Commit Graph

1208 Commits

Author SHA1 Message Date
Wowzewow (Wezzy) 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
fernerr d36a78471e Increases raider starting loadout diversity (#9839) 2020-09-03 11:00:25 +02:00
Geeves a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
MarinaGryphon 8ed9f7e7fb fixes #9758, #9684, #7803 (#9774) 2020-08-31 11:46:23 +02:00
Matt Atlas 5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
Matt Atlas 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
MarinaGryphon 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Cyantime 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Alberyk 59a3ed600b Bad Moon on the Rise: A Farewell to Arms edition (#9715) 2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Wowzewow (Wezzy) 9925a1353f .45 caliber ammo magazine fix (#9664) 2020-08-11 20:17:07 +02:00
Geeves 08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
kyres1 73a73c4e23 Adds ninja hardsuit selection (#9631) 2020-08-11 11:38:54 +02:00
mikomyazaki 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
mikomyazaki 41b3f23f3c Away-site firing pins now properly check their turf's z-lvl (#9451) 2020-07-25 15:07:04 +02:00
Geeves 592d2cc708 Holographic Ammo Display (#9250)
Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
    Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
    Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Geeves 7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
Geeves 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves 7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
Geeves 6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
Geeves ca178cadc3 Flash Round Buff (#9270) 2020-07-07 17:29:51 +02:00
MarinaGryphon 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas 107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Geeves 5fcfc33031 Ammo Piles (#9195) 2020-07-02 10:40:07 +02:00
Geeves efaeba97d8 Shotgun Powercreep (#9199)
You can now pump a shotgun or work a rifle's bolt without wielding it, but it takes two seconds to do so.
    Using the double-barreled shotgun in-hand now ejects its ammunition instead of changing the firing mode. Changing the firing mode has been put on alt click.
2020-06-27 18:42:48 +03:00
Geeves 9dffea6eea (Syndicate) Cyborg Improvements (#9148) 2020-06-19 23:57:17 +02:00
Geeves 1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00
Geeves b1570a5abc Weapons Analyzer Fix (#9097) 2020-06-13 02:51:27 -03:00
Erki 60d0977760 Fixes firemodes being a footgun (#9058) 2020-06-10 11:20:46 +02:00
Geeves 1f213e48c0 Description Consolidation (#9038)
I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
2020-06-10 09:03:44 +03:00
Geeves a8f8a4fa90 Laser Shotguns (#9033) 2020-06-08 11:32:05 +02:00
Matt Atlas 38c2f9cfbf Fixes pointblank spacing + fire delay issues (#9059)
* Fixes pointblank spacing + fire delay issues

* I hate comments
2020-06-08 01:55:48 +02:00
skull132 7e7da57149 Fixes compile 2020-06-07 12:01:47 +03:00
Geeves 36bb5a75c7 Full Auto Thermal Drill (#9017)
Added a full auto mode to the mining thermal drill.
2020-06-07 10:08:12 +03:00
Mykhailo Bykhovtsev bd7f500803 Build mode drag-and-build functionality (#8936) 2020-05-26 15:31:59 +02:00
Mykhailo Bykhovtsev 9c0055a662 Weapons analyzer and modular guns rebalance (#8797)
This PR is pretty decent in size. The contents of changes are:
Modular guns rebalance:

    Capacitors reliability was buffed: reinforced 80 -> 100, uranium 50 -> 60, teranium 45 -> 55, phoron 40 -> 50, bluespace 30 -> 45.

    Added nano reinforced barrel which has 10 more reliability than reinforced barrel.

    Added enhanced grip MK2, which has improved fire delay by 0.2 compared to MK1 grip.

    Added stablity stock, which improves fire delay by 0.2 and accuracy by 0.5 compared to regular stock.

    Added animations to lots of modular components like all capacitors, almost all modulators, lenses, etc.

    Modular guns now have to be assembled inside of weapons analyzers. You cannot assemble them in hands anymore

Weapons analyzer:

    Added machinery called Weapons analyzer. Main purpose of it is to display stats of any weapon or item. You can accepts anything that is an item, even trash(probably). For modular guns it will also display table of components and their statistics.

    Modular guns now need to be assembled inside of weapons analyzer.

    Added circuit board and ability to construct weapons analyzer in RND. Circuit board required tech: engineering = 3, data = 2, combat = 2.

Misc changes:

    recharger and wall recharger now visually display on their icon how much charge is inside of weapon/gun that is being charged.
2020-05-25 10:22:08 +03:00
TheDanseMacabre 4cf08ab516 Ports fully automatic drag-to-fire functionality from Bay. (#8917)
Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
Wowzewow (Wezzy) fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy) e28d09f88a description_fluff, description_antag and description_info shortening (#8896)
* description_fluff, description_antag and description_info shortening

* Update wezzy_desc-shit.yml

* Update html/changelogs/wezzy_desc-shit.yml

Co-authored-by: Werner <Arrow768@users.noreply.github.com>

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-05-21 12:45:22 +02:00
Geeves 3ec99c8d64 Ports Hover Overlays (#8870)
* HUD Overlay

* finishes up the port

* fixes
2020-05-19 00:28:23 +02:00
Geeves 097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
Alberyk c328c808b5 Reduces the presence of contractors in some departments (#8653)
And adds Zavodskoi.
2020-05-13 19:12:14 +02:00
Alberyk 3b2f1aafa9 Guns now throw casings around when fired (#8777) 2020-05-02 15:56:52 -03:00
Matt Atlas 105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Matt Atlas 4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Alberyk 8e56590dd9 Replaces the mateba sprite, name and description (#8748) 2020-04-27 22:38:04 +02:00
Matt Atlas 70efbb0ed9 Fixes laser rifle fire delay + fixes safety overlays (#8731) 2020-04-23 12:11:15 +02:00
Alberyk 1649ee1290 couple of stuff. 2020-04-22 13:52:51 -03:00
Alberyk 60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
Matt Atlas d403ee314d More combat/gun/medical tweaks. (#8615) 2020-04-19 14:28:33 +02:00