Commit Graph

9539 Commits

Author SHA1 Message Date
Fluffy
d4e2df4123 Crusher will not stop and stare at effects anymore (#19724)
Crusher will not stop and stare at effects anymore

Fixes #19723
2024-08-01 15:53:47 +00:00
feartheblackout
e4d00403f3 Allows scientific grippers to hold integrated circuit printers (#19712)
title
2024-08-01 15:53:07 +00:00
Ben
df13ee2c09 Mining Module Given Hailing + Jetpack Material Change (#19715)
Cyborg mining module now has hailing channel

Cyborg Jetpack Module now requires silver instead of Phoron

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-08-01 15:52:56 +00:00
Pirouette
b4dbf61822 Skrell may now leap 3 tiles (#19716)
Skrell are not the best species in physical roles like Paramedic or
Officer for a number of reasons; this is a minor change that I think
will help with that without suddenly making them stronger in combat or
quicker (two of their weaknesses - they are slow (especially Axiori,)
IIRC have bad grab mods, and such.)

The real inspiration behind this was a Discord post that made me think
it'd be funny if they leapt like frogs.

![image](https://github.com/user-attachments/assets/1f571d1c-02a7-4fec-b4e9-8e669a40d5f3)
2024-08-01 15:52:02 +00:00
Fluffy
a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Fluffy
dc812d3e31 Updated progress bar datum to the latest iteration (#19672)
Updated progress bar datum to the latest iteration
2024-07-27 19:02:24 +00:00
Fluffy
f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
Fluffy
d380eef668 Diona nymphs can now run correctly (#19665)
Diona nymphs can now run correctly, without a weird empty stamina bar,
and stopping as appropriate when their stamina (health) is low, with a
message.

Fixes #14038
2024-07-27 10:10:27 +00:00
feartheblackout
8befc4aab8 The Tree Update: Makes it easier for Dionae to color their body markings, removes hairstyles and skin tone from them, makes the tail marking into an actual tail (#19589)
https://github.com/Aurorastation/Aurora.3/assets/59633984/76c7c7a4-fa06-457c-bf8c-0a9bda733f49

Basically, uses the species' list of skin color presets, if any, to add
a button for body markings to select the same presets. This is only
really useful for Dionae at the moment, or at least I imagine so. Skin
tones and hairstyles were also removed from Dionae, as figuring out how
to add selectable tone for body markings was too much of a hassle and
adding presets for hairstyles as well seemed redundant. I was thinking
of adding a "random body markings" proc to resolve the issue of newly
formed gestalts not spawning with any hair, but let me know if this is
desired.

I discussed this with the Diona lore maintainer beforehand, but the team
is free to change their mind or request more features at any time.
2024-07-27 10:10:10 +00:00
Fluffy
3e1b9d4170 Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
2024-07-27 10:09:46 +00:00
feartheblackout
bbd2e74613 Adds skin presets for Vaurcae, based on brood colors from the wiki (#19585)
title
2024-07-26 12:31:42 +00:00
Wowzewow (Wezzy)
e1ac63fb1b Stubble Shadow (#19683)
- rscadd: "Adds new stubble shadow facial hair."

Originally called "Asian Shadow", but I'm unsure about the worldwide
inability to grow facial hair
2024-07-26 12:20:49 +00:00
Ben
ed188654a1 Temperature Pack Major Buffs (#19566)
Temperature Pack temperature changes majorly increased to fix
https://github.com/Aurorastation/Aurora.3/issues/16716

10 degrees of temperature for blizzard/volcano pack were far too little,
I thought at first temperature code was being weird but appears fine.

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-07-25 13:21:11 +00:00
Evandorf
8ab73519c6 Fixes Arterials Not Applying Bloodloss (#19658)
- ~~The handle_blood proc will now check all organs, not just damaged
ones, and apply bloodloss accurately; including arterials where the
external wounds are healed.~~

- Added an arterial check to the proc which determines which external
organs are damaged so that the handle_blood proc will correctly remove
blood for external organs with arterial bleeds with no damage.

- Arterial severity which applies less than 1u of bloodloss is now
accounted for properly and is no longer rounded down to 0.

