Golden Deep Flag and Banner added to loadout, given similar treatment to
Trinary flag to allow for maps to utilize it
Credit to Fyni for the sprites
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
New IPC heads can be selected by changing the head's prosthetic type, as
you would with a robot limb. All sprites by Noble Row.
Relevant to everyone else, this PR adds functionality to whitelist
sprite_accessories to certain prosthetic types, so you could
theoretically add Bishop-only markings for humans.
To-do:
- [x] Facial hair sanitization so that selecting a new head properly
removes the screens.
- [x] Marking sanitization so that selecting an invalid head for the
markings resets them.
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
# Buttons for switching hairstyles and beards
I love that there are so many different hairstyles, but don't like at
all that they can't be quickly matched to a character.
So I decided to add buttons that can be used to sort of quickly switch
between hairstyles without using the select menu.

* feat: add ability to view ooc notes in examine
Allows you to view non-player notes when examining a character.
Warning: It requires `ALLOW_METADATA` to be enabled in the config.
* feat: wrap hud's information with examine block
Wraps information from sec/med huds with new subtypes of examine boxes.
* chore: add changelog for ooc-notes changes
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: SidVeld <sidveld@gmail.com>
---------
Signed-off-by: SidVeld <sidveld@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* ship it joe
* yangechog
* hoargh
* it's a plastic bottle
* little things
* MEAT
* last bit
* vanilla isn't real
* maps in the vendor + minor additions
* this may fix the Issue
* do this later
* last-minute changes i noticed while i was at work
* my agonies
* aeiou
* keep trying...
* what will this break hmm
* i clench my fist and beat it
* matt's changes
* fixes feni + 2275
* Re-adds the message of the day.
* Re-adds the MOTD and adds mechanical support for ports of call.
* sddsds
* Destroy it all!
* incorrect info
* grammar and shit
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* radio stuff
* loads of code
* more news
* mor eradio stuff
* final fixes
* radio
* Lore Radio Tweaks (#32)
* adds geeves
* matt request
---------
Co-authored-by: Geeves <ggrobler447@gmail.com>
* adds journal to loadout
* cuts apart journal into overlays + bases
* swaps out full sprites for bases + uncoloured overlays (the paper)
* makes sprite white ready for recolouring
* default journal colour
* changelog
* sprites to library.dmi
* downsizes the journal (no longer bigger than a house)
* Updates Loadout Backend
Updates the loadout backend to store gear data in a separate table.
This might enable us to increase the number of loadout points available
* Bump MariaDB Version to 10.11
* Update editorconfig for SQL
* Fix update_character_gear
* tgui_alert and TOPIC_NOACTION
* Fix missing sur
* Actually, its user
* Adds a CHECK_TICK, just in case
---------
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* Adds corophenidate to the loadout pill selection.
* Adds corophenidate to the loadout pill selection.
---------
Co-authored-by: holly <hollyjollyshearer@gmail.com>
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
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Co-authored-by: Matt Atlas <liermattia@gmail.com>