Commit Graph

27775 Commits

Author SHA1 Message Date
Geeves
d8c9c9a657 Radio Usage Fixes (#10690) 2020-12-09 10:15:02 +01:00
Wowzewow (Wezzy)
f4956185cd Refactors Glass Jars (#10703) 2020-12-09 10:10:59 +01:00
Sparky
80633a407b Customise Medibot Speech (#10730) 2020-12-09 10:10:41 +01:00
Wowzewow (Wezzy)
6b86c585fd Adds bronze officer badges. (#10723) 2020-12-09 10:10:29 +01:00
Wildkins
860974ec9d Refactor vending spritesheets (again) (#10706) 2020-12-09 10:10:15 +01:00
Wildkins
7fecfbe108 Replace VueUI Titlebar backend with Karolis' version, fix window offsets (#10746)
Fixes some issues some users had with selecting/dragging VueUI windows with the Windows Taskbar unhidden

Also cleans up the backend quite a bit thanks to @Karolis2011's rewrite
2020-12-08 17:25:06 +02:00
Wildkins
3d9543e877 Bugfix Shotgun 3: The Revengeance (#10737) 2020-12-08 11:45:05 +01:00
Wildkins
63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
Geeves
46a7a7d4ff Pick-up Animation Fix (#10738) 2020-12-07 12:17:25 +01:00
Wildkins
1558cc98cd Fix scrollbars not appearing on some UIs, debug icon appearing for non-devs, close handling (#10735)
* Fix scrollbars not appearing on some UIs, port VueUI close handling fix

* actually fix closing
2020-12-07 00:17:13 +01:00
Wildkins
b053ce9ba7 VueUI Titlebars, Resizing, and Scrolling (#10528)
TL;DR: Goodbye gross white BYOND titlebar ruining my immersion, hello beautiful theme-matched titlebars of the future. Screenshots below.

    Removes the BYOND titlebar (and thus resizing / dragging features) and replaces them with Vue/JS replacements, which may be styled as needed.
    Added a debug button that appears when UIDEBUG is defined if the user has developer permissions, thereby allowing UI developers to toggle debug mode on/off at will in-game
    A few minor styling tweaks (like adding a parameter to have buttons be an icon only so they don't have an extra margin-right sticking out)

Pretty much all of the JS heavy lifting here was ported from /tg/ and then butchered by yours truly, to get it working with our Vue system rather than their React-based system. There are no doubt more than a few JS warcrimes in here, so I'd appreciate a thorough, but gentle, review of things, as well as a decent bit of testing.
2020-12-06 20:23:54 +02:00
Wildkins
23791c531b 2016 Bugfix Roundup (#10731)
Fixes #833
Fixes #934
Fixes #1125
Fixes #1186
2020-12-06 15:09:05 +02:00
Sparky
40e8c9446d Goggles/Dropper Fix (#10728)
Same as before. Goggles on your forehead don't block droppers.
2020-12-06 14:47:18 +02:00
Geeves
fec75da340 EMT -> First Responder (#10453)
Emergency Medical Technicians have been renamed to First Responders, their duties remain the same, for now.
2020-12-06 14:46:57 +02:00
Wildkins
bc2ada79bd Fix Mechfabs not dispensing synthskin limbs (#10709)
title
note that this also makes all ipc limbs a subset of external/[organ_type]/ipc now
fixes #10707
2020-12-06 14:43:29 +02:00
fernerr
eff99433f9 Adds 2 new asteroid dungeon templates (#10704) 2020-12-05 22:21:58 -03:00
Wildkins
442f8707de Destroy bad parent call in newspapers that fails dreamchecker (#10729) 2020-12-05 13:32:50 +01:00
Geeves
dd8f411bc9 T-ray Scanner Tweaks (#10665) 2020-12-05 12:49:34 +01:00
Geeves
d86edb45f6 Lubed Viscerators (#10668) 2020-12-05 12:49:06 +01:00
Geeves
131ad8a522 Gun-Kata: Path of the Antag (#10677) 2020-12-05 12:48:58 +01:00
Geeves
cf1a194790 No Grab Pulling (#10693)
You can no longer ctrl-click to pull people out of grabs.
2020-12-05 12:25:22 +02:00
Wowzewow (Wezzy)
1fb588cb9f adds the ability to roll up newspapers (#10683)
adds the ability to roll up newspapers
2020-12-05 12:24:47 +02:00
Alberyk
fe2652cb83 Closet tweaks (#10701)
-you can't put big mobs inside closets anymore
-mobs can't hide inside wall closets anymore
2020-12-05 12:24:33 +02:00
fernerr
0119b4691f Fixes airlock spawners not setting the buttons correctly (#10724)
The access buttons spawned in with the default command.
Now it sets it to cycle_interior or cycle_exterior depending on which side it is on.
2020-12-05 12:23:36 +02:00
Wildkins
844f23eba0 Fix crate + table handling (#10712)
changes:

