Merchant program refactor to remove need to have subtypes, causing less
issues
Minor fixes to Golden Deep ship (gramophone is anchored)
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution
To-do:
- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
Added some modular computer program preset tests.
Fixed some modular computer program preset that had duplicate programs.
Refactored how the computer program presets generate the list of
programs to install.
Turned some comments into DMDocs, some cleanup around.
Tests disabled reasons are now enclosed in the group correctly.
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
When selecting a sensor in the engineering power-monitor program, you
are not able to return to the sensor list without restarting the whole
console.
Even though the issue is known for some time now, i weren't able to find
an issue to reference in the PR.
- Fixes broken UI navigation when trying to return to the sensor list.
- Resets UI navigation state when program gets closed.
Refactored all the builtin text procs to use string interpolation
instead.
Added a linting for the above.
This is based on, and should only be merged after, #19847
AI programs added in a previous PR were not given the correct flags.
Teleport program removed as it was not needed + useless (only usable for
nearby teleporter)
---------
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
* Made a bunch of improvements to the PDA chat program. Clicking on
someone or a channel's name will now immediately open the chat. Text
inputs will now not input unless you press enter.
* PDA chat messages will now have spaces between them, unless it's the
same person sending multiple messages in a row.
* Updating a PDA chat channel's password will now output that it changed
into the chat.
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
~~In preparation for my grand political strategy to get SMES hacking
wires added to the aurora wiki, I made sure they were working.~~
It's on the wiki now so you have to merge this it's canon 🫡
Changes:
* The RCON wire in a SMES now actually disconnects a SMES from RCON
(before it only prevented AI control).
* When the input wire is cut in a SMES, it will now correctly report
that the SMES is not charging on the UI.
* The Failsafe and Grounding wires of a SMES now correctly trigger the
red light when only one is cut, instead of both needing to be triggered.
---------
Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
Adds some new fields to the shuttle manifest:
- Destination (Per shuttle)
- Heading (Per shuttle)
- Mission (Per shuttle)
- Departure Time (Per Shuttle)
- Return Time (Per Shuttle)
- Expedition/Mission Leader (One per shuttle)
- Shuttle Pilot (One per shuttle)
Also adds the shuttle manifest to Bridge Crew PDAs by default.
<img width="458" alt="image"
src="https://github.com/Aurorastation/Aurora.3/assets/26849270/802d9a8d-9c43-4883-a5a7-d23967616766">


changes:
- rscadd: "Adds Synthetic Blood Substitute."
other info:
- ~~shell IPCs have white blood (other IPCs keep their black oil
blood)~~ (removed/reverted on request, shells keep black oil blood, no
change here with this PR)
- organics can optionally pick the SBS blood type to get white blood
- this is intended mainly for heavily augmented organics, and you have
to be have at least 8 augmented organs or limbs
- white blood has no mechanical differences (positive or negative)
represented in game, as it is supposed to still just be blood (but with
potentially better characteristics)
- white blood is incompatible with red blood, both ways, including organ
transplantations
---------
Co-authored-by: DreamySkrell <>
Operation Managers and Hangar Techs were supposed to always have the
Cargo Control program downloadable, but it was access-locked behind HOP
(which has been changed to executive officer). I also gave the program
the ability to run on laptops, so cargo techs actually have a reason to
bring a laptop.
Fixes some cargo bounties that were bugged (including #17225) and
removed some that cannot be fulfilled. Smoke grenades were removed from
security, machinists can't print the Telecomms Traffic Control board,
science can't print NVGs anymore, and there is no way in-game to produce
monkey hide.
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.
also I just like it better.
Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
fixes https://github.com/Aurorastation/Aurora.3/issues/19156
tl;dr: chat client is supposed to try turning the service back on
automatically when you open it, but it was only doing that if manually
disabled, which is a different state. this makes it do it if it's killed
(like via running out of charge) or disabled manually
- bugfix: "Fixed PDA Chat Client not working properly after a PDA loses
charge."
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.
This brings an updated system from Baystation, hopefully with speed
increases.
Should be testmerged, ideally with #18895.
---------
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
Character preferences / records are now decoded correctly for the
computer UI and character preference.
Known issues, that already existed before this PR: Security incident
reports cannot be imported (nothing appears), charges and details of an
incident do not show up on the PDA application

* SSatlas.current_map
* hardsuit spell tab appears to clear correctly
* sdfsa
* from the moment i understood the weakness of my flesh, it disgusted me
* sdf
* Change various PAI abilities from proc to verb, init their verbs on creation
* Provide exit button on notFound and missingExport page
* Prevent programs with no ID from populating. Will still show in services. Things like pAI Flashlight
* allows pAIs to use PDAs they are inserted into
* prevent RTE for admin created pAIs
* adds error message when trying to download incompatible software
* fixes not being able to open pAI computer UIs if the client is closed with the UIs open
* changelog
* test fix?
* Revert "Provide exit button on notFound and missingExport page"
This reverts commit 77168da050.
* changelog change
* to_chat
* don't code 30s after waking up
* pain
* sadfas
* sdfa
* sdfasf
* sfa
* sdf
* might the lord have mercy on our soul
* i cri everidai
* adeste fideles
* sdf
* where will this lead, what's coming next, from your inventions
* dear lord
* gjvhk
* i cri everidai
* fsgf
* sdfa
* sdaf
* hiuhi
* Ports the Baystation Journalism Camera! Part 2!
* Ports the Baystation Journalism Camera! Part 2!
* map fix
* matt changes + changelog change
* embrace modernity
* includes tvcamera.dmi
* forgor
* lint fix
* map fix?
* finding da sauce of the issue
* power fix i hope
* we're so back i think
* i forgor again
* Revert "map fix?"
This reverts commit fff52660be.
* uggggh
* HEEEEEEEEELP
* matt + arrow changes
* asdasd
---------
Co-authored-by: Indie Doggus <photosandpens@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* i alone am the honoured one
* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE
* hollow point
* nanana
* ssss
* tgsay final touches
* stuff
* tgui inputs
* help
* carpal tunnel syndrome
* ffff
* again and again and again and again
* hehehehe
* dsada
* readd sanitize
* whoops
* dsad
* nah fuck that
* sd
* fix
* ow
* remove prefs for testmerging
* oops
* oops 2
* fix that
* f
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* golden deep ship skeleton
* more gold
* files & access
* i fucking love gold, i fucking love capitalism
* sectors & fluff
* changelog
* more drip
* whoops
* ENTRY POINTS
* some changes
* airlocks
* grates
* hallway & dock changes
* fixes dock unit test
* switches misplaced docks