Lohikar
e4c62c9e1c
Air alarm cleanup + Object Descriptions ( #1354 )
...
Changes air alarms to use a bit less snowflake code per alarm type.
Fixes atmos/engineering/RD being unable to unlock the Server Room air alarm.
Minor air alarm message changes.
Adds descriptions to a few objects that lacked them.
Breaker boxes now use <span> tags instead of text macros.
Breaker boxes' description now works correctly.
2016-12-31 04:19:02 +02:00
Alberyk
7a4d9fedaa
More computer sprite fixes and central command map ( #1352 )
...
Fix solars, telescience and drop computers not having the right sprites.
Fix more zone and window related issues to central command.
2016-12-31 04:17:28 +02:00
Lohikar
7375af6c19
Minor Nightmode Fixes ( #1305 )
...
bugfix: "Global nightmode toggle no longer affects security as was originally intended."
tweak: "Manually turning on nightmode will prevent the automatic system from turning it off."
2016-12-26 01:42:40 +02:00
Lohikar
70ad90663b
Nightmode Fixes ( #1293 )
...
rscadd: "Added a night-mode control program for the Chief Engineer."
tweak: "Changed how night-mode works internally."
tweak: "Red alert now disables night-mode."
spellcheck: "Slightly changed alert messages."
Fixes #1200
2016-12-25 20:10:46 +02:00
LordFowl
5ccb627531
BayMerge Bugfix; Fixing guns, update computers. ( #1263 )
...
Fixes all the snowflake guns unique to our codebase with multiple firemodes so that they now actually behave correctly. Fixes a few bugs relating to computers, and updates modular_computers to use holoscreens.
2016-12-21 21:48:04 +02:00
SoundScopes
97bb1e8e38
Travis: Indentation / list fixes ( #1254 )
...
Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
skull132
ee68f3c9d0
Final merge
...
Merge branch 'development-2' into development
# Conflicts:
# baystation12.dme
# code/_helpers/icons.dm
# code/controllers/master_controller.dm
# code/game/machinery/Sleeper.dm
# code/game/machinery/computer3/laptop.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/floorlayer.dm
# code/game/machinery/vending.dm
# code/game/mecha/mech_fabricator.dm
# code/game/objects/effects/decals/contraband.dm
# code/game/objects/explosion.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/storage/boxes.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/window.dm
# code/modules/clothing/spacesuits/rig/rig.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/mob/freelook/update_triggers.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/human_movement.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/species.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/mob_movement.dm
# code/modules/projectiles/ammunition/boxes.dm
# nano/templates/sleeper.tmpl
2016-11-12 00:10:21 +02:00
Bedshaped
d8a49afaf9
Night lighting ( #1049 )
...
changes:
rscadd: "Added a button on APCs to set the area lights to a 'night-mode' which is dimmer and saves energy."
rscadd: "Added an automated system to turn 'night-mode' on in hallways between 6pm and 7am in station time."
2016-11-04 01:19:39 +02:00
NanakoAC
492d287667
Toolbox and Sprint Tweaks ( #1098 )
...
New feature! Toolboxes that are full of tools hit much harder, stun, and make a satisfying thunk. But they'll spill their contents everywhere, it's a one-shot thing
Fixes unathi being able to spam devour, and eat through faceplates
Slightly buffs IPC sprinting as requested by cake
2016-11-04 01:16:05 +02:00
skull132
e9b688e1f6
Merge branch 'development-2' into development
...
Christ on a stick. SO MANY ERRORS. REEE.
