Commit Graph

25141 Commits

Author SHA1 Message Date
Matt Atlas
d9fb393845 Unifies wield-shotgun and wield-rifle into wield-firearm. (#6591)
Title says it all.

This needed some changes to offhand (which is now a subtype of weapon, not /weapon/gun), but otherwise it seems to work well in testing.
2019-07-21 22:53:27 +03:00
Alberyk
f4bdad6fac Disables ert from rev, with less metagaming now (#6684)
This pr disables ert from rev, this time the game won't tell you at round start, only when you swipe for it.
2019-07-21 22:22:58 +03:00
ParadoxSpace
4d91774fad Some Vaurca Clothes (#6731)
As on the tin. Shrouds in preset colors (a little helmet), and a recolorable mantle. Also, shaper helmet now actually covers the head.
2019-07-21 22:22:28 +03:00
Alberyk
a1618727a9 Adds the Ceres' gear (#6743)
At the request of the lore team.
2019-07-21 22:20:39 +03:00
Alberyk
1e119caada Ceres' additions part two (#6747)
Adds more things at the request of the lore team.
2019-07-21 22:11:29 +03:00
Mykhailo Bykhovtsev
add03cd9d4 Diona fixes V2: attack of the nymphs (#6734)
Diona Gestalt no longer has stump left after it has regenerated lost limb.

    Diona nymph can now be attacked by any weapons. By deleting duplicated override of attackby()

    Detached limb nymph now gets all verbs of regular nymph, and no longer ignores damage.

    Detached nymph that merges back together now moves inside of Gestalt, thus preventing Gestalt from regenerating another nymph and wasting energy.
2019-07-18 22:58:28 +03:00
Mykhailo Bykhovtsev
df4d8c1d08 Fixing shake camera (#6744)
Fixes #6741
2019-07-18 08:08:37 +03:00
Werner
9f5a26d9ff Removes CCIA (#6678)
view duty log verb and changes the way their recorder works.

CCIA recordings are now written to the database once the interview is complete (if enabled) and printed out.
2019-07-17 22:39:31 +03:00
ParadoxSpace
f6270f3015 initial (#6732) 2019-07-17 16:36:10 +02:00
Alberyk
dd248447a9 Removes the standard cyborg module (#6721) 2019-07-17 14:32:29 +02:00
Werner
27828d9e3a Blob Expansion Update (#6718)
The blob now expands into the asteroid again and can expand through rock.
2019-07-17 00:24:47 +02:00
Erki
bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00
Mykhailo Bykhovtsev
c8d5d89d79 Fixing Diona limbs (#6724)
Diona now regenerates full limbs arm + hand, leg + foot. Because it is a single nymph.

    Fixes #6716
2019-07-15 21:39:06 +03:00
Kaedwuff
55506270fe Nerfs Spears and Pikes (#6433)
These weapons had a very high damage per hardness value (75%), causing situations where materials with high hardness such as plasteel (hardness 80) and diamond (hardness 100) could create stupidly unbalanced and powerful weapons that are capable of dealing base damages of 60 damage (for plasteel) or 75 (for diamond) per hit.

For comparison, an esword, one of the stronger antag items, has a base damage of 30, and the energy glaive, something generally only found by adminnery, is 40.

Keep in mind also the average character has a maximum of 200 hp, and going below 100 is enough to crit someone enough to pass out and need medical attention or they die.

With these new values even a diamond spear has been brought down to a much more manageable 35 base when two handed.

Also, gold and uranium are much softer, but also heavier, and better for using on thrown weapons than melee.
2019-07-15 18:53:39 +03:00
Alberyk
0f4ceb4a77 Bugfixes: aut'akh drill, portal teleportation and black beady eyes (#6722)
-fixes #6712
-fixes the autakh drill having no icon sprite
-fixes using adminheal turning people's eyes black
2019-07-15 18:35:32 +03:00
Werner
7169e5ac67 Various Bugfixes (#6720)
Fixes #6520
Fixes #6114
Fixes #5349
2019-07-14 22:55:42 +03:00
Werner
5d2812b74a Removes borg keys from the round end report (#6701) 2019-07-13 22:56:07 +03:00
ParadoxSpace
f1f64fbcd3 pAI Buffs (#6698)
As in the changelog, pAI mice are now pAI rats, they now have cat and rat emotes available to them, and the pAI monkey can now rest.
2019-07-13 18:13:14 +03:00
MarinaGryphon
0cd61f4f48 Adds Random Notes (#5644)
Adds SSDocs, which manages randomly spawned documents.
    These documents can be specified in a json file or in a database.
    Adds /obj/random/document and adds /obj/random/document to the loot pool of /obj/random/loot.