    bugfix: "Crates no longer pass through barricades or other objects that allow small objects (PASSTABLE) through."
    refactor: "Crates being lifted (and other timed interactions with objects) now stop being lifted if the crate is moved."
2020-12-05 12:23:20 +02:00
TheStryker
dae63753bc Changes water bottle description. (#10691) 2020-12-03 15:20:37 +01:00
Wildkins
d4476510e9 Fix polymorph wands not setting species properly (#10708) 2020-12-03 14:19:57 +01:00
Wildkins
d9e8dc6042 Fix medbot assemblies not applying fire/toxin/O2 skins (#10715) 2020-12-03 14:19:38 +01:00
Wildkins
e90465bc7c Fix paper-taping on lockers (#10713) 2020-12-03 14:19:29 +01:00
Wildkins
cc87fe7a4f Fix vending machines not updating their power when moved (#10714) 2020-12-03 13:09:34 +01:00
fernerr
9ef7db1adf Fixes some colorable loadout hats (#10711)
The parents of these ended up overwriting the path, meaning the colorable versions were using the base version instead of the colorable one(which is white, instead of gray).
2020-12-03 11:03:44 +02:00
Wildkins
e3f50e4e41 Unapologetic Non-NT Liaison Bugfix (#10710) 2020-12-02 23:11:37 -03:00
Wowzewow (Wezzy)
55210785b2 one line glass jar fix (#10697) 2020-12-02 23:04:39 -03:00
Alberyk
a88c4ed709 Removes the component pouch from the loadout (#10702) 2020-12-02 21:38:09 +01:00
MarinaGryphon
6dc82664ef Fixes the Adhomian watch's time/date calculation. (#10660) 2020-12-02 08:30:51 +01:00
Geeves
0d467ca190 Feeling Around (#10687) 2020-12-01 21:41:02 -03:00
Geeves
d5c165f3c2 Cool Painters (#10669) 2020-12-01 17:07:18 -03:00
Wowzewow (Wezzy)
0ff6c28f10 Fixes #10574 (#10650) 2020-12-01 17:07:02 -03:00
Geeves
c82bcbda40 Energy Field Hitting (#10678) 2020-12-01 18:59:01 +01:00
Geeves
1ac28d6f18 Explosion Optimization (#10666) 2020-12-01 16:36:14 +01:00
Geeves
1d11b74f7c Firemode Runtime Fix (#10675) 2020-12-01 08:52:24 +01:00
Karolis
2107cc92e0 Adds back clock to modular computers (#10655) 2020-11-30 08:44:57 +01:00
MarinaGryphon
b8013fca16 Converts bloody_hands_mob to a weakref. (#10659) 2020-11-30 08:44:19 +01:00
Geeves
7d776d50ca Full Stop Holder Position (#10667) 2020-11-30 08:44:07 +01:00
Geeves
9f4af360dd Species Alignment (#10681) 2020-11-29 13:20:59 +01:00
Alberyk
304a0dcc92 Removes the sleeping carp martial art from the uplink (#10656) 2020-11-28 22:05:15 +01:00
Geeves
c793dd8a7f dbcon IsConnected Runtime Fix (#10676)
* dbcon IsConnected Runtime Fix

* Update code/modules/admin/verbs/warning.dm

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>

* Update code/modules/mob/abstract/new_player/menu.dm

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>

* Update code/modules/admin/verbs/warning.dm

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2020-11-28 22:38:21 +02:00
Geeves
f54a89b9f8 Uplink Adjustment (#10496) 2020-11-27 10:52:28 +01:00
Werner
1762f16344 Migrate basic build to drone (#10651)
* Adds drone tasks to Execute UTs on Aurora and Exodus
* Adds a drone task to Migrate SQL and Perform the SQL UT on Runtime
* Changes the SQL UT to respect the config.sql_enabled setting and
  use that sql connection
* Changes the default config.sql_enabled state to 0, so uncommenting
  SQL_ENABLED has a actual effect
* Moves a number of UT tests into a helper script (code_check.sh)
* Updates the way the RUST_G dll/so is located
* Adds a check to load_databases to verify that sql is enabled
* Adds a check to establish_db_connection to verify that sql is enabled
* Adds spearate config files used during the UTs (which hold the UT db
  connection info and enable/disable the db epending on the UT)
2020-11-26 17:13:56 +01:00
Geeves
cc2c58a54d Airlock Construction (#10518) 2020-11-26 11:42:39 +01:00