# Conflicts:
# baystation12.dme
# code/_helpers/lists.dm
# code/_helpers/logging.dm
# code/_helpers/text.dm
# code/_onclick/click.dm
# code/controllers/configuration.dm
# code/controllers/master_controller.dm
# code/datums/supplypacks.dm
# code/game/antagonist/antagonist.dm
# code/game/antagonist/antagonist_print.dm
# code/game/antagonist/outsider/commando.dm
# code/game/antagonist/outsider/ninja.dm
# code/game/area/areas.dm
# code/game/gamemodes/cult/cult_items.dm
# code/game/gamemodes/game_mode.dm
# code/game/jobs/access.dm
# code/game/machinery/atmoalter/canister.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/airlock.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/mecha/mech_fabricator.dm
# code/game/mecha/mecha.dm
# code/game/objects/effects/spiders.dm
# code/game/objects/items.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/flash.dm
# code/game/objects/items/devices/lightreplacer.dm
# code/game/objects/items/devices/paicard.dm
# code/game/objects/items/devices/scanners.dm
# code/game/objects/items/devices/suit_cooling.dm
# code/game/objects/items/devices/uplink.dm
# code/game/objects/items/robot/robot_upgrades.dm
# code/game/objects/items/toys.dm
# code/game/objects/items/weapons/cards_ids.dm
# code/game/objects/items/weapons/handcuffs.dm
# code/game/objects/items/weapons/manuals.dm
# code/game/objects/items/weapons/material/kitchen.dm
# code/game/objects/items/weapons/material/misc.dm
# code/game/objects/items/weapons/material/swords.dm
# code/game/objects/items/weapons/melee/energy.dm
# code/game/objects/items/weapons/melee/misc.dm
# code/game/objects/items/weapons/scrolls.dm
# code/game/objects/items/weapons/storage/belt.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/items/weapons/tools.dm
# code/game/objects/objs.dm
# code/game/objects/structures/crates_lockers/closets.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/janicart.dm
# code/game/sound.dm
# code/game/turfs/simulated.dm
# code/game/verbs/ooc.dm
# code/global.dm
# code/modules/admin/verbs/debug.dm
# code/modules/admin/verbs/modifyvariables.dm
# code/modules/client/client procs.dm
# code/modules/client/preferences.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/head/hardhat.dm
# code/modules/clothing/head/helmet.dm
# code/modules/clothing/head/jobs.dm
# code/modules/clothing/head/misc_special.dm
# code/modules/clothing/shoes/jobs.dm
# code/modules/clothing/spacesuits/alien.dm
# code/modules/clothing/spacesuits/captain.dm
# code/modules/clothing/spacesuits/miscellaneous.dm
# code/modules/clothing/spacesuits/rig/rig_pieces.dm
# code/modules/clothing/spacesuits/rig/suits/alien.dm
# code/modules/clothing/spacesuits/spacesuits.dm
# code/modules/clothing/spacesuits/void/merc.dm
# code/modules/clothing/spacesuits/void/void.dm
# code/modules/clothing/suits/armor.dm
# code/modules/clothing/suits/jobs.dm
# code/modules/clothing/suits/storage.dm
# code/modules/clothing/suits/utility.dm
# code/modules/clothing/suits/wiz_robe.dm
# code/modules/clothing/under/jobs/security.dm
# code/modules/economy/Events.dm
# code/modules/economy/Events_Mundane.dm
# code/modules/economy/economy_misc.dm
# code/modules/events/blob.dm
# code/modules/events/event.dm
# code/modules/events/event_container.dm
# code/modules/events/event_manager.dm
# code/modules/events/money_lotto.dm
# code/modules/events/prison_break.dm
# code/modules/events/spacevine.dm
# code/modules/hydroponics/trays/tray.dm
# code/modules/mob/dead/observer/observer.dm
# code/modules/mob/emote.dm
# code/modules/mob/holder.dm
# code/modules/mob/language/station.dm
# code/modules/mob/living/bot/cleanbot.dm
# code/modules/mob/living/carbon/alien/diona/diona.dm
# code/modules/mob/living/carbon/alien/diona/diona_attacks.dm
# code/modules/mob/living/carbon/give.dm
# code/modules/mob/living/carbon/human/emote.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/inventory.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/outsider/vox.dm
# code/modules/mob/living/carbon/human/species/station/golem.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/carbon/metroid/metroid.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defense.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/admin.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/drone/drone.dm
# code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm
# code/modules/mob/living/silicon/robot/emote.dm
# code/modules/mob/living/silicon/robot/robot_items.dm
# code/modules/mob/living/silicon/robot/robot_modules.dm
# code/modules/mob/living/silicon/silicon.dm
# code/modules/mob/living/simple_animal/bees.dm
# code/modules/mob/living/simple_animal/friendly/cat.dm
# code/modules/mob/living/simple_animal/friendly/corgi.dm
# code/modules/mob/living/simple_animal/friendly/farm_animals.dm
# code/modules/mob/living/simple_animal/friendly/mouse.dm
# code/modules/mob/living/simple_animal/friendly/spiderbot.dm
# code/modules/mob/living/simple_animal/hostile/hostile.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/mob/logout.dm
# code/modules/mob/mob.dm
# code/modules/mob/mob_grab_specials.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ.dm
# code/modules/organs/organ_alien.dm
# code/modules/organs/organ_external.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/ammunition/boxes.dm
# code/modules/projectiles/ammunition/bullets.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/guns/energy/rifle.dm
# code/modules/projectiles/guns/energy/special.dm
# code/modules/projectiles/guns/projectile.dm
# code/modules/projectiles/guns/projectile/automatic.dm
# code/modules/projectiles/guns/projectile/pistol.dm
# code/modules/projectiles/guns/projectile/revolver.dm
# code/modules/projectiles/guns/projectile/shotgun.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/projectiles/projectile/special.dm
# code/modules/reagents/reagent_containers.dm
# code/modules/reagents/reagent_containers/food/drinks.dm
# code/modules/research/designs.dm
# code/modules/research/destructive_analyzer.dm
# code/modules/research/rdconsole.dm
# code/modules/spells/artifacts.dm
# code/modules/spells/spellbook.dm
# code/modules/tables/tables.dm
# code/world.dm
# config/example/config.txt
# icons/mob/items_lefthand.dmi
# icons/mob/items_righthand.dmi
# icons/obj/lighting.dmi
2016-10-31 00:01:52 +02:00
NanakoAC
b5e554812b
Cargo Warehouse Stock ( #1045 )
...
