Rescue borgs now have adrenaline. Not added to regular medical borg since they have the ability to create it in chemistry.
Chemistry gripper for med borgs renamed to medical gripper. It's not just used for chemistry.
Medical grippers can now hold blood bags (so they can put them on IVs), medical cups (to give patients liquid medication), and paper cups (to give water for patient care or with pills).
Currently adrenaline allows you to keep standing after quite a lot of inflicted pain. That's because, for some reason, it's equal to tramadol in low dosage. That's a big no-no.
Due to some of the, er, interesting decisions made when writing the code for beakers shattering when you throw them, not only was it possible to shatter containers made of non-glass materials into glass fragments - such as cryostasis and bluespace beakers, and wooden buckets - but most of the actual glass beakers were impossible to break with your bare hands.
I have corrected both these issues in addition to making it possible for glass beakers that are tougher to still shatter even if you don't throw them with the force of a mass driver. And they make a noisy shatter sound now, too.
Fixes#7666
Since you can spray people and objects, it would spray your coat (and therefore you) if you clicked on it.
Added a check to make sure the thing you're spraying isn't on your person.
Removed redundant safety checks for pepperspray.
tweak: "Pets have more discipline regarding food. They will no longer beg for food, seek it out, run towards it, steal it, or eat like there's an endless void in their stomachs. They'll still eat food on their tile if sufficiently hungry, and you can still feed pets by hand, if you'd like. Chefs, rejoice!"
tweak: "Corgi stomach capacity adjusted to a way more sane level."
rscdel: "Removed guilty messages about pets starving when you examine them; they won't go hungry in a single shift, don't worry."
rscadd: "You can brush most friendly animals. Combs work for fuzzy and feathered animals, rags work on other ones."
tweak: "There's a small chance that when you pet a guard dog (like Columbo) on help intent (and aren't his master), he won't immediately maul your face off; instead, he will growl at you to warn you not to do that. I still don't recommend it."
tweak: "Like other pets, baby carp can eat now. But not a lot."
Fixes a bug where station safe could be impossible to open if certain tumbler_open values were rolled.
The bug in question is caused by tumbler rolling which is a core process of the safe-cracking minigame.
After testing it on private server, I have determined that changing tumbler rolling values creates way more newer issues, and as such solved the rare glitch by making sure that any and all values rolled by a safe on initiation are possible to be solved within confines of tumbler rolling
[35 differential value between tumbler_open 1 and 2] = Max of tumbler rolling.
Station Safes now check on initiation if the differential is bigger than 34. If yes, they reduce the differential to 34, making the otherwise impossible station safe spawn possible to crack.
Currently, if you harm intent click yourself with a bottle, thinking that you might get a refreshing drink after securing your valids, you instead smash it over your stupid head like an animal.
Funny as hell OOCly. Not so great ICly.
Now there's a prompt asking you to confirm if you really wanted to do that. This is ONLY for clicking yourself, so there's no interrupting flow during your barfight. Since harm intent is also linked to splashing reagents, "splash reagents" is also an option if for whatever reason you wanted to pour the reagents on yourself without smashing your face open.