Improved Icarus combat drone code across the board, added a non-malfunctioning variant.
The Icarus now sends combat drones to substantial space wildlife migrations.
Added an Icarus drone target painter to some admin roles. It is an orbital drop device that will warp two Icarus drones at the targetted location.
Added examine texts to malfunctioning combat drones that tells you what they're doing.
changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
Magical staves now show their ammo on the HUD.
Magic missile no longer targets fellow magic users.
Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
The components port #8890 only partially implemented a later tg PR #49098 suggested by ninjanomnom here. Missing an important part that affected elements. The result of that was that it wasn't possible to pass any arguments other than the element datum to AddElement().
This PR adds the missing bit, which are the changes in the linked PR here and makes passing arguments to elements work properly.
And another unrelated missing bit that doesn't affect anything (yet)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.
Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.
The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.
The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.
The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.