Fixes: https://github.com/Aurorastation/Aurora.3/issues/17807
2024-07-25 13:13:28 +00:00
Fluffy
2e9e4a0c57 Fixed a runtime where a nullcheck was not present (#19666)
Fixed a runtime where a nullcheck was not present, possibly slightly
sped up the proc too
2024-07-25 13:11:53 +00:00
Fluffy
5f1c34269f Fix AI holograms rotating when follow is not enabled (#19675)
Fix AI holograms rotating when follow is not enabled

Fixes #15213
2024-07-25 13:11:34 +00:00
Fluffy
1345beac4b Added the z-level manager system from TG (#19532)
Added the z-level manager system from TG, mostly
2024-07-22 13:00:38 +00:00
Fluffy
947487ba62 Updated the Datum Component System and dcs signals handling (#19625)
Updated the Datum Component System and dcs signals handling
2024-07-20 17:33:21 +00:00
Geeves
f912910947 Hivebot Gib Reduction (#19599)
* Killed hivebots now only drop a single robot gib onto the turf beneath
it, and only if there isn't one on that turf already.
2024-07-17 21:11:15 +00:00
Geeves
f7930c2524 Hivebot Spawn Effect Tweak (#19600)
* Most hivebots now create sparks when they teleport in, instead of
smoke. The smokescreen created by beacons remain.
* Smoke now renders over mobs again.
2024-07-17 21:11:13 +00:00
feartheblackout
faf7833a9e Fixes mob holders being unremoveable from glass jars (#19633)
title
2024-07-17 21:10:43 +00:00
Acetrea
02acdcabbd Fixes Siro Dead Sprite (#19635)
Changes siro_dead to siro-dead to fix the dead state of the shrieker.
2024-07-17 21:10:39 +00:00
Geeves
eeca8237cc Trap Tweaks & Fixes (#19551)
* Animal traps now work based off mob size, instead of having a specific
mapped in list for animals it can or cannot capture.
* Added new examine text to traps that help explain how to use them.
* Added a verb to deploy / undeploy traps.
* Tweaked a couple interactions with traps, mechanically and
grammatically.
* Fixed a lot of bugs and issues with traps.

- [x] Finish looking over the file and removing the bad.
- [x] Clear out the TO-DO's I left in the file.
- [x] Add ability to examine the item to figure out how to use the item.
- [x] Test changes.
2024-07-09 15:42:17 +00:00
Fluffy
e6917d84e5 Fixed relaymove blocking you in place (#19595)
Fixed relaymove blocking you in place

Should fix #19569 and #19507
2024-07-09 15:41:23 +00:00
Fluffy
b3a4aa501f Life changes (#19560)
Refactored Life() to receive seconds per tick and times fired as
parameters.
Life() now cannot be slept in, turned various sleepings into async calls
procs.
Optimized mob AI subsystems, gave them new priorities levels and flags.
Grab upgrades are now elaborated asynchronously, tweaked them to avoid
stacking multiple upgrades.
Fixed plains tyrants keeping sending messages about stomping even if
dead.
2024-07-08 12:48:18 +00:00
Fluffy
78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
RustingWithYou
81f77e6e43 Sandstorm Tweaks (#19370)
Sandstorm damage now respects armor, and will not damage Vaurca and IPCs
as much.
Ponchos, mantles, straw hats, Unathi robes, and hoods now protect
against weather.
Sandstorms can now cause pain and impair vision if a mob's eyes are
unprotected.
Adds protective gear to Wasteland ghostroles who didn't already have it.

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-07-01 13:12:32 +00:00
Magisterium2022
1926b6b612 AI misc QOL updates. (#19510)
Updated the AI's hardware from basic to higher-grade versions, as they
can't typically be upgraded during a round. Added potentially useful
software which was not previously available through their downloader.
Added drone language for communications and control. Disabled the block
on electrifying doors, as law conflicts may permit it in some cases.
2024-07-01 13:11:34 +00:00
Crosarius
bb3f4e69ba Helmet Headbutt Protection (#19531)
This makes headbutting correctly check for the head armour, to determine
whether it's possible to knock someone unconscious.

Head armour will now prevent you from being knocked unconscious by a
headbutt, unless the attacker has more head armour than you. (e.g.
breacher hardsuit vs corporate helmet)

You can also knock yourself unconscious by headbutting someone with more
head armour than you.
2024-06-29 20:45:26 +00:00
naut
d63d63d78c Visual / layering fixes (#19547)
Package of a few visual changes to make things prettier-er. Also added a
helper for mapping purposes.

  - bugfix: "Carpets now show proper edges again."
- bugfix: "Fixed layering of several map items, like disposal pipes,
that were previously buried underneath turfs in the map editor (and were
invisible as a result)."
- bugfix: "Fixed observer sprites occasionally going underneath certain
objects. Their layering has been fixed."
- bugfix: "Reinforced plastic tables now show up correctly in the map
editor."
- rscadd: "Added a special 'lock' door helper that automatically locks
doors underneath it so mappers don't have to edit variables/icon states
manually."


