Commit Graph

16239 Commits

Author SHA1 Message Date
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Alberyk
07f1e40bda Bug fixes: cargo robusting gloves, skrell plants and idris clothing (#7039) 2019-09-23 00:42:48 +04:00
Geeves
6438c3492b Ninja Tweaks + Bugfix (#7019)
"The ninja uplink now gives proper access to the infiltrator store."
    "The powersink now drains more power."
    "The cooldown for the emergency power generator has been reduced to 2 minutes from 5."
    "The power generator now generates 3500 units of power."
2019-09-22 18:02:05 +03:00
alsoandanswer
d2af3fe861 Tweaks some coder-sprites (#7011)
Tweaks some coder-sprites.
2019-09-22 15:24:54 +03:00
Mwahahahaha
972e332df3 Adds the ability for baseline frame IPCs to change their screens; re-adds shell frame self-diagnostics (#7006)
Adds a verb to the IC tab called Change IPC Screen which works pretty much the same way as Tie Hair.

Also found out why I was having trouble earlier with allowing Shells to tie their hair; the proc was looking at species name in the species_allowed lists rather than the bodytype. Just cleaned that up; should work the same way.

Also found a dumby I did from the hair tying update for shells and so they should now have the ability to run self-diagnosis again.
2019-09-21 21:35:14 +03:00
MarinaGryphon
fd49c178dc More Reagent Fixes/Tweaks (#7014)
Fixes service module cyborgs dispensing drinks at the wrong temperature.
    Reagents that should be at room temperature will no longer be described as lukewarm.
2019-09-21 20:30:11 +03:00
Karolis
c514fb6d25 updates README. Fixes APCs on camera (#7028)
No, a description isn't necessary. It allows me to do this, tho.
2019-09-21 20:29:14 +03:00
Erki
a0040004d0 Fixes the gatling laser locking up (#7034)
is_charging wasn't set to FALSE when needed. It is now set. Scope-guard would be helpful.
2019-09-21 19:29:27 +03:00
Menown
71dfa910dc Custom item fixes - Menown (#7023)
* Fixes the bedroll duplication
* Fixes a message that was left unedited.
2019-09-20 23:14:25 +03:00
Alberyk
a7d5a4c612 Makes the pra space ruin harder to loot (#7005)
-replaces the walls with reinforced ones
-makes the tesla suit chamber bigger with more defenses
-adds some hostiles mob to it
2019-09-20 23:12:46 +03:00
Karolis
3acad73154 Adds custom annoucment with custom sound verb (#6872)
This is reused code from huge solar flare event.
2019-09-20 23:12:16 +03:00
Lady Fowl
a69018eeef science shoes (#7017)
Psure its my fault but fix's a naming issue with the science shoes that made them invisible again
2019-09-19 22:13:37 +03:00
Geeves
c2979e5496 Shinobi: Geeves Destroys Game Balance: Electric Boogaloo (#6989)
Added a ninja frequency to radios which ninjas spawn with to collaborate.
    Two ninjas now spawn instead of just one.
    Gave the ninja better spawning gear, a syndicate uniform, a belt with some tools and a pAI card.
    The ninja suit now has new lights, and its shoes are now magboots.
    Added a doorhack RIG module. Functions the same as the normal doorhack, but the user can move around after initiating the hack, as well as hack multiple airlocks at once.
    Added new advanced combat belt, can hold various gear that a ninja would usually come across.
    Gave the ninja teleporter a 5 second cooldown between uses.
    Buffed the ninja's RIG armour values slightly. Still requires feedback, if ninjas die too quickly, it will be buffed more.
    Added an additional toolbox, chair, suitcooling unit and ninja spawn point to the ninja shuttle on the centcomm level.
    Gave the ninja a new uniform + gloves.
    Tweaked Emergency Power Generator to give 2500 energy, but take 5 minutes to recharge. In the past, they took 24 seconds to recharge and gave 1500 energy, which made all other sources of energy regeneration useless.
2019-09-19 09:43:30 +03:00
Geeves
77ed33115f IPC Barfight update: Kicks, Punches and Bites (#6986)
IPCs can punch, kick and stomp.
    Shells can punch, kick, stomp and bite.
2019-09-19 09:23:25 +03:00
Matt Atlas
31898ab83e Death messages for non-robotic station species no longer show up after two tiles of distance. (#6949)
Opening for feedback. I expect this to be pretty controversial.
2019-09-19 09:17:11 +03:00
Alberyk
ee5d061ee6 Bugs fixes: skrell stuff and idris uniforms (#7010)
-fixes idris uniforms being invisible
-fixes a typo in the skrell star projector
-fixes the skrell plant missing from xenobotany storages
-tweaks the starry projections to last less time
2019-09-18 20:38:31 +03:00
Lady Fowl
9cd6f2ab11 Bug fix's since i somehow broke my git for the last time (#7008)
Fixes #6758
Fixes #6763
Fixes #6697
Fixes #6495
Fixes #7007
2019-09-18 20:34:14 +03:00
Alberyk
80f371d8e6 Custom items 14/09 (#6996)
Adds the following items:

