NanakoAC
e3a9bd28e7
Hotfixes for Diona ( #969 )
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Fixes #967
Fixes #959
Fixes #957
2016-09-20 07:59:41 +03:00
Alberyk
0a6d6741ac
Fixing some minor issues with hair ( #763 )
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Fixing missing Overeye Very Short, Alternate sprites and disabled wisp due to god-awful coloring/sprite issues for now.
2016-08-16 04:53:22 +03:00
Alberyk
cebf8e4549
More unathi hair and facial hair options ( #752 )
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More horns related options for unathi. Araskael spritted those.
2016-08-15 14:19:01 +03:00
Alberyk
05a82b6e84
Adding more hair options ( #743 )
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Some from old code, spritted by Ffrancis and other ported from Polaris.
2016-08-14 17:02:42 +03:00
NanakoAC
33f7976b40
Fixes #158 ( #698 )
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bugfix: "Fixed a major issue where alien species with cybernetic limbs on spawn would always be the species default colour."
bugfix: "Fixed preview images of nonhumans with cybernetic limbs being tinted the body colour."
2016-08-08 02:18:38 +03:00
NanakoAC
d6803a26e3
Respawning Tweaks ( #646 )
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changes:
rscadd: "Respawn timers are now tracked individually for playing as animals (mice), small synthetics (drones and pAIs) and crew (everything else). This means you can now play as a mouse or drone while waiting to respawn as a full crewmember.".
tweak: "You can now spawn as a drone immediately upon joining as an observer, without having to wait ten minutes. There is still a cooldown between respawning as a drone if you just died as one."
tweak: "Slightly improved the error messages if you try to respawn when you've not waited long enough."
In addition, unlisted changes:
The admin verb 'Allow player to respawn' now sets all three respawn timers
Respawn times are now centralised in setup #defines, for easier editing in future
Nonliving mobs will no longer attempt to ghost when deleted. A comment in mob.dm explains this change
2016-08-03 22:34:41 +03:00
NanakoAC
3979c813ca
Fixes #117 , Fixes #118 , Fixes #667 ( #668 )
2016-08-03 22:33:06 +03:00
skull132
d02967db04
Unique round-ID ( #569 )
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Credit to Mloc from Baystation12. I have no clue why the commit didn't co-author properly after cherry-picking v.v
2016-07-14 01:48:21 +03:00
skull132
3663ddcfed
Welcome Screen ( #535 )
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The idea is to consolidate all of the spam that you see on the lower right panel into one concrete, semi-persistent pop-up window. Utilizing bootstrap, it'll show you a neat welcome screen, the message of the day, staff memos (if accessible), and a personalized set of notifications. The system is set up for easy future expansion, as well.
2016-07-11 16:48:58 +03:00
LordFowl
1cfb3086de
Preference edits ( #473 )
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Makes several lorefriendly changes to chargen.
Permits numbers in chargen naming for the benefit of IPCs.
Permits chargen fluff to be viewed via employment record consoles and ID cards.
2016-06-30 02:35:20 +03:00
Alberyk
e115df45b0
Resolves #171 ( #393 )
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Those hairstyles existed in old code, Sue sprited them.
2016-06-23 02:25:43 +03:00
skull132
20c3e7768e
Generalizing establish_db_connection() and setup_database_connection()
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Both procs are now generalized, and accept a DBConnection object as an argument. Due to this generalization, all instances of `establish_db_connection()` must be renamed to `establish_db_connection(dbcon)`.
Also added variable `failed_connections` to the definition of DBConnection.
2016-03-24 20:29:01 +02:00
Mahzel
2f4c772d8c
Debugging SQL characters
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Fixed runtime errors while loading the game
Fixed runtime errors while changing characters
Fixed gear not being updated correctly.
2016-03-16 22:40:47 +01:00
skull132
179431115b
Merge remote-tracking branch 'Aurorastation/development' into SQL-backend-import
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# Conflicts:
# code/modules/admin/admin.dm
# code/modules/admin/admin_verbs.dm
All conflicts cleared. Wind funciton needs a quick redo as a result.
2016-02-01 16:00:54 +02:00
skull132
c7ae4df416
dbcon_old removal, table prefixing
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Prefixes the tables properly with ss13_, and removes active references to dbcon_old and related procs.
2016-01-13 15:59:36 +02:00
HarpyEagle
43d5f2e3bd
Ensures leftover candidates and pending antags are cleared after finalizing
2015-10-11 11:39:26 -04:00
HarpyEagle
dec0629fae
Renames latespawn() to be less confusing
2015-10-11 11:26:24 -04:00
Zuhayr
8564db4643
I am a fucking moron.
