Commit Graph

8223 Commits

Author SHA1 Message Date
wezzy
17723f011c pop 2020-01-30 06:43:35 +08:00
wezzy
48c01c8b92 New glowstick and sink sounds
also tidies up some code here and there
2020-01-30 06:34:34 +08:00
mikomyazaki
8e092ae828 Alien species without a gender will now spawn as Neuter, and are neuter in the character setup. (#8115)
Species that are neuter (at least from the human/player characters' perspective) will now properly spawn as neuter, and be neuter in the character setup screen.

This affects (tagged) IPCs, Dionae, Vox & Vaurca.

Also fixes some gender related grammar stuff.

I think all the procs that randomise based on gender will just default to one or the other and shouldn't have noticeably weird results.

This also fixes the bug where Diona players would be 'he/she', but NPC diona would be 'it'.
2020-01-29 01:12:49 -03:00
Leudoberct1
e9eebb01bf Adds Si'akh as a religion option for Unathi. (#8109) 2020-01-27 20:26:59 -03:00
Matt Atlas
6ac723d54c Reimplements old Unathi devour with some miscellaneous improvements. (#8072)
Unathi now can no longer eat items, they can no longer swallow mobs whole, and instead they now bite chunks out of mobs instead.

Also, dionae no longer delete mobs inside them when they split.
2020-01-27 20:29:13 +01:00
Geeves
cb6f2e3aeb Strip Menu Additions (#8070)
Added an internals and suit sensors indicator to the strip menu.
Toggle internals in the strip menu now displays whether you're toggling it on or off.
Added an adjust mask and tank pressure check to the strip menu.
2020-01-27 20:18:10 +01:00
ParadoxSpace
aa5d064f5b Dionae Speed Nerf (#8080) 2020-01-27 19:46:40 +01:00
Matt Atlas
90b03d4de5 Monkeys no longer interact with or throw things. (#8084) 2020-01-27 14:00:35 -03:00
Matt Atlas
fdbd846fd6 Fixes AI damage. (#8087)
Fixes AIs being invincible.
2020-01-25 11:44:15 +01:00
Matt Atlas
3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
Alberyk
73f600a698 Adds new space ruin content and changes how space ruin away roles works (#8058)
This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.

This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
2020-01-24 19:36:30 -03:00
Geeves
11c7d0d297 Xenobio Touch-ups (#7993) 2020-01-24 15:03:55 +01:00
Yonnimer
38bd4d9862 Allows dionae to join younger then 17. (#8054)
* Allows dionae to be younger then 17 on station.

* changelog

* grammar nazi

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-01-22 20:04:53 +01:00
mikomyazaki
e2c0e6fd6a Latespawn AI will have their eye spawn in the correct location. (#8056) 2020-01-22 17:12:34 +01:00
mikomyazaki
c5725f425d Fixes diona regeneration bug. (#8046)
Opening a new PR because I closed my first one accidentally trying to figure out why Travis was being upset. Previous PR

Diona regen was depending on a health value calculated from brain damage, which they never had. Therefore it wouldn't trigger properly when the Diona sustained damage.

Fixes #7655
2020-01-22 12:21:23 -03:00
ParadoxSpace
c748acc336 Unathi Claw Markings & Bugfixes (#8029)
You can now have girly painted claws.
Fixes Tzirzi robe having fucked up hands on one side, fixes facial long bull horns.
2020-01-19 09:55:58 +01:00
mikomyazaki
1d45184743 Manifested ghosts can now toggle visibility proprely. (#8035) 2020-01-17 11:49:29 +01:00
mikomyazaki
7aa0e6475b Drain blood works properly even if a target Skrell goes to Srom during. (#8027)
Skrell in Srom will still get messages about memory loss due to brain damage done to their real body.
2020-01-17 07:56:51 +01:00
Karolis
7a5133822a pAI improvements and fixes (#8000)
rebranded and reduced #6814