https://forums.aurorastation.org/topic/12414-fire-axes-custom-firesuit/
https://forums.aurorastation.org/topic/12679-likhos-terraneus-diagnostics-labcoat/
https://forums.aurorastation.org/topic/12661-mazairas-paramedic-jacket/
https://forums.aurorastation.org/topic/12723-shikis-coat-and-shirt/
https://forums.aurorastation.org/topic/12730-nai-ereshwakes-starvoid-gear/
https://forums.aurorastation.org/topic/12677-veronicas-anticipation-mother/
https://forums.aurorastation.org/topic/12722-muhawir-nawfals-camping-supplies/
2019-09-18 20:33:46 +03:00
Alberyk
07d3c25ca8 Adds an unique gun to the pra consular officer (#6992)
What it says in the title. It also changes some items to be more lore friendly and have new description_fluff.
2019-09-17 21:56:06 +03:00
Alberyk
199da5f41c Adds more skrell stuff (#6991)
-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
2019-09-17 21:53:51 +03:00
Alberyk
0e80790893 Bug fixes: tcfl vox, impact wrench again, KA pin exploit (#6997)
-fixes impact wrenches again
- fixes #6995 by making the rigs species restrictions not stupid
-fixes ka having firing pins
- fixes #6697
2019-09-16 22:26:36 +03:00
ParadoxSpace
21df670cab Adds Alt Necropolis Research Uniform (and a few other things) (#6994)
This was in Matt's PR, but I erroneously missed that it wasn't in the actual loadout.
2019-09-15 23:35:23 +03:00
Geeves
b7b2563f5d pAI Update Assembled: Redux (#6927)
pAI are slower.
    pAI can doorjack airlocks with bolted doors, and they will raise as long as the bolt wire isn't cut.
    [The AI only has a 60% chance to see the hack now.]
    pAI can no longer strip people.
2019-09-15 23:33:33 +03:00
Matt Atlas
f18c90807b Faction-specific loadout items (#6969)
You can now add items to the loadout that are limited to a faction.
2019-09-14 21:36:12 +03:00
Matt Atlas
c18c6c073c Projectiles are now twice as fast. Updated projectile sprite. (#6974)
Projectile sprite taken from TGMC. I edited it to be a little shorter based on feedback.

"Will you still be able to dodge bullets?"
If you predict them, yes. No more can you dodge them while they're in midair. Travel time is still a thing for long-range engagements.

"Are bullets instant now?"
No, they still aren't instant. See above. Lasers still have the advantage of firing through windows, doing burn instead of brute, and being hitstun.
2019-09-13 22:13:55 +03:00
fernerr
22557cab7d Makes the janitor cart pushable (#6956)
Makes the janitor cart pushable by shamelessly copying from wheelchair code.

