Adds a Himeo voidsuit kit to the loadout that can be used to reskin a mining voidsuit into a Himeo voidsuit and back. Mechanically, it is identical to a mining suit.
With permission from Herpetophilia, this adds an unathi staff to the loadout, sacrilegiously held by a human below. It's available in the religion loadout tab.
* makes suit toggle less bad
* the change
* damn you merasmus
* kill pokemon
* e
* cha
* accomidations
* e
* finaly
* hangerfix
* w
* aligns the labcoat item states
* changelawg
* Update wezzy_buttonfix.yml
* Update wezzy_buttonfix.yml
* Update wezzy_buttonfix.yml
* Update code/modules/customitems/item_defines.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/jobs.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/storage.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Adds Europan Coat
! NOTE ! PR CREATED WITH DEPENDENCY ON #9862! MERGE THAT FIRST!
- rscadd: "Adds a recolorable submariner's coat to the loadout. Europan lore!"
- rscadd: "Adds a new subtype to toggleable storage suits - the overlay. Allows for both a constant and a variable color in a colorable coat."
* return of the paint can
* Update code/game/objects/items/weapons/paint.dm
Co-authored-by: fernerr <35879136+fernerr@users.noreply.github.com>
* fixes
* e
* ea sports
* a
* dinger
* honky tonk man
* iac vest merge conflict fix
* some defines
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: fernerr <35879136+fernerr@users.noreply.github.com>
* Fixes high skirt.
* Lighters and Trenchcoats
* Himeo Zippo, Cross Zippo
* Adds support for different lighter flames.
* Lighter in-hand sprites
* Merges .dmis with adds ninja hardsuit selection #9631
* More trenchcoat fixes
* The last iteration of the trenchcoat, I swear.
* Removes redundant code for lighter sounds.
* Decapitalization of ZIPPO LIGHTER
* Made a set_flame_light proc
* New zippo color system: variable edition
* set_flame_light proc destroyed
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.
Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.
The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.
The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.
The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
rscadd: "Mints actually have a proper taste description now."
Surprisingly, doesn't really change that much user-facing side.
For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.
also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.
resprites the tajaran cigarette packets to more accurately match where they come from