 Fix pAI preferences not working (fixes #2772)
 Ports pAI submission window to VueUi
2020-01-15 17:48:29 -03:00
Geeves
7be4f4e32e remote species fix (#8023) 2020-01-15 17:47:12 -03:00
Matt Atlas
81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
Matt Atlas
1567673e9a Many brainmed changes. (#7967) 2020-01-12 16:44:26 +01:00
Geeves
2fed43a871 VR, Remote Mechs and Remote Robots (#7523)
Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
Matt Atlas
06dbe222ad Fixes a whole bunch of bugs. (#7984) 2020-01-12 11:37:05 +01:00
Wowzewow (Wezzy)
bba13d45b6 Set Pose Big Box (#7956)
instead of skinny it's big

and chunky

basically taking the reigns from the now defunct #7101
2020-01-11 11:49:27 -03:00
fernerr
f2d17ffe7a Fixes glasses not having their color overridden via the loadout gear tweak (#7970) 2020-01-10 21:54:19 +01:00
Arturlang
008bc38701 Adds sanity checks to hair styling (#7953)
Adds sanity checks to hair styling
2020-01-10 13:52:07 +01:00
Aticius
8232e253b4 Unathi Resprite (#7939) 2020-01-09 23:27:15 +01:00
Arturlang
e27269acc5 Fixes bluespace borg phase out typos (#7955) 2020-01-09 11:56:20 +01:00
Matt Atlas
ddf8782833 Removes Bedhead 5. (#7901) 2020-01-07 21:56:10 +02:00
Aboshedab
e89a364676 Character set up issues for IPC's bugfix (#7926)
As a result of my recent PR. Assigning body types had unforseen changes towards the character set up, namely that bishops had access to hair and that zeng-hu would start with the baseline monitor options.

Changes the way bishop restriction for voidsuit/hardsuit usage.

1- Adds bishops as species_restricted for both voidsuits and hardsuits.
2- Does the same for Zeng-Hu, temporarily the human version.
3- Adjusts bodytype accordingly.

This originally had code for Zeng-Hu usage of machine version of voidsuit/hardsuit, but as I won't be around for a bit, I'll do the bugfix in two phases as I intend to find a less hackey method of fixing this issue. So it changes Zeng-Hu usage of machine version hardsuit/voidsuit for the time being as human version.
2020-01-07 21:54:10 +02:00
Matt Atlas
caeff09b24 Miscellaneous borer/bughunt fixes. (#7930)
Borers no longer get teleported out of a host if they're manually removed after leaving the host.
    Removed synaptizine from borer chems. Added dylovene, kelotane, norepinephrine instead.
    You can now call ERTs on Bughunt.
    Borers no longer have nutrition loss.
2020-01-06 22:53:50 +02:00
Matt Atlas
328021a8dc Ports Baystation's handling of monkey/human NPCs. (#7892)
Human NPCs and monkeys now have some more interactions. Monkeys can now take items and throw them. Or shoot guns. Or activate things.
2020-01-06 20:23:05 +01:00
Geeves
244b970fc1 Checking Injuries now shows Bleeding (#7904)
Examining yourself for injuries will now show you whether your limb is bleeding or not.
2020-01-06 20:20:53 +01:00
Mykhailo Bykhovtsev
d92347622d Hostile mobs update and tweaks (#7882)
As requested By Geeves:

    tweak: "Carps and spiders no longer targe shields intentionally. They will attack shields only if adjacent or have to get to their target through shields."

Also:

    tweak: "All ranged hostile mobs will now shoot at shields, if their target is behind a shield."
    bugfix: "Hostile mobs now try and attack you 10 tiles away. But ranged mobs will still have to get within 6 tiles to shoot." Thanks to Ferner for noticing this
2020-01-05 21:31:45 +02:00
Matt Atlas
e25dbf0f27 Fixes borers and antag spawning. (#7917)
Fixed bughunt for real.
    Bughunt now tries to spawn four mercenaries and two borers.
    Added some more intro text to Renegade.
2020-01-05 11:39:42 +02:00
Matt Atlas
a02e6e7e81 Adds Bughunt, Incursion, Spy vs Spy, Tower Defense (#7698)
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
    rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
    tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
    rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
    rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
    tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
    rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
2020-01-04 17:47:02 +02:00
Karolis
b820f601fa Replaces Subsystems (mostly) with internal computing device (#7798)
This is for robots.
2020-01-04 12:36:03 +01:00
Matt Atlas
fb078a207b More harddel fixes. (#7861)
Silicons, brainmobs and mannequins should now delete properly.
2020-01-04 02:56:10 +01:00
Aboshedab
fdc49c5f50 IPC subspecies adjustments (#7854)
The goal is to make tangible differences between the subspecies with pros and cons that are in line with lore. Effectively, the IPC species felt too similar, many of which using equal stats in certain fields that made no sense to be equal in, this rework as stated previously aims to remedy this.

