Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
(reverted from commit 4643217e6e)
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
Hand usability checks are moved into `mob/living/carbon/human/put_in_l_hand()` and `put_in_r_hand()` respectively. This changes how `obj/item/attack_hand()` functions slightly.
Adds check_ai_laws and check_rune_words to moderators.
Removes debug_variables from standard holders so we don't have aux staff doing silly things.
Removes a duplicate entry of empty_ai_core_toggle_latejoin.
Transfer vote delay is counted from vote end, so it doesn't conflict with invalid or cancelled votes. Or other votes.
TRANSFER_TIMEOUT added as a config option, default value is 2 hours. No transfer votes before 2 hours.
Transfer votes before 3 hour mark require 2/3rds majority to pass again. Credit to SoundScopes for the original snippet.
Hardsuit items that would require actual space to be utilized, like weapons, can no longer be used inside mechs. May be modified later to include other conditions, such as being inside lockers or whatever.
Because qdel() doesn't delete the src.cable reference immediately, the emote loops for quite a bit until the garbage collector ticks.
I may need to find a bit of a better method for it, we'll see.
While not exactly a bug, I think it would be logical that blastdoors and such block some level of radiation. As such, if you aren't in full view of the SM, the effective range of the radiation is taken down by 1/3rd. This will make the monitoring room safer.
* Fixes#161
* Doubles the Magic Missile recharge time so that you can no longer perma stunlock people
* Lowers the amount of confusion subjugate does, also lowers its recharge time