Commit Graph

41 Commits

Author SHA1 Message Date
sadkermit
d8e7edc931 Chemistry Update Tweaks/Fixes (very overdue, sorry) (#10102) 2020-10-01 01:45:23 -03:00
Matt Atlas
f498343146 Fixes drinking glasses and beakers not shattering when thrown. (#9904) 2020-09-07 16:38:36 +02:00
sadkermit
36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
fernerr
b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Chada-1
d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
Wowzewow (Wezzy)
4557fe8a3f fixes some grammar for eating things (#9382)
rscadd: "Food that takes one bite to eat doesn't say 'you finish it' anymore. Sounded kind of weird to 'finish' something in one bite."
    bugfix: "Fixes some grammar with swallowing pills."
2020-07-24 11:16:54 +03:00
Joshie
fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Wowzewow (Wezzy)
723c711022 Inhands : the final fuckening (#8696) 2020-04-24 11:36:00 +02:00
Doxxmedearly
131baa9674 Chem Adjustments, Fixes, and Additions (#8554) 2020-04-01 23:34:28 +02:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Erki
a4845ede9a Revert "Fixes Beaker Breaking (#7676)" (#7703)
This reverts commit a45d218610.
2019-12-17 00:11:06 +02:00
Kaedwuff
a45d218610 Fixes Beaker Breaking (#7676)
Due to some of the, er, interesting decisions made when writing the code for beakers shattering when you throw them, not only was it possible to shatter containers made of non-glass materials into glass fragments - such as cryostasis and bluespace beakers, and wooden buckets - but most of the actual glass beakers were impossible to break with your bare hands.

I have corrected both these issues in addition to making it possible for glass beakers that are tougher to still shatter even if you don't throw them with the force of a mass driver. And they make a noisy shatter sound now, too.
2019-12-16 21:13:59 +02:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
Mykhailo Bykhovtsev
e51ca16771 Ceres' additions part three (#6748)
Depends on #6743

    Adds Lance fatigues, male and female dresses to the game.

Select equipment verb additions:

    Adds Lancer

    Adds Lance Medic

    Adds Lance Engineer

    Adds Lance Operative

Misc changes:

    Reworks outfit datum API to allow for belt, accessory contents similar to backpack API. Adds ability to add holstered weapon

    Refactors bottle API, cleans it up removing redundancy and duplicated code. Adds ability to define multiple reagents and their volume for the bottle.

    Adds Dexalin Plus bottle, Epinephrine bottle, Spaceacilin bottle.
2019-07-27 00:01:47 +03:00
MarinaGryphon
68dd51121c Makeshift Chemistry and Medical (#6618)
Skull is fucking CRYING right now.
2019-07-26 11:57:05 +03:00
BurgerLUA
575372ea6b Fixes Phoron Salts Again (#5585)
Because I'm an idiot I realised that phoron salt bombs are actually impossible because water turns to ice when frozen, and you need frozen water in order to make a working bomb.

I also fixed a few bugs regarding cryo/pyro mixes in reagents. It only took me 5 hours to figure out.

I also made Phoron Salts containers spawn with a stable temperature so admins don't blow up when they mess around with it.

I adjusted the explosion size of phoron salts so that absolute best case scenario, you can make a bomb that has the destructive radius of a screen.
2018-11-10 22:29:40 +01:00
BurgerLUA
1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
Karolis
998ef33ee2 Preparations for BYOND version 512 (#4024)
Makes sure code can compile and work under new version of BYOND.
2018-02-11 00:18:44 +02:00
Ron
752b0ba5e9 Converts reagent containers to Initialize, fixes hand-chew cool down and moves suit sensor Z-level list (#3367)
Converts all reagent containers to use Initialize, fixes the hand-chew cool down so it's no longer for everyone, and moves the suit sensor Z-level to the global.dm right above the station name so anyone else using the code can't miss it.