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/53d97049-0104-491a-9a56-4d677afec536)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/a26c9cf6-1ea9-4654-bc5c-954c878efda3)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/6dbee17e-6a24-4cc9-b194-4c46530020be)

Fixes #18762 
Fixes #18840 
Fixes #19101
2024-06-29 09:02:23 +00:00
Sparky
2a30beca54 Expedition Fluff Expansion - Stasis cages, Safari Nets & Sampling Tools (#19365)
Ports stasis cages from Baystation, for storage and transport of simple
mobs. These mobs must first be caught in an energy net, and this adds a
weaker energy net variant (safari net) as well as a way to transport
them and a dispenser for them in xenobiology.

Adds science samplers, available to every science role (lockers or
xenobiology lab due to xenobiology not having lockers). These must be
loaded with vials, and can then be used to extract plant/animal tissue
samples, soil samples or water samples. Added a low power microscope, as
well as a centrifuge and spectrophotometer, for analysing each of those
sample types respectively.

Note: The fluff text for tissue samples at the moment has more detail
for common mobs, such as carp or greimorians, and Moghes mobs as they
are the most prevalent right now. I'm not great at writing, so I'd
encourage others who are to add more descriptions over time.

Microscope & Net Dispenser in Xenobiology

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/447f8e40-215a-411b-9939-e7c9d018f100)
Sampler + Tissue/Soil/Water attachments

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/e53342af-540a-498f-a6ed-b7138fb6b689)
![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/eaa10ca8-9a2e-4ff5-93e2-686e981b2a7b)
![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/272637da-3eee-460a-9320-467a04623ce5)
Net Container

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/45c598d9-c568-44fb-9f31-09fc2296e062)
Microscope, Centrifuge and Spectrophotometer in R&D

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/1b85dd86-074b-4dd2-a1f8-8da64486232c)
Stasis Cages

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/d3526762-41ae-4798-a4df-f41d2613664d)

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| icons/obj/machinery/stasis_cage.dmi | mustafakalash (Baystation12) |
CC BY-SA 3.0 |

---------

Signed-off-by: Sparky. <ben.polwart@gmail.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-06-26 12:08:27 +00:00
Matt Atlas
33301f1b33 Fixed melee weapons not applying their armour penetration. (#19539)
You don't want to know how long this was broken for.

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-06-25 00:09:33 +00:00
CyberSpyXD
c3ef5edcbf Gremorian Warriors/Workers Use Simple Melee AI (#19512)
Changes their smart melee var with the idea that warriors go for brute
strength over strategy and the workers are more simple in how they want
to spread the infestation. Makes the former a little different from most
of the usual greimorians and the latter less punishing when it comes to
spread.

---------

Co-authored-by: WickedCybs <wickedcybs@gmail.com>
2024-06-24 10:17:31 +00:00
Fluffy
069a5e9d51 HUD tweaks and fixes (#19492)
Fixed paramedics not having the FR HUD icon anymore on the Security HUD.
Moved all the HUD icon files in the hud folder.
Changed the in_view() proc used for HUDs to use the more performant
get_hearers_in_LOS() / get_hearers_in_range() over view() and a list
traversal with range comparisons.
HUD now respects the client view size instead of just using the world
view size.
2024-06-23 12:07:31 +00:00
Fluffy
67030cf90e Relaymove tweaks (#19489)
Made relaymoves uniform in function header and non sleepable.
Improved IPC/borg recharger, made it time constant.
Tweaked client/Move() to avoid a range(), moved a relaymove around to
fix a bug, some minor tweaks.
Fixed IPC/borg recharge station not taking the IPC/Borg in on bump.
2024-06-22 15:13:29 +00:00
Fluffy
f9fe2d0391 Fixed gremorian cocoon verb (#19501)
Fixed gremorian cocoon verb.
Slight cleanup with usage of get_turf() in the cocoon verb, instead of
the loc variable.
2024-06-21 05:34:55 +00:00
Evandorf
fa843b8fa1 Fixes changeling thermal vision reverting. (#19486)
Reapplied the stop_sight_update check in life.dm. Tested successfully
with changeling thermal vision.
2024-06-20 10:24:43 +00:00
DreamySkrell
65b9a5f516 Synthetic Blood Substitute (#19381)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/56844752-b8d9-402c-87aa-735481d0a3ef)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/a961b871-0dc4-40da-827a-27041a823028)


changes:
  - rscadd: "Adds Synthetic Blood Substitute."

