Commit Graph

137 Commits

Author SHA1 Message Date
Alberyk
c841b7d73f Missing sprites fixes: machine gun and anomaly suit (#15304) 2022-12-13 12:17:14 +01:00
BLUNTFORCE420
1a1132816a Adds Dominian SMG. (#15149) 2022-11-24 19:23:16 +01:00
BLUNTFORCE420
5b0be5adcf Adds Dominian assault rifle (#15126) 2022-11-21 20:59:03 -03:00
SleepyGemmy
38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
Matt Atlas
2eff86befe Fixes crew armoury carbines spawning with full fat 5.56. (#15000) 2022-10-31 14:37:36 +01:00
TheDanseMacabre
c2091f4e4e Gun fluff tweaks (#14888) 2022-10-04 10:17:18 +02:00
SleepyGemmy
55973cec38 Fixes NanoTrasen Typos (#14540) 2022-08-06 16:46:47 +02:00
Matt Atlas
f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
TheDanseMacabre
278f0d23b9 Antag Rebalances, Armory Restock (#13830) 2022-06-29 20:45:58 +02:00
KingOfThePing
0dfc713512 Adds approx. a billion new gun related sounds (#14169) 2022-06-18 22:17:14 +02:00
BLUNTFORCE420
846139e71d Adds a new Solarian SMG and resprites the Sol service pistol (#13555) 2022-04-21 10:49:20 +02:00
Matt Atlas
6038bfcdba Autofire now continues firing when you hold down on one tile. (#13403)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-04-03 23:35:37 -03:00
BLUNTFORCE420
d186bb6cdf Adds a modified assault rifle for Coalition/Frontier factions. (#12375) 2021-08-26 02:26:47 -03:00
WickedCybs
679d81440b Adds a Ballistic Carbine (#11695) 2021-04-22 12:01:46 +02:00
Matt Atlas
c38f4bddf1 Moves wielding firearms to attack_self, adds unique-action and toggle-firing-mode hotkeys. (#11205) 2021-02-20 14:14:13 +01:00
fernerr
270a81ab9d Fixes some guns going invisible, cleans up update_icon and wielded (#10840) 2020-12-20 11:15:02 -03:00
JohnWildkins
c68a10f667 fixes full auto one-handed penalty (#10588) 2020-11-18 13:07:02 +01:00
TheDanseMacabre
df857171d0 Danse's Gun Changes: 3 - cleaning up my mess edition (#10043) 2020-09-23 10:50:50 +02:00
Alberyk
00405c72f3 Tweaks some guns names and description and also fixes zoom and recoil interactions (#10030) 2020-09-22 21:34:04 +02:00
TheDanseMacabre
43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Alberyk
59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Erki
60d0977760 Fixes firemodes being a footgun (#9058) 2020-06-10 11:20:46 +02:00
TheDanseMacabre
4cf08ab516 Ports fully automatic drag-to-fire functionality from Bay. (#8917)
Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
Wowzewow (Wezzy)
e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
Alberyk
c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Matt Atlas
6fda700635 Removes extra move delay on a lot of automatic guns + fixes recoil. (#8487) 2020-03-26 21:19:01 +01:00
fernerr
3dbf50da89 Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit (#8282) 2020-02-23 02:46:34 -03:00
Matt Atlas
16aeb5c9d9 Many balance changes to halloss and damage. (#8160) 2020-02-08 15:39:06 +01:00
Geeves
d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
Geeves
931d56672a Uplink Revamp (#7974) 2020-01-15 18:28:11 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Sharp
9dd094feea Added flavor to guns Vol1 (#7495) 2019-11-26 20:34:24 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Alberyk
b0e6ece48b Gun update: the end of the space cold war (#6742)
-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00
Matt Atlas
d9fb393845 Unifies wield-shotgun and wield-rifle into wield-firearm. (#6591)
Title says it all.

This needed some changes to offhand (which is now a subtype of weapon, not /weapon/gun), but otherwise it seems to work well in testing.
2019-07-21 22:53:27 +03:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Alberyk
6393c26326 Adds a system for random explorable space sites (#6320) 2019-05-05 23:37:03 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Matt Atlas
5e9f7f6ddf Modifies some current sounds and adds some new ones. (#5489)
Pretty much title, swapped some sounds around and added a few new ones.
2018-11-10 04:54:14 +01:00
Werner
54b56fffac Bugfixes (#5554)
A few bugfixes.

Fixes the cam networks in the bar / library / chapel / kitchen / hydroponics
Adds additional monkeys to xenobio
Increases the amount of fuel thrown by the flamethrower
Changes the L6 to use the correct icon states depending on the ammo
Fixes messed up astroid tiles
2018-11-05 22:39:42 +02:00
OneOneThreeEight
96941d7348 Changes the accuracy formula, also changes accuracy to almost all guns across the board (#5434)
Without an in-depth explanation this effectively makes it so that the accuracy stat to a gun DOES matter, and it matters rather substantially.
2018-11-04 14:44:33 +01:00
Panter
9725d1d756 Corrected all occurrences of the typo 'recieve'. (#5236)
I replaced all occurrences of the typo 'recieve' with the correct spelling 'receive'.
2018-09-06 19:41:29 +02:00
Alberyk
047c3a4c83 Gun update 2018: mk II (#5010)
-removes the shotgun magazines, moving their sprites to the boxes instead
-shotguns boxes should now all have eight shotgun shells, up from seven
-added incendiary and emp shotgun shells boxes
-added the baindolier, a belt that can hold up to 16 shotgun slugs
-fixed a bug with unloading the pocket rifle
-added empty sprites for the uzi and a different loaded gyro pistol icon
-updates some gun related merchant lists a bit
-adds the weapon suggested by this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=11486
2018-08-02 01:01:26 +02:00
Alberyk
f2d48983c4 Bug fixes: trial by fire (#4990)
-fixes #4697
-fixes #3913
-fixes #3216
-fixes #1854
-fixes #901
-fixes #1597
-fixes #4469
-fixes #1215
-fixes #3681
-fixes #3567
2018-07-17 22:55:01 +03:00
Alberyk
d44ff1363b "Fix bayonets!" (#4872)
This pr adds bayonets, knives that you can attach to some rifles. When attacking someone in melee with the rifle, you will attack your target with the bayonet instead of the rifle itself. Sprites are from tg and baystation.

Also, fixes the vintage rifle having no in hand sprites
2018-06-16 16:46:42 +03:00
Alberyk
1d603e40d2 Gun update 2018 version (#4397)
-laser should now produce light
-added a wielded sprite for the lmg
-added a new lwap in hand sprite
2018-03-21 07:13:16 +02:00
kevinz000
c000070a5b Pixel Projectiles (#4105)
Projectile hitscan effects moved to /effects/projectiles folder.
Most of projectile firing code and some of impact code refactored, and projectile hitscan effects refactored with ported TGcode (which is mostly TGcode I wrote anyways 😎)
Projectiles can now be fired at any angle, instead of just at the center of turfs!
Projectiles are now [in theory] 100% accurate down to 0.001 of a pixel.
2018-03-10 17:13:24 +02:00