These changes were requested by Kyres, NiennaB and Tailson of the lore team.

changes:

    tweak: "Adjusted heat tolerances of all IPC species to differentiate between types, letting it be more forgiving."
    tweak: "Brute, resist and grab modifier changes to species dependant on type."
    tweak: "Moves IPC abilities to their own tab for visibility and ease of use."
    rscadd: "Adds a crush verb that is usable by G2."
    rscadd: "Implements a variety new attack options to IPC species."
    tweak: "Makes heat discomfort levels universally to be 100 units under the first heat level for all IPC species."
    bugfix: "Sorts out issues with voidsuit/hardsuit for Bishops and Zeng-Hu."
    tweak: "Adjusts Zeng-Hu Frame speed to be more inline with their lore."
    tweak: "Adjusts Xion Frame speed to be slightly faster than the G1 and G2 to emphasize it being lighter."
    tweak: "Xions can now go EVA indefinitely."
    tweak: "Adjustments to fluff blurbs of IPC subspecies to account for mechanical changes."
2020-01-03 23:31:03 +02:00
Matt Atlas
214d4bef4e Fixes scream spam. (#7896)
You can't scream while unconscious anymore.
2020-01-03 20:23:06 +02:00
Matt Atlas
c052a742aa Devour fixes and improvements. Allows dionae to devour. (#7887)
Dionae now have a stomach organ, which means they can devour. It has a bigger capacity than usual.
    Dionae can now devour big objects as well. Just pick them up and click on yourself while aiming mouth.
    Unathi can now actually devour tiny items.
    Unathi can now devour any mob smaller than them.
2020-01-02 23:53:59 +02:00
Geeves
38a03fa0f8 Added Synthetics to the Manifest (#7750)
Stationbounds have been added to the Crew Manifest in a Sub-manifest catagory. They are not crew.
2020-01-02 11:49:26 +02:00
TheGoret
f5fdc8b6ac Add the roller bed rack to the medical module (#7844)
Adds the roller bed rack to the basic medical module.
2020-01-01 15:32:58 +01:00
TheGoret
3c52cc5e49 Virus samples can now be picked up by medical borgs (#7848)
They can now pick up virus samples so they can work on them.
2020-01-01 15:19:23 +01:00
Geeves
1c15971f80 Fixes hivenet not being blocked by radio jammers (#7859) 2019-12-30 22:04:02 +01:00
Alberyk
71c639e186 Round of runtime fixes (#7724)
Cleanbot no longer runtimes when it is being pulled.

mob's grab now properly uses WEAKREF instead of hardref, fixing later runtime.

/datum/reagent/nutriment/mix_data loops have been made cleaner, and also fixes improper list access.
2019-12-30 11:53:01 -03:00
Matt Atlas
56ed56ad05 Implant removal improvements. (#7825)
Implant surgery has been improved. Knife shrapnel extraction has been improved.
2019-12-30 12:26:10 +01:00
Aboshedab
3049524b27 Impact wrenches for all (#7822)
1- Chief Engineer and Station Engineers already started with impact wrenches. Doesn't seem like a major change if Atmospheric Technicians get them as well.

2- Construction module had the impact wrench. Feels even more appropriate to give them to engineering module as well.
2019-12-30 11:26:44 +01:00
Matt Atlas
2e01b48fd8 Silicon Deletion Sanity (#7800) 2019-12-29 23:01:32 +01:00