Adds Dominia, SOL, The Frontier Alliance, and Moghes as citizenship choices for Dionae.
Adds The Tribunal, Th'akh, and Sk'akh as religion choices for Dionae.
Shocker circuits had a complexity of 10, zero power draw per use, and general crap that allowed you to stack 9 of them inside a single device. Did they need a straight deleted from the code? Nah. They need some adjustment and I'll figure out how to do that.
They should be at least somewhat better then a stun baton, but they'll be a pain in the ass to keep charged if you're using them. Perhaps I'll figure out how to limit it by only allowing a single of these circuits into a device.
As the title says. This improves partial understanding code somewhat.
Ports Baystation12/Baystation12#24192
It prevents the ends of words from getting cut off, and gets rid of repeating ?? and !!.
Adds autoinhaler and autoinjector to autolathe.
Gives autoinhaler and autoinjector material values (i'm open to suggestions to tweak 'em)
This allows medical to come to cargo to print more of these and hand them out to crew. Good stuff.
If anyone has any other ideas to add more (reasonable!) stuff to autolathes, you know where to contact me.
Made it so clicking a surgery tray opens its inventory, use click/drag instead to pick the tray up.
Also made the tray spill if you hit someone or throw it.
Fixes E-Shield Generators to actually generate shields.
Adds a few turfs that E-Shields would get used for.
E-Shields check in an area two tiles around them, then deploy shields on places it thinks you want it to be. It looks sort of like this.
"The ninja uplink now gives proper access to the infiltrator store."
"The powersink now drains more power."
"The cooldown for the emergency power generator has been reduced to 2 minutes from 5."
"The power generator now generates 3500 units of power."
Adds a verb to the IC tab called Change IPC Screen which works pretty much the same way as Tie Hair.
Also found out why I was having trouble earlier with allowing Shells to tie their hair; the proc was looking at species name in the species_allowed lists rather than the bodytype. Just cleaned that up; should work the same way.
Also found a dumby I did from the hair tying update for shells and so they should now have the ability to run self-diagnosis again.
Fixes service module cyborgs dispensing drinks at the wrong temperature.
Reagents that should be at room temperature will no longer be described as lukewarm.