As suggested here https://forums.aurorastation.org/topic/12726-push-the-janicart/
2019-09-13 22:01:35 +03:00
Alberyk
90f9d3d471 Adds the ballistic gauntlet (#6953)
This pr adds a new cool unarmed weapon; the ballistic gauntlet. It is a glove with a gun, that when you punch your target, it fires the gun at them. Traitors can buy those in the uplink.

Sprites were made by kyres.
2019-09-13 22:00:34 +03:00
Alberyk
2334b982a0 Adds aliens zombies (#6966)
* Adds aliens zombies.

* Adds changelog and some checks.
2019-09-12 03:25:58 +02:00
Lady Fowl
d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
Karolis
b6f7d9c79f External Auth security improvements (#6961)
Adds connection timeout
Adds new API for WI to get client that is authing IP.
2019-09-09 21:54:11 +03:00
Matt Atlas
450ffa175d Fixes two typos (#6952) 2019-09-09 21:45:54 +03:00
Karolis
570b2c97c6 Fixes player panel breaking (#6963) 2019-09-09 01:31:22 +02:00
Mwahahahaha
d687cff26d Adds the ability to swap the wrist you wear your watch on (#6885)
Based on similar code with eyepatch flipping.
Adds another verb to wristwatches which allows you to swap the wrist you wear the watch on and back.
2019-09-08 23:02:53 +03:00
fernerr
2a2cc7d52e Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
2019-09-08 22:51:49 +03:00
Mwahahahaha
2e7517e692 Adds hair tying for shells (#6889)
Shells can now change their hairstyles much like humans now can.
2019-09-08 21:58:32 +03:00
MarinaGryphon
805da58e69 Fixes the comment describing phoron salts. (#6771)
The range given was wildly incorrect.
2019-09-08 20:50:25 +03:00
Geeves
f298f1ca68 Smol Ninja Tweaks: Cloak and blow (#6945)
Smol Ninja Tweaks: Cloak and blow
2019-09-08 12:33:14 +03:00
Werner
612bb40e30 Removes the option to join as random job. (#6886) 2019-09-08 12:24:42 +03:00
Matt Atlas
cf0fc45ab2 Surgery trays, material knife shrapnel extraction, ghetto stitches (#6940)
Also adds a framework for custom bandage descriptions.
2019-09-07 14:42:36 +03:00
Mykhailo Bykhovtsev
ba59a9dadb Syncing languages for detached nymph (#6943)
Syncs langauges for detached nymphs. Possibly fixes issue of detached nymphs hearing common radio.
2019-09-07 14:09:31 +03:00
Karolis
dd9ad0045c May admins know age of disconnected players (#6879) 2019-09-06 23:38:47 +03:00
alsoandanswer
9b478773c4 Janitor Update (I'm bad at code edition) (#6928) 2019-09-06 21:23:55 +02:00
Geeves
a3874b956d Unapologetic Maintenance Drone Nerfs (#6898)
Removed Drone plasma cutter.

You already have a ton of interesting options as drone. Being frontline combat boye isn't your job.
2019-09-05 11:03:14 +03:00
Matt Atlas
5a6d7cff96 Bigger, more varied pain messages. (#6914)
* MY BONES, MY BONES, AAAAA

* get me off mr pain's wild ride

* Kore ga Requiem da.

* I hate you Travis. Die die die die die die die die.
2019-09-04 20:21:24 +02:00
Alberyk
4765750be0 Bug fixes: drugs, full hydrobelts and a bit more (#6935)
-fixes the matake mantle having the wrong sprite
-fixes #6918
-fixes #6917
2019-09-03 21:15:46 +03:00
Wolfgang
14c1b48265 Bad init calls fixes (#6937) 2019-09-02 07:05:46 +03:00
Alberyk
8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Mwahahahaha
17cbf01ceb Scary Hairy Update (#6900)
There is no fucking way I'm posting the changelog for this in the commit message.
2019-09-01 19:56:11 +03:00
Geeves
de42bf9f36 Smol Melee Bugfixes (#6931)
You can no longer choke out species who don't breathe.
    Fixed string error. Oh no, not yourteabags!
2019-09-01 00:59:35 +03:00