Actually adding the notes to spawn is up to loredevs. If there are no notes to choose from, /obj/random/document will leave a blank sheet.

The notes can have HTML in them, meaning custom CSS and images. We're giving the loredevs a good bit of responsibility here.
2019-07-13 17:50:19 +03:00
Erki
514e1f2aa4 Makes sounds with a low enough volume only audible within line of sight (#6515)
It has been posited that it doesn't make sense to hear certain sounds through walls. So, I proceeded to go and change that.

All sounds with a volume of 50 or less will now be played only to the "hearers" list. This is basically people within line of sight. I also rewrote the lower levels of the sound API with this. The code is now more modular, while retaining the same main API entry point playsound.

This needs a test merge to see how badly I broke shit.
2019-07-13 17:50:01 +03:00
MarinaGryphon
d67d9e7061 Fixes visible_message runtiming. (#6714)
Fixes a horribly improper usage of visible_message in bluespace stream trauma code.
2019-07-13 17:01:06 +03:00
Mykhailo Bykhovtsev
3691d5ddda Diona detaching limbs (#6496)
Adds ability for Gestalt to detach their limb nymphs and use them for scouting or whatever.

    Detached Nymph can switch back and forth between controlling Gestalt or nymph

    Detached nymph can merge back into Gestalt, restoring lost limb instantly.

    Makes initialization of Diona nymphs based on external organs it has, not a hardcoded number

    No longer Nymphs spawn on turf and move into Gestalt during initial setup.

    No longer removing internal limbs would cause spawn of nymph. Only external organs do that now.

Timers:

    Adds new proc in timers that calls the callback and deletes timer afterwards. Used when you need to make active timer execute now.
2019-07-13 11:18:26 +03:00
Mykhailo Bykhovtsev
83a967a67f Fixing ranged hostile mob's targetting (#6707)
* Fixing this

* Changelog

* this is better
2019-07-12 20:11:50 +02:00
ben10083
16f1dd2748 Ian Came Home. (#6696) 2019-07-12 20:10:47 +02:00
Werner
6849b23191 Prevents ghosts from freely observing on the derelict. (#6670) 2019-07-12 02:47:00 +02:00
Alberyk
5d260377bc Custom items 05/07 (#6672)
Adds the following custom items:

Akinyis's holographic symphette
Fraseq's Journal of Mysteries
Thea's Tea Se
2019-07-11 17:03:20 +03:00
fernerr
c6268ae9f0 Changes the drop sounds of balls. (#6688)
Changes the drop sound of beach balls to a more fitting one.
    Adds a new appropriate drop sound for basketballs.
2019-07-11 16:42:28 +03:00
Geeves
5768d714d5 Added suit sensor jammers. (#6557) 2019-07-10 14:45:11 +02:00
Mykhailo Bykhovtsev
c63583e17e Turrets sounds and accuracy update (#6665)
Turrets now use max accuracy value between gun or projectile accuracy which also gets 25% more bonus. Making turrets more accurate than people.

    Turrets now have deploy, retract and rotate sound effects.

Extracted from #6505
2019-07-09 19:29:42 +03:00
Alberyk
a79c08beda Fixes explosions not affecting the z-level bellow (#6692)
* Fixes explosions not going down.

* And adds changelog now.

