Commit Graph

6 Commits

Author SHA1 Message Date
Lohikar
d02c9551fd Map & Ore sanity (#4321)
changes:

SSatlas will now warn if it detects a compiled-in map.
The asteroid gen no longer stops working if no smelter is mapped in.
Multiple smelters can now be mapped in without all but one being nonfunctional.
2018-02-26 21:27:17 +02:00
Lohikar
1816de4da8 More granular Atlas logs & Holomap Init Tweaks (#4056)
changes:

Atlas now logs init time per DMM.
Map Finalization now separately logs finalize & asteroid generation time.
Added Z_ALL_TURFS() macro to get a list of all turfs in a Z-level.
Misc. performance optimizations for SSminimap init.
2018-01-07 00:36:11 +02:00
Lohikar
6debd29cb7 Iterative Explosions (#3838)
This PR replaces recursive explosions with a new spreading engine: iterative explosions.
Should behave similarly, but also be more reliable, potentially faster.

Iterative explosions also support simple-explosion-esque directional explosion sounds/shake, and will now traverse Z-levels if the explosion is strong enough.

Also changes playsound() to transmit sounds across Z-levels. Uses BYOND's 3rd coordinate on /sound to make sound sound above/below the player if they're using headphones. Removed for now, can't get Z-falloff working right.

Fixes #2199.
2017-12-30 04:38:12 +02:00
Lohikar
d202b68c2e Misc priority & init order tweaks (#3977)
changes:

early misc & seeds now load before atlas.
ZAS now has priority 55 down from 80.
Timer now has priority 45 down from (default) 50.
Lighting now has priority 65 up from 20.
The asteroid gen SS has been renamed to map finalization, and now does other map touch-up tasks like area sort, map datum finalization, and uplink init.
2017-12-17 11:23:25 +02:00
Lohikar
cd910c072c Asteroid tweaks (#3951)
changes:

Z-levels below the surface now use 'rocky' ash instead of ash turfs. (Sprites from TG)
Fixed an issue where openturfs would incorrectly inherit their mimiced turf's gender.
Tweaked the names & descriptions of sand (now ash) and rock.
Reduced some pointless locate() calls in icon smoothing code for turf paths.
Replaced the empty space map with runtime Z expansion.
Fixes #2756.
2017-12-10 00:20:35 +02:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00