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00
skull132
87e041aa75
Merge remote-tracking branch 'bay12-upstream/master' into development
2016-10-07 00:58:39 +03:00
NanakoAC
3c693545a1
Powercell and Charging tweaks ( #796 )
...
changes:
bugfix: "Newly protolathed/fabricated power cells now spawn with no charge."
rscdel: "Added entropy to all cell-charging operations."
tweak: "Most chargers are now faster. Cyborg charging stations are significantly slower."
bugfix: "Fixed newly spawned cells showing the incorrect charge state."
2016-09-04 19:43:40 +02:00
NanakoAC
3979c813ca
Fixes #117 , Fixes #118 , Fixes #667 ( #668 )
2016-08-03 22:33:06 +03:00
NanakoAC
148afa660b
Broken APC Welding ( #632 )
...
A quality of life improvement for synthetics mostly - Allows broken APC covers to be removed with a welding tool. Since synthetics generally don't have the luxury of picking up a fire extinguisher to bash it.
2016-07-24 23:55:55 +03:00
NanakoAC
0fbac152d9
APC Description Fix ( #581 )
...
Fixes a tiny bug where the description of an APC is duplicated if you examine it at close range. Also fixes a couple typos and grammatical errors
2016-07-24 23:50:41 +03:00
skull132
443a49a49b
Merge branch 'master' into development
2016-07-10 14:25:54 -04:00
skull132
8dfb08dab1
Fixes #549 ( #551 )
...
Lessons were learned.
2016-07-10 21:49:57 +03:00
skull132
30b6aff6cf
Radio Jammers ( #502 )
...
Adds radio jammers for antags and improvised version as well.
2016-07-09 03:14:04 +03:00
skull132
242dbc3f6a
Tesla Standardization
...
Brings the tesla interaction code inline with Bay12's base.
2016-02-21 22:24:14 +02:00
Lord Lag
1106cd7c1f
Fixes #124
...
Vaurca use name instead of a flag for mechanics.
2016-02-15 16:14:33 +00:00
Atlantis
9c7a149481
Fixes #12046
...
- Now uses percentage instead of fixed value when determining whether charging at full capacity, or only partially.
- Adds new overlay for "Disconnected or No Charge" output status. Outputting overlay is now displayed correctly.
2016-01-26 13:44:09 +01:00
skull132
912fe7356e
Merge remote-tracking branch 'Aurorastation/development' into new-engine
...
# Conflicts:
# code/__HELPERS/unsorted.dm
2016-01-24 23:25:08 +02:00
PsiOmegaDelta
f976e82c63
Fixes the singularity expansion message.
...
A simple flip of a character. Fixes #11983 .
2016-01-22 08:45:07 +01:00
Lord Lag
ee583b913d
Vaurca Update
...
Vaurca for ne code, now with better sprites
2016-01-20 19:50:19 +00:00
skull132
0009eff042
Compile Fixes
...
The engine is now mostly operational and should be working. Still need to check it's ability to produce power, that might not work. Or maybe it does. Dunno!
2016-01-18 21:50:30 +02:00
Atlantis
5a09ad45a0
Tweaks
...
- Implements github suggestions
- Fixes one SMES that had incorrect settings from previous change.
2016-01-15 07:52:33 +01:00
skull132
5de3f05ae1
Initial Commit
2016-01-13 14:25:06 +02:00
Atlantis
ad30a3a19e
SMESs no longer output by default
...
- Exception to this are SMESs that are intended to output - engine room, AI core, atmospherics, telecommunications, all asteroid outposts. This is why map changes had to be made.
