skull132
c20fd96200
Vampire - Frenzied Grapple
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A frenzied vampire can grapple a random victim. Puts them into aggressive grab if possible.
2016-05-14 21:04:13 +03:00
skull132
4b654cf880
Vampire - Logs
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Logging. Fucking. Everything forever. Reeee!
2016-05-14 19:49:09 +03:00
skull132
869e32ae8d
Vampire - Failure Feedback
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Adds feedback for failed vampire_can_affect_target() checks. So a vampire knows why they cannot interact with another subject.
2016-05-14 18:51:21 +03:00
skull132
1bd3b2c064
Vampire - Full Power
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Gaining 650 total blood will grant a vampire full power.
At this moment, this enables a vampire to:
* Veil step while dragging victims along
* Instantly dominate people
* Affect chaplains and other vampires (who are not at full power yet)
2016-05-14 18:18:42 +03:00
skull132
69f168870a
Vampire - Enthrall rework
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Works on grabs now, as opposed to just target selection. Makes more sense this way.
2016-05-14 17:48:38 +03:00
skull132
6276a18dfb
Vampire - Draining Fixes
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The victim is now perpetually stunned while being fed upon. Also gives them feedback on what they remember (specifically, they don't remember being fed upon IC).
2016-05-14 17:42:16 +03:00
skull132
6be763fc8f
Vampire - Enthrall and Embrace Fixes
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Stops spamming the thrall with a screen full of messages.
Should make the embrace work properly on all roles.
2016-05-14 17:16:14 +03:00
skull132
399ad21b68
Vampire - Feedback and Typos
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Provides better feedback to the vampire on powers that take a bit to activate.
2016-05-14 17:07:06 +03:00
skull132
6b7d2c7656
Vampire - Weil Valk Fixes 2
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Bad pointers were causing compile errors.
2016-05-14 17:06:20 +03:00
skull132
37988ef009
Vampire Fixes - Veilstep, veil walk, bats
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Veil step now works specifically with shadowed tiles.
You can now exit out of veil walk by toggling the ability again.
Bats will no longer attack the person who spawned them, or his thralls.
2016-05-14 16:27:50 +03:00
skull132
33a4764792
Vampire - Feeding fixes
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Runtime error fix for eating SSDs.
Makes monkeys, dead people, and SSDs give usable blood instead of total blood. This makes it easier for the vamp to recover from a frenzy.
2016-05-14 15:24:23 +03:00
skull132
9388d92fb9
Fixes Initial Frenzy
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Newly spawned vampires get 30 units of blood to use hypnotise with. This also fixes them gaining frenzy right off the bat.
2016-05-14 15:16:33 +03:00
skull132
8d91352941
Fixes Power Addition
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Vampire power instances were not properly generated, they are now.
2016-05-14 15:14:47 +03:00
skull132
1caff18271
Vampire - Frenzy
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Implements frenzy mechanics.
Frenzy is usually triggered by chaplain actions, or by being low on blood. It gives you the hulk gene and augments your vision, effectively turning you into a relatively powerful hunter.
To het out of it, you need to consume more blood.
2016-05-14 15:04:12 +03:00
skull132
1004a53814
Vampire - status flags as opposed to binary toggles
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Swaps out a slew of individual binary toggles for a single status bitfield. Easier to manage this way.
2016-05-09 20:31:16 +03:00
skull132
a8bb090cee
Presence - emote list populating
2016-05-09 15:10:51 +03:00
skull132
41433240bf
handle_vampire() update 1
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Integrates frenzy while being in the chapel area.
2016-05-05 23:23:11 +03:00
skull132
496e01bc15
Vampire Thrall Fix
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Forgot to add the thrall to the master's datum list.
2016-05-05 23:10:59 +03:00
skull132
91db04eb3f
Vampire Progression
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Implements the power datums and adds vampire progression. Balancing needs to be done later in the game.
2016-05-05 23:10:15 +03:00
skull132
3e8ac5ee39
Vampire Re-write: Block 1
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The largest chunk of this rewrite.
Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.
A massive list of TO-DOs remains.
2016-04-26 20:29:14 +03:00
skull132
a04676eddc
Fixes Two Nar'sies
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No more spawning 2 Nar'sies in one go by accident.
2016-04-02 22:14:36 +03:00
skull132
f24b15fa76
Merge pull request #236 from Aurorastation/development
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Development Merge - 25MAR2016
2016-03-25 22:35:35 +02:00
skull132
e7e4a32266
Revert Better thralls list handling, maybe?
