Commit Graph

14 Commits

Author SHA1 Message Date
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
OneOneThreeEight
4bd2ce6ba0 Unapologetic Security Nerfs (#6679) 2019-10-07 23:34:04 +02:00
Lady Fowl
99bc56fc39 Borg Adjustments (#6600)
balance: "Medical borg's are now able to handle tanks, breath mask's and organs with chem gripper."
    tweak: "Renames Hunter Killers to Military Frames."
2019-07-04 22:35:43 +03:00
Alberyk
3364afda2e Adds two new space ruins and more cool stuff (#6477) 2019-06-01 19:27:09 +02:00
Mykhailo Bykhovtsev
a1e222c867 RIGs module re-haul and re-balance (#6032) 2019-03-20 18:43:11 +01:00
Mykhailo Bykhovtsev
41b10ef86a Making rigs have slowdown by default, and ERT rigs. Plus buffing HAPT armor rig. (#6030) 2019-02-13 21:47:22 +01:00
Lohikar
90886a3076 Branded IPCs (#3388)
This PR adds 2 subtypes of industrial and two subtypes of baseline, one for each cybernetics manufacturer. Sprites by BRAINOS.

other changes:

IPCs can now be flashed or flashbanged.
Admin spawn paths have been added for subspecies that did not have them.
IPCs are no longer slowed by being cold.
2018-01-21 00:34:06 +02:00
Lohikar
f9f7010380 Helmet light overlay fixes (#3278)
changes:

Fixed a few errant pixels in some helmet's light overlays.
Added a new set of HK sprites courtesy of BRAINOS.
2017-08-14 01:02:36 +03:00
Alberyk
fe151484de Hardsuit tweaks, tech levels fixes and pAI EAL addition (#3099)
-removes the plasma cutter from the ce and eva's suit, replacing it with a drill that fills the same purpose of the old plasma cutter
-adds more access restriction to the rigs as whole
-adds actuators to the terminator rig
-adds the cmo labcoats to the locker
-fixes #3097
-fixes #3098
2017-07-19 13:41:39 +03:00
LordFowl
3c64b62c27 New Map Mining (#1935)
* Alpha Commit

* Alpha Commit

* Seconds

* Some Commit

* Final Commit

* Fixing minedrone synth ID

* Dance Fever

* Fixing Travis part 1

* Satisfying the demands

* Stuff

* Sub-final commit

* Sculpting update

* more sculpting. pr is 99% sculpting, in fact

* kkk

* brightness_off

* swjaugyuwvhuw
2017-03-22 18:14:37 -04:00
Alberyk
37f8366b62 Baymerge fixes and custom items tweaks (#1515)
-fix missing bottles sprites
-fix some things related to custom items sprites and desc
-fix missing syndicate cyborg
-add delay to repairing robotic limbs and using first aid items
-allows sprints to be applied to hands and feet
-nanopaste can be used on robotic limbs, not only surgery
-fix #1512
-fix cargo maglocks beind centcom ones
-fix hardsuit vision restrictions not working as intended
-fix webbing being able to hold medium items
2017-01-11 23:01:43 +02:00
LordFowl
7ccdf4e815 Bugs, Bugs Everywhere. (#1351)
Fixes #1333 and Fixes #1331
IPCs, and indeed anyone with robotic organs or plant organs, can be rejuv'd properly.
IPCs now have their damage shown on VV, more or less.
IPCs have their brutemod set to 0.8, since prosthetic limbs already have brute mods of their own, and so Industrial IPCs could have a brute mod of 0.5 instead of 0.3
Probably some other stuff. It's all in the diff.
2016-12-31 04:17:02 +02:00
LordFowl
bc8871ac2b Shells and Periphery (#1327)
Adds Shells. Adds tags. Adds IPC subspecies. Adds HK-47's. Does not add IPC construction.

Beyond the obvious review of shells, the exact stats of the IPC subspecies need review. They were largely an afterthought, and quickly overshadowed by the shell project.
2016-12-28 02:23:26 +02:00