2016-01-12 21:50:17 +01:00
Atlantis
2220ad7c56
SMES Load Balancing
...
- SMESs will now try to balance their inputs and outputs. This will correct the situations where some SMESs charge at full rate, starving other SMESs who are trying to charge from the same power net. In terms of output, multiple SMESs (such as, solar SMESs) will try to provide equal amount of power to the powernet.
- SMESs processing is now slightly different. UI now displays a "Disconnected or No Charge" error when the SMES does not have cable connection to output to, or when stored charge is zero. Once this problem is resolved (either by charging the SMES or by connecting it via wires) it will automatically begin outputting again.
- The only tiny bug i have registered so far is related to number precision. It is possible that powernets may gain or lose few watts (talking about 1-5 watts per powernet at most, it is negligible)
2016-01-12 21:38:23 +01:00
Atlantis
95ea641714
SMESs will no longer turn themselves off when they run out of power
...
- Instead, they simply won't output until some power is regained.
- This prevents, for example, solar SMESs from shutting down when they reach zero charge when the array is shadowed by the station. The SMES simply won't output any power until the array begins generating again.
2016-01-12 16:35:17 +01:00
GinjaNinja32
87f645a267
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2016-01-11 07:51:07 +00:00
PsiOmegaDelta
9b449cc183
Merge pull request #11963 from Baystation12/master
...
Dev-freeze
2016-01-11 08:28:56 +01:00
GinjaNinja32
a00a6ae0e6
Fix #11955
2016-01-10 22:12:12 +00:00
Atlantis
cbcd5ab035
Map fixes - Dev Edition
...
- See #11658 - this is just edition for Dev
- TLDR version: Fixes power alarm at construction site, fixes emitter button giving errors about not being connected to cable, unanchors emitters at mining outpost by default.
- Added subtype for inactive APCs as per PsiOmegaDelta's request
- Fixed gridcheck affecting telecommunications central compartment.
2016-01-07 12:34:38 +01:00
RavingManiac
6e82dfa381
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2016-01-04 19:25:36 +08:00
PsiOmegaDelta
b22d7c58bb
Makes it possible to connect to cable nodes on shuttle plating.
...
Fixes #11852 .
2016-01-03 12:49:27 +01:00
Ccomp5950
7dc9b3487a
Merge pull request #11739 from PsiOmegaDelta/151214-ObserveThis
...
Qdel() tweaking and a bonus
2016-01-01 23:58:29 -05:00
PsiOmegaDelta
da0a4c47cf
Merge pull request #11756 from Baystation12/master
...
Dev-freeze
2015-12-26 11:58:42 +01:00
PsiOmegaDelta
faec92b553
Can now join compatible cable coils of any type.
...
Partial backport of #11656 . Fixes #10935 .
2015-12-25 11:19:59 +01:00
ccomp5950
6736fb54e7
Merge branch '_base-turf' of https://github.com/mwerezak/Baystation12 into dev
...
Conflicts:
code/game/area/Space Station 13 areas.dm
2015-12-17 20:25:36 -05:00
PsiOmegaDelta
1a8fc50f1e
Removes suicide code.
2015-12-14 15:57:56 +01:00
Chinsky
21f8c4aef1
Merge pull request #11645 from PsiOmegaDelta/151209-CableRainbow
...
Now possible to change cable coil color using a multitool.
2015-12-12 02:54:49 +03:00
PsiOmegaDelta
e0c092fc54
Cleans up the previous commit's use of stacktype.
2015-12-11 11:18:27 +01:00
Hubblenaut
6b37b860d7
Fixes subcategories of cable coils not being mergeable
2015-12-11 11:09:11 +01:00
PsiOmegaDelta
d43cf313c0
Relocates color definitions. Lowercases color definitions.
2015-12-09 21:49:58 +01:00
PsiOmegaDelta
abcd965dde
Now possible to change cable coil color using a multitool.
...
Obviously using the same methods that borgs use to change the cable coil color internally.
2015-12-09 20:20:28 +01:00
GinjaNinja32
1921c35231
fix issues with indented absolute path definitions
2015-12-09 14:12:54 +00:00
Chinsky
cbf51f9c73
Merge pull request #11605 from mwerezak/click-cooldown
...
Adds click cooldowns
2015-12-07 19:56:23 +03:00
Chinsky
8c6011de3f
Merge pull request #11588 from PsiOmegaDelta/151204-DisposalsEverywhere
...
Fixes floors not hiding all intended objects.
2015-12-07 19:55:54 +03:00