Hypnotise buffed to last slightly longer, and to silence the target, to make it worth the blood cost and activation time
Scaling and datum adjusted to make more vamps in rounds (1 vamp per 50 players is unreal)
Frenzy gets removed at a faster rate while draining blood
Fixed a bug where thralls got vampire powers
Added debug logs for antag spawning, to be pushed live for debug purposes.
No more negative frenzy.
LIs restrict social abilities (presence and dominate).
Also adds a notify parameter to vampire_can_effect_target. This way, the vamp doesn't get notifications in passive loops, such as Presence.
while() loops now properly kick you out when you et knocked unconcious (presence).
And they can be toggled off if you lack the blood required to activate them.
Isntead of random probability ticks, the messages are sent every X seconds, depending on how close to frenzy you are. Easier to control the spam that way.
Also cleans up the feed code with easier accessing of vars, and makes feeding reduce frenzy.
Gaining 650 total blood will grant a vampire full power.
At this moment, this enables a vampire to:
* Veil step while dragging victims along
* Instantly dominate people
* Affect chaplains and other vampires (who are not at full power yet)
The victim is now perpetually stunned while being fed upon. Also gives them feedback on what they remember (specifically, they don't remember being fed upon IC).
Veil step now works specifically with shadowed tiles.
You can now exit out of veil walk by toggling the ability again.
Bats will no longer attack the person who spawned them, or his thralls.
Runtime error fix for eating SSDs.
Makes monkeys, dead people, and SSDs give usable blood instead of total blood. This makes it easier for the vamp to recover from a frenzy.
Implements frenzy mechanics.
Frenzy is usually triggered by chaplain actions, or by being low on blood. It gives you the hulk gene and augments your vision, effectively turning you into a relatively powerful hunter.
To het out of it, you need to consume more blood.
The largest chunk of this rewrite.
Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.
A massive list of TO-DOs remains.
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
(reverted from commit 4643217e6e)
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.
Any abilities having to do with lums will need to be redone. Vamphud as
well.
If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!