Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.
Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
Added various events to the dcs system in regards to click handling.
Refactored various mouse related procs.
Fixed MUI mask.
Fixed AI jump on double click.
Fixed some runtimes with the click handler system.
Updated the click handler system.
Fixed fireman carry.
Enabled new opendream pragmas
Fixed some runtime access check operators (`:`) around the codebase (not
all, some are unfixable as they're used in macros)
No player facing changes (hopefully)
Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution
To-do:
- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
Refactored the attack proc signature.
Added signals and components for the attack proc.
Added signals and components for the attackby proc.
Adjusted some leftover attackby procs signatures.
Added grep test to ensure people don't keep adding attack/attackby procs
with the wrong signature.
Refactored all the builtin text procs to use string interpolation
instead.
Added a linting for the above.
This is based on, and should only be merged after, #19847
Fluff papers now update the free space on the paper correctly on
initialization.
Moved all the fluff paper in code, from the maps.
Added maplinting for fluff papers.
Added DMDoc for fluff papers.
Fixed all datum[index] accesses, they are considered undocumented
behavior and fail from 515.1641.
Flipped the OpenDream pragma for the above to emit an error instead of a
warning.
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
Fixed the message server PDA messages logging.
Fixed the message monitoring console for the aforementioned use.
Fixed a runtime for AI distance check on trying to read papers.
Created a preset for the message server so it's autolinked on the
horizon.
Fixes#11701 (For the Message Logs part)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.
This brings an updated system from Baystation, hopefully with speed
increases.
Should be testmerged, ideally with #18895.
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.
Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.
This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* sdaf
* sdaf
* sdfa
* sadf
* sfda
* gfd
* reduce thrusters volume
* sdafsadsdaf
* sdfa
* Reduced some sound ranges and made some/more not ignore walls for loops
* health analyzers too
* ivdrip adjustment
* most tools now use play_tool_sound to have the sound played, reduced range for it
* feat(macros): add meta charset patcher
Added a proc that will add a meta tag to browser
content with the encoding set to Unicode.
Ported from NebulaSS13/Nebula
* feat: replace `ISO-8859-1` with `utf-8`
* feat(newscaster): use `show_browser` macro
* feat(admin): use `show_browser` macro
* feat(player_notes_sql): use `show_browser` macro
* feat(warning): use `show_browser` macro
* feat(paper_bundle): use `show_browser` macro
* feat(photography): use `show_browser` macro
* chore: add changelog for browser changes
* fix(macros): recover the deleted macro
* feat(macro): convert place_meta_charset to macro
* style(macros): use spaces between macross and body
* Apply suggestions from code review
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Signed-off-by: SidVeld <sidveld@gmail.com>
* fix(macros): change the position of the bracket
---------
Signed-off-by: SidVeld <sidveld@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
* adds journal to loadout
* cuts apart journal into overlays + bases
* swaps out full sprites for bases + uncoloured overlays (the paper)
* makes sprite white ready for recolouring
* default journal colour
* changelog
* sprites to library.dmi
* downsizes the journal (no longer bigger than a house)
* SSatlas.current_map
* hardsuit spell tab appears to clear correctly
* sdfsa
* from the moment i understood the weakness of my flesh, it disgusted me
* sdf
* pain
* sadfas
* sdfa
* sdfasf
* sfa
* sdf
* might the lord have mercy on our soul
* i cri everidai
* adeste fideles
* sdf
* where will this lead, what's coming next, from your inventions
* dear lord
* gjvhk
* i cri everidai
* fsgf
* sdfa
* sdaf
* hiuhi
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Changes the discord bot into a subsystem and adds quite a bit of additional logging
* Removes a forgotten todo
* replaces call with RUSTG_CALL (to make it compile) and adds a comment
* Re-Add log prefix
---------
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* Command Area Remap 1/2
* Command Area Remap 1/2
Adds some rods to the construction area
* changelog
* fixes some errors
* Auto stash before merge of "BridgeRework" and "origin/BridgeRework"
* Map Is mostly done now
* Makes an XO line and unshifts the vending machines
* Plants!!
* Nearly done
* HAAAAAAAAAAAAAAA
* Lighting
* Adds the second law office area
* Fixes the area
* Assigns the areas and makes new cameras
* Makes custom area markers
* Sets the Upperdeck area
* Adds HR room and moves some things around
* fixed the area
* Creates the lounge area
* Consular Office Refinement
* bug fixes
* more bug fixes and alterations
* More tweaks
* Bug Fixes
* Removes the telecomms firing marker
* adds conference room shutters
* rearranges the shutters
* Updated changelog
If this needs more detail, let me know.
* more descriptive
* weewoo
* Access Changes
* FiXEs IndEnTaTiOnS
* I accidentally deleted a comma
* Flips the consular office and adds holopads
* Small aesthetic change to XO office
* area blurb for HRA
* Minor bug fixes
* Couple of more minor fixes
* Fixes a locker double spawning
* Fixes the power oversight
* Removes an accidentally placed apc
* Minor aesthetic changes
* Adds Yellow access requirements
* Minor Aesthetic Changes
* Adds the bridge evacuation route instructions
* notice boards for consulars
* Replaces the tiles with plating under the windows
* Takes all the lights
* fixes a door issue
* Addresses all of Arrows requests
* Meets all of Arrows requested changes
* fixes a decal
* Adds a fire lock to the engineering maintenance door D3
* Fixes a duplicate camera
* God I hate piping
* Fixes Consular Access during Blue or higher
* Actually fixes the access
* FINALLY fixes consular access
* Revert "FINALLY fixes consular access"
This reverts commit 88619f70c9.
* Actually fixes the access
* i want to die
* Adds a pinpointer and ringers as requested