* Update html/changelogs/alberyk-explosionfix.yml

Co-Authored-By: fernerr <35879136+fernerr@users.noreply.github.com>
2019-07-09 17:52:32 +02:00
Mykhailo Bykhovtsev
aab6a103f9 Animal sounds Fix (#6695) 2019-07-09 17:51:16 +02:00
Werner
ba65d5dd06 Automatically Forces the shuttle if it takes too long to launch. (#6650) 2019-07-08 22:04:30 +02:00
Alberyk
ef77276969 Fixes #6689 (#6691) 2019-07-08 19:30:35 +03:00
Mykhailo Bykhovtsev
69a4314c38 Adding simple animals sounds (#6556) 2019-07-08 12:26:41 +02:00
Geeves
074dcbaaf3 Fixes tablets losing their colours after initializing (#6643) 2019-07-08 12:22:33 +02:00
Werner
95e93f1555 Fixes #6683 (#6685) 2019-07-08 01:52:07 +03:00
Werner
b55d1434c7 Revert "Disables ERT on Revolution" (#6681)
* Revert "Disables ERT on Revolution (#6574)"

This reverts commit 8a6059e1dd.

* Adds a changelog
2019-07-07 20:50:43 +02:00
Kaedwuff
40ec8de932 Balance: Absorb DNA cooldown (#6492)
On request from a staff member, I have implemented a delay on using Absorb DNA. Changelings will be unable to use the ability for a full minute after successfully completing it.
2019-07-07 21:26:21 +03:00
ParadoxSpace
8a6059e1dd Disables ERT on Revolution (#6574) 2019-07-07 20:13:17 +02:00
Alberyk
61e274ca3b Fixes this being able to absorb the same dna over and over as changeling. (#6647)
What it says in the title, now you can't steal someone's dna over and over as a changeling and just gets a lot of easy points.
2019-07-06 22:08:04 +03:00
Werner
f8ce8d584e No Round End (#6346)
No longer displays a message and votes for transfer if the mercs/raiders move their shuttle back to the base.
2019-07-06 11:11:33 +03:00
Alberyk
bd82d45daf Removes xenomicrobes and nanites from the warehouse chem spawn (#6657) 2019-07-06 11:10:18 +03:00
ParadoxSpace
f447e175a9 New Vaurca Antennae (#6648) 2019-07-06 00:24:32 +02:00
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
OneOneThreeEight
456d52ee1c Unapologetic Chaplain Buffs (#6654)
https://forums.aurorastation.org/topic/12258-give-the-chaplaincounselor-the-hypnosis-watch-and-trauma-plushie/?tab=comments#comment-116990 Feedback thread.

Adds the mesmetron pocket watch, trauma plushie and Freud's quack book to the chaplain's locker.
2019-07-05 09:19:33 +03:00
Mykhailo Bykhovtsev
df4ccdd7b4 Bugfixes (#6664)
Fixes #6504

Fixes #6508

Modular guns can now be used for turret construction

bugfixes were seperated from: #6505
2019-07-05 09:17:54 +03:00
Lady Fowl
99bc56fc39 Borg Adjustments (#6600)
balance: "Medical borg's are now able to handle tanks, breath mask's and organs with chem gripper."
    tweak: "Renames Hunter Killers to Military Frames."
2019-07-04 22:35:43 +03:00
Geeves
1087bc9aaa Medical Nerf: Handheld Adventures (#6542)
Modifies the Handheld Health Analyzer's readouts a little.

Firstly, it displays if someone is malnourished or dehydrated.
Secondly, it changes the numerical damage values you get if you scan someone into words, this prevents doctors from screaming "OH YOU HAVE 0.3 TOXINS", which doesn't really make sense in any term of lore standards. I guess. Lmao.
Thirdly, it removes the weird "Anatomical damage detected" lines, because those are literally just repeats of the damage values you're already getting.
2019-07-04 21:19:20 +03:00
Alberyk
ad9caa77ae Adds a couple of lore themed mercenary gear loadout (#6644)
Adds a bit of what is related here: https://forums.aurorastation.org/topic/11941-antagonist-rework-20/

Pretty much, adds a couple of gear crates that mercenary teams, seeking to do a lore related gimmick, can buy by pooling their crystals. Right now, it is just adds a couple of human related factions, such as eridani, sol alliance, elyra and the frontier.
2019-07-04 21:13:17 +03:00
Alberyk
c1de95f2e4 Updates the infactions in the security processing console (#6624)
This pr updates the infractions in the console in game, bringing them up to date with the wiki.
2019-07-04 17:07:18 +03:00