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Attempted fix at #204 . The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
(reverted from commit 4643217e6e )
2016-03-25 18:26:59 +02:00
skull132
4643217e6e
Better thralls list handling, maybe?
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Attempted fix at #204 . The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
2016-03-25 18:10:04 +02:00
skull132
8d1de33271
Fixing Rev
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No more auto-recalling shenaniganry. Let's not turn this into a giant deathmatch, alright?
2016-03-25 04:05:39 +02:00
Talkarcabbage
d98a210624
Fixed malfunction borgs not binding on round start
2016-03-09 04:59:07 -06:00
skull132
a8af6e0b1c
Merge pull request #154 from LordLag/master
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Fixes #144 , #126
2016-02-24 18:47:43 +02:00
Lord Lag
990a06ad2e
Minor adjustments
2016-02-23 18:59:02 +00:00
Lord Lag
bfb4c122b5
Fixes #144
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Only 40% experimental!
2016-02-19 15:41:29 +00:00
skull132
121d4fcdd7
Discord over IRC
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Converts and replaces all IRC centric procs, vars, etcetera, into discord centric ones.
2016-02-16 17:42:00 +02:00
Ryan784
d761e00047
Changeling Lesser Form Fix #106
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Allows players to transform back into a human.
2016-02-11 23:32:18 -05:00
skull132
36dbadc106
Del() -> Qdel()
2016-02-07 14:59:21 +02:00
Ryan784
5f655dbbdb
Vampire Gamemode Developement Test
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The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.
Any abilities having to do with lums will need to be redone. Vamphud as
well.
If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!
2016-01-20 22:14:21 -05:00
GinjaNinja32
34b8c99d52
backport fix for #10705 from dev
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fix #10705
2015-12-25 00:56:16 +00:00
ccomp5950
ccda750ee1
AI Malf will no longer be able to spawn a non-antag AI
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fixes #10554
2015-12-24 12:26:56 -05:00
PsiOmegaDelta
20eb505c69
Adds antag datum flag that is used to exlude the type from random selection.
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Death Commando, Mercenary Commando (inherits from death commando), and the ERT antag types added to the exclude list. Fixes #11416 .
2015-11-05 08:48:05 +01:00
Chinsky
e5cda9ad60
Merge pull request #11332 from PsiOmegaDelta/151019-BloodUponBlood
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Limits the number of runes to one per turf.
2015-10-21 01:56:08 +03:00
PsiOmegaDelta
b92be265ee
Limits the number of runes to one per turf.
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Fixes #11248 .
2015-10-19 12:49:32 +02:00
PsiOmegaDelta
03447fb609
Malf announcement type change.
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Malf announcements are now command instead of priority announcements.
This will make them be logged by newscasters. Fixes #11325 .
2015-10-17 16:01:49 +02:00
Chinsky
0c474bc5a5
Merge pull request #11281 from mwerezak/autoantag
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Cleans up antag auto-spawning, adds checks for active antags
2015-10-15 19:16:13 +03:00
PsiOmegaDelta
a19829e968
Merge pull request #11289 from Kearel/secRemoveMaster
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Pointed secret changes to master
2015-10-13 20:27:56 +02:00
Kearel
78956843a8
Pointed secret changes to master
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New gamemodes on dev will still need to be changed.
2015-10-13 12:30:52 -05:00
HarpyEagle
c0dc32d60c
If an antag could not be auto-spawned, the game rechecks in the minimum time.
2015-10-12 13:03:51 -04:00
HarpyEagle
241520f0bb
Cleans up autospawn, now uses existing code for selecting and choosing
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candidates. Adds more debug messages, and removes unused code.
2015-10-12 13:03:50 -04:00
HarpyEagle
c7afded12d
Cleans up calamity shuffle, makes sure antag types are selected in a random order for other game modes.
2015-10-11 12:18:01 -04:00
HarpyEagle
d715e0645f
Removes unused latejoin template list
2015-10-11 12:02:04 -04:00
HarpyEagle
43d5f2e3bd
Ensures leftover candidates and pending antags are cleared after finalizing
2015-10-11 11:39:26 -04:00
HarpyEagle
dec0629fae
Renames latespawn() to be less confusing
2015-10-11 11:26:24 -04:00
Kelenius
f3effa8df7
Basic encryption hack popup only shows suitable APCs
2015-10-05 11:40:19 +03:00
Daranz
ebaa452c4c
Fix spelling: 'its' in place of 'it's'
2015-09-21 15:37:22 +02:00