finally fixed the issues! woo!
* Got almost everything done and working!
only pitas are left :)
* Final update!
-Added a whole lot of recipes
-Fixed a whole lot of bugs
-Fixed V'krexi wraps from a previous update
-Updated some icons
-Let's submit this thing!
* Adding changelog
Woo, changelog!
* Update Tomixcomics-PR-17759.yml
Whoops, missed a typo.
* trying to solve issues
* fixed bug that was causing runtime errors when recipes were made incorrectly. PR should be good to go now.
* Update code/game/objects/items/trash.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/game/objects/items/weapons/storage/fancy.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/cooking/recipes/cultural/recipes_human.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/sandwich.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/food/snacks/cultural/vaurca.dm
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* small fixes
deleted folder that wasn't supposed to be included (still no clue why it was there lol) and deleted unnecessary annotation
---------
Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>