2015-08-22 04:10:44 +09:30
Zuhayr
8701205783
Pariah nerfs.
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Conflicts:
code/modules/mob/living/carbon/human/species/outsider/vox.dm
code/modules/organs/organ_alien.dm
2015-08-22 02:51:42 +09:30
PsiOmega
1186ec2af6
The stat panel now displays station time along with current round duration.
2015-08-15 22:09:18 +02:00
Mloc
f04ca77bfb
revert chargen rendering rework
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fixes #9733
Signed-off-by: Mloc <colmohici@gmail.com >
2015-08-01 11:35:53 +01:00
PsiOmegaDelta
14acf43646
Merge pull request #10059 from Baystation12/master
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Dev-freeze
2015-07-09 08:34:43 +02:00
Zuhayr
9d02b41ae7
Emergency workaround for the observer bug.
2015-07-09 11:01:42 +09:30
Chinsky
9d03286b6c
Added yet another special snowflake check for assistants so they'd get properly dressed on preview icon.
2015-06-25 23:04:33 +03:00
PsiOmegaDelta
5d058be2e6
Merge pull request #9741 from Baystation12/master
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Dev-freeze
2015-06-08 09:56:24 +02:00
Techhead0
9f93abbaf3
Removes Beehive and Pompadours from Unathi hairstyles.
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As per Unathi Loremaster Ikky's request. Tested to not corrupt savefiles.
2015-06-07 12:31:55 -04:00
Chinsky
c62958fc89
Fixes #9336
2015-05-18 07:58:41 +03:00
Zuhayr
4e85c5f387
Dev merge.
2015-05-12 23:33:29 +09:30
Zuhayr
49930fe55d
Debugging!
2015-05-12 21:30:06 +09:30
Chinsky
a6ecdedf74
Fix for being forever tajaran
2015-05-12 07:48:54 +03:00
Chinsky
495783de59
As per Ginja's suggestion, dummies are now used one per prefs datum.
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Slightly less metal but amount of stuff created/deleted in every human is just too huge.
2015-05-12 07:24:25 +03:00
Chinsky
86c8c8c52b
Changed similar proc in datacore to just use icons of actual human it gets. Works fine for both latejoin and roundstart.
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Also fixed a runtime, somehow head was created without a tajaran and got lost.
2015-05-12 06:42:08 +03:00
Chinsky
5c8ceae2fa
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into deaddoll
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2015-05-12 06:04:22 +03:00
Chinsky
29823e3552
Changed update_preview_icon to use a human dolly to get all those icons instead of... old way.
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I guess it's more hacky, but fairly shorter and means you don't need to touch that... thing when you add a new job/change existing loadout.
Also changed preference transfer to use appearance procs to properly sync with organ colors.
2015-05-12 05:55:49 +03:00
PsiOmega
d14904e1d6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/game/response_team.dm
code/modules/hydroponics/spreading/spreading.dm
code/modules/mob/dead/observer/observer.dm
2015-05-11 09:28:59 +02:00
PsiOmega
783e437c5e
Enforces antagHUD restrictions.
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antagHUD checks were missing in a few places.
Can no longer join as drone, ERT member, or pAI if you have enabled antagHUD.
2015-05-07 09:55:26 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
a3ed7fc033
Should fix the head and hair issues from the organ rewrite.
2015-04-03 05:41:33 -07:00
Zuhayr
84b903cf69
Fixes #8702 properly.
2015-04-01 17:57:28 -07:00
Chinsky
65f61122b5
Merge pull request #8604 from Zuhayr/limbs
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Limb objects, severing and cybernetics
2015-03-31 08:38:54 +03:00
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
mwerezak
ba9b8756da
Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file
2015-03-29 01:52:26 -04:00
Zuhayr
8f242740a8
Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs.
2015-03-28 11:01:11 +10:30
PsiOmega
2a17d656f2
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-03-23 11:47:15 +01:00
PsiOmega
1908ba59e2
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-23 11:45:32 +01:00
Zuhayr
98da191ac3
Gamemode refactor, lots of code shuffles, PR will have details.
2015-03-21 11:08:17 +10:30
GinjaNinja32
04640eafb1
Fix issues with skill class procs
2015-03-20 22:47:51 +00:00
PsiOmega
cf11fad8bc
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-01 21:13:38 +01:00
PsiOmega
00becda446
Few Fixes.
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Fixes #8304 .
Fixes #8306 .
2015-02-28 14:29:30 +01:00
mwerezak
57ffdc82f6
Replaces stool structures with stool items
2015-02-18 01:06:00 -05:00