* Maint access changes
Removes global maint access from everyone but engineers and heads of staff.
* Addresses Feedback
Removes maint access from the Janitor
Adds mapped-in janitor access to the crusher
Removes medical from mapped-in maint access at the bar-doors.
Telescience portals now have a precision of 0, meaning they output on the turf the portal is on.
This means echoes can once again be reliably placed back into their bodies.
This also means calibration should hopefully result in 1/4 the explosions.
If you don't like GPS units phasing into walls and blowing you up 90% of the time, this is the PR for you
-fixes the commissar role not working properly, making some ghost roles check more robust
-fixes a couple of mapping errors on that space ruin
-fixes the nuclear launcher magazine not accepting the proper bullets
-fixes the cosmonaut suit not accepting tanks on the suit storage slot
Fixes#7477
I tested this with attacking a robot and a regular wall with help intent on/off. It seems there's something custom with walls for changeling so please consider any side effects of changing the iscrowbar logic.
One thing is, even with help intent you will attack humans when clicking them. While this fix allows robots to be attacked by the changeling arm, it can not do so on help, which may seem inconsistent.
title, shame we can't do the same about their players HEY-O -- Fixes#7479
sorry @NonQueueingMatt for kicking over your code but I did what must be done (and I guess this is a better fate than PR reverting)
Better bed, bedsheet and linen bin sprites
Also added some additional bedsheets , functionally similar, of course. ( Have fun, mappers! )
Added more functionality to bedsheets.