Ports minor code changes to english_list from 2016 Baycode for patch compatibility:
Baystation12/Baystation12#13852Baystation12/Baystation12#13853
Adds missing is* macros for basic classes (I needed just isatom but felt like we should also really be using isitem and islist; it's not used anywhere at the moment though).
Applies my closet patch from PolarisSS13/Polaris#6656 (they already had a kind of contents display, here it is a new feature).
Adds a Himeo voidsuit kit to the loadout that can be used to reskin a mining voidsuit into a Himeo voidsuit and back. Mechanically, it is identical to a mining suit.
With permission from Herpetophilia, this adds an unathi staff to the loadout, sacrilegiously held by a human below. It's available in the religion loadout tab.
changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
* makes suit toggle less bad
* the change
* damn you merasmus
* kill pokemon
* e
* cha
* accomidations
* e
* finaly
* hangerfix
* w
* aligns the labcoat item states
* changelawg
* Update wezzy_buttonfix.yml
* Update wezzy_buttonfix.yml
* Update wezzy_buttonfix.yml
* Update code/modules/customitems/item_defines.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/jobs.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/storage.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Adds Europan Coat
! NOTE ! PR CREATED WITH DEPENDENCY ON #9862! MERGE THAT FIRST!
- rscadd: "Adds a recolorable submariner's coat to the loadout. Europan lore!"
- rscadd: "Adds a new subtype to toggleable storage suits - the overlay. Allows for both a constant and a variable color in a colorable coat."
* return of the paint can
* Update code/game/objects/items/weapons/paint.dm
Co-authored-by: fernerr <35879136+fernerr@users.noreply.github.com>
* fixes
* e
* ea sports
* a
* dinger
* honky tonk man
* iac vest merge conflict fix
* some defines
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: fernerr <35879136+fernerr@users.noreply.github.com>
* Factions may now have their own specific job blacklists for species.
* Fixes CL blacklists for NT, EPMC, Heph, Idris, Zavod and Zeng-Hu
* Update changelog.
Co-authored-by: ParadoxSpace <takyahasu@gmail.com>
* Fixes high skirt.
* Lighters and Trenchcoats
* Himeo Zippo, Cross Zippo
* Adds support for different lighter flames.
* Lighter in-hand sprites
* Merges .dmis with adds ninja hardsuit selection #9631
* More trenchcoat fixes
* The last iteration of the trenchcoat, I swear.
* Removes redundant code for lighter sounds.
* Decapitalization of ZIPPO LIGHTER
* Made a set_flame_light proc
* New zippo color system: variable edition
* set_flame_light proc destroyed