Improved Icarus combat drone code across the board, added a non-malfunctioning variant.
The Icarus now sends combat drones to substantial space wildlife migrations.
Added an Icarus drone target painter to some admin roles. It is an orbital drop device that will warp two Icarus drones at the targetted location.
Added examine texts to malfunctioning combat drones that tells you what they're doing.
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.
Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.
Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.
Fixed the vampire frenzy overlay never showing.
Unconsciousness is now FULL darkness.
Flashing mobs is now an inbuilt proc.
Ported a modified human UI from Bay/Europa with minor edits.
Ported from Baystation12/Baystation12#25763
I made the "condition nominal" icons invisible to fit with our old UI style, but I left the transparent icons in the .dmi, if someone wanted to use it for something.
changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
* makes suit toggle less bad
* the change
* damn you merasmus
* kill pokemon
* e
* cha
* accomidations
* e
* finaly
* hangerfix
* w
* aligns the labcoat item states
* changelawg
* Update wezzy_buttonfix.yml
* Update wezzy_buttonfix.yml
* Update wezzy_buttonfix.yml
* Update code/modules/customitems/item_defines.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/jobs.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/storage.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Adds Europan Coat
! NOTE ! PR CREATED WITH DEPENDENCY ON #9862! MERGE THAT FIRST!
- rscadd: "Adds a recolorable submariner's coat to the loadout. Europan lore!"
- rscadd: "Adds a new subtype to toggleable storage suits - the overlay. Allows for both a constant and a variable color in a colorable coat."
* return of the paint can
* Update code/game/objects/items/weapons/paint.dm
Co-authored-by: fernerr <35879136+fernerr@users.noreply.github.com>
* fixes
* e
* ea sports
* a
* dinger
* honky tonk man
* iac vest merge conflict fix
* some defines
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: fernerr <35879136+fernerr@users.noreply.github.com>