other info:
- ~~shell IPCs have white blood (other IPCs keep their black oil
blood)~~ (removed/reverted on request, shells keep black oil blood, no
change here with this PR)
- organics can optionally pick the SBS blood type to get white blood
- this is intended mainly for heavily augmented organics, and you have
to be have at least 8 augmented organs or limbs
- white blood has no mechanical differences (positive or negative)
represented in game, as it is supposed to still just be blood (but with
potentially better characteristics)
- white blood is incompatible with red blood, both ways, including organ
transplantations

---------

Co-authored-by: DreamySkrell <>
2024-06-20 10:18:39 +00:00
senorsapo
d49e0e4753 Fixes Hivenet encryption feature (#19488)
As said on the title.
2024-06-19 19:51:09 +00:00
Fluffy
92c3ec6caf SSthrowing (#19421)
Ported SSThrowing from TG, to handle throwings.
Updated movement system to the latest iteration, made it a datum as per
latest iteration.
Updated pass/hit handling of atoms, introduced pass_flag_self to
determine what atoms allow to pass.
Moved procs and defines around to make them more organized.
2024-06-18 19:32:06 +00:00
Geeves
faf5bacaad Floating Chat Pixel Fix (#19473)
* Fixed the floating chat offset when you speak from inside a mech.
2024-06-18 04:37:58 +00:00
Fluffy
1e43a1267c Turned various spawns into timers / removed (#19402)
Turned various spawns into timers / removed.
Removed the magnet machinery and sd alerts, ancient code that was not
used anywhere anyways.
2024-06-16 15:24:27 +00:00
Matt Atlas
7115263bff Fixes a few Dionae bugs. (#19458)
- made dionae verb spelling congruent with other verbs
- fixed dionae verbs not updating when switching to a nymph/gestalt
- fixed weird behaviour with breaking off nymphs and documented whatever
the fuck that proc did

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-06-16 15:16:45 +00:00
Evandorf
6edfd394a6 Plains Tyrant Vision Tweaks (#19426)
Allows Plains Tyrants to see in the dark to assist players in the
ghostrole. The wasteland can be almost completely pitch black.
2024-06-14 14:22:16 +00:00
Ben
2e3b21ec41 Autohiss/Stutter Repeat Fix (#19335)
Autohiss/stutter no longer procs twice when using `say :w` to whisper

**PLEASE TESTMERGE THIS BEFORE MERGE**. Say proc is spaghetti so had to
touch alot of things to get this to work.

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-06-14 14:19:45 +00:00
DreamySkrell
1dc031c225 Hivenet aug messages tweaks (#19404)
changes:
  - rscadd: "Hivenet aug preset messages tweaks and additions."

---------

Co-authored-by: DreamySkrell <>
2024-06-13 00:05:20 +00:00
Geeves
b5c63771af Overhead Emotes - High-fives and Fist-bumps (#19198)
* Added overhead emotes, high-fives and fist-bumps. Help intent click
someone's arm for a high-five, their hand for fist-bump.


https://github.com/Aurorastation/Aurora.3/assets/22774890/aa8809ce-5af1-47f6-bf89-462256b8a120

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/mob/overhead_emote.dmi | CM-SS13 | [Creative Commons 3.0 BY-SA
license](https://creativecommons.org/licenses/by-sa/3.0/) |
2024-06-10 16:43:29 +00:00
Geeves
c40a37db22 Some Preview Stuff (#19308)
* Added more backgrounds to choose from in the character preview screen.
* You can now selectively hide your job uniform, suit, or hat.

---------

Signed-off-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-06-10 11:54:20 +00:00
DreamySkrell
9b2dea84b7 Hivenet aug transmit fix (#19401)
Hivenet aug transmit fix.


![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/1023e662-f906-4e9f-b71b-ed67616178fb)
currently on master transmitting is broken


![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/7d8e6470-08ef-4eb6-83b6-f967a1e32547)
with this PR it is fixed

Co-authored-by: DreamySkrell <>
2024-06-10 11:52:13 +00:00
RustingWithYou
7e5ec54d67 Improves Vaurca Magboot Augment (#19137)
The Vaurca integrated mag-claw augment now mimics magboot functionality
(not slipping, etc) rather than deploying an entire pair of magboots
onto the user. Code shamelessly copied from #18875
2024-06-09 17:18:00 +00:00