Closes #3363
Closes #3361
Closes #3362
2017-09-02 21:35:58 +03:00
Alberyk
b4fa4a8b3a Baystation12 merchant port (#3155)
Port of the merchant mechanics from baystation12.
All of the trader, prices and most essential system are done, as well the job datum and the like. Mapping the shuttle, the base and a new dock will be done in a later pr.
Also adds phazon construction and several other items used in this pr.
The chance of the merchant slow being open at round start can be changed via the config, it is 20% by default.
2017-08-04 21:36:04 +03:00
Lohikar
687e56a8e0 Replace a bunch of overlay calls (#3005)
changes:

Converts a bunch of manual overlay manipulation to SSoverlay calls.
Moved more cache lists to SSicon_cache.
2017-07-13 21:12:53 +03:00
Kelenius
d9e2947b32 Updates chemistry colors 2015-04-28 09:23:39 +03:00
Zuhayr
43d576dcc5 Merge pull request #8054 from mwerezak/chembottles
Replaces chem bottles with their overlay equivalents
2015-02-05 23:05:45 +10:30
mwerezak
9caf76d069 Glass bottles are now dispensed with the lid on
It seemed kind of silly that vendors, for example, would dispense
bottles with their lids off.
2015-02-05 00:41:59 -05:00
mwerezak
8da0fb7f43 Merge remote-tracking branch 'upstream/dev' into chembottles
Conflicts:
	code/modules/hydroponics/hydro_tools.dm - flags var
2015-02-05 00:37:19 -05:00
mwerezak
59bbf3a883 Replaces chem bottles with their overlay equivalents 2015-02-05 00:31:56 -05:00
GinjaNinja32
fa75cb9fab Change beakers, bottles, syringes and vials to use /image and multiplicative blending 2015-02-03 15:23:48 +00:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
RavingManiac
d91d5aad0b Reagent overlays for bottles from the Chem Master.
Chemistry containers now have capacities in multiples of 60 (60 for bottles, pills and small beakers, 120 for large beakers and buckets) to make reactions more convenient.
2014-09-14 22:19:39 +08:00
PsiOmega
f19001feb8 Renames anti-toxin bottles to dylovene. Soporific tossed out. Sleep toxin renamed to Soporific.
Based on http://baystation12.net/forums/viewtopic.php?p=237269#p237269
2014-08-23 17:22:04 +02:00
Chinsky
f9b0ba7a49 Added lids for bottles and beakers.
Click on vessel in hand to put lid on / take it off.
Lids prevent use of syringes and spilling.
2013-05-26 06:38:38 +04:00
giacomand@gmail.com
6d63d6d4e0 -Got the disease types switched around. I switched them back. Fixes Issue 1213
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5419 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-29 12:35:56 +00:00
giacomand@gmail.com
7cd6d5eaa4 -Added the previously unobtainable hallucigen disease to the virus crate. Increased the virus crate from 20 to 25.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5194 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:56:18 +00:00
giacomand@gmail.com
af523d3e8f Added a new symptom with a high level, so that it's not possible to gain through mutations.
Gave the high level symptoms their own preset diseases and added them to the virus crate, along with a bottle of mutagen.

Several disease fixes, such as disease stages going below 0. Diseases which spread by blood will longer spread when you touch someone (i.e: click on someone)

I also did some cleaning up with comments.

Made handheld radios broadcast if their messages aren't sent on the same level as they're on, meaning that turning off the relay to the station will not make it impossible to communicate with others with radios.

Made some events only effect people on the station Z level.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5192 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:32:07 +00:00
giacomand@gmail.com
67906a03a0 -You can now name your advance diseases. You can only name unnamed diseases.
-Removed the mutagen requirement from a metroid recipe so it does not conflict with the mix_virus recipe.
-When deaf, you'll get a notice when you see someone talking but you don't hear them. Being blind and deaf will give you no message, because you won't be able to tell. Talking while deaf will give you a message, even while blind.
-Diseases can't be cured by having a high body temperature now.
-I cut down the copy+paste on the meter code.
-Advance diseases now have a limit of 3 in a single mob, increased the amount of symptoms you can have to compensate.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5069 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 02:30:29 +00:00
giacomand@gmail.com
2cefee1282 -Added advance diseases! Virology can create and mutate advance with different symptoms and effects. Read my comments if you're interested in each symptom.
This isn't done, I still need to add more symptoms and a way for virology to identify and name them.

-Metroids will die in space again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-31 18:04:04 +00:00
baloh.matevz
e476b418be - Reagent code reorganization commit 5 (Some big errors... Yeah, renaming files in explorer and expecting SVN to understand is a bad idea.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4494 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 22:06:04 +00:00