Commit Graph

6086 Commits

Author SHA1 Message Date
LordFowl
e7fc543189 July Update Bugfixes: Better Than Alberyk Edition. (#5031)
Fixes #5030
Fixes #5028
Fixes #5040
Fixes american flags not showing up
Fixes gauss rifles being overpowered

I may add more bugfixes with this PR if anything juicy comes up.
2018-07-23 22:57:00 +03:00
LordFowl
76372c4b15 [Ready for Review] Unapologetic Vaurca Buffs III: Revenge of the Buffs (#4885)
Implements various changes at the behest of lore-dev BygoneHero, namely:

Vaurca can now wear specially modified softsuits.
Vaurca now have their own special rigsuit a la the breacher: the combat exoskeleton. It comes with various special modules, including a boring laser that allows them to dig below themselves rapidly, a vaurca variant of the combat injector which includes phoron and k'ois paste, and a neural lattice which reduces halloss by sharing it with everyone else wearing a neural lattice.
Vaurca also have received various other currently unavailable event items, including a variant of the tactical mask that filters out nitrogen and allows the Vaurca wearing it to eat, tachyon rifles and carbines which penetrate up to three layers of walls and possess other fringe benefits, the gauss rifle which is a semi-automatic variant of the crossbow with greater power and a 6 rod magazine, the energy zweihander, commando armor and scout armor.
Introduces a general climbing mechanic. Climbing can be initiated by clicking on a wall or an open turf, and it is a percentage chance that is modified by the amount of stable/large items beneath you, and decreased by the amount of unstable/small items. Vaurca are naturally proficient and always succeed at climbing.
Changes Vaurca to see in blue-green vision. Their vision is generally brighter and reddish colors are converted to a blue-green color.
Adds the Sedantis flag, an interhive flag that celebrates the universal longing for Sedantis and is a symbol of the Vaurca diaspora.
2018-07-22 19:17:03 +03:00
Alberyk
b8fd0de694 Removes pepperspray and telebaton stun (#4946)
-removes pepperspray instant stun if the mouth is not covered, instead it will cause pain
-removes telebaton stun when aiming for the legs, the telebaton will now deal halloss when attacking in disarm intent

Those changes are in the same line as the flash stun removal, stunbatons and etc.

Feedback thread: https://forums.aurorastation.org/viewtopic.php?p=102122
2018-07-22 18:49:34 +03:00
Erki
3d848e7cee Fixes "3" (#4993)
In converting some things from show_message to visible_message, people forgot that the 2nd argument is not range. But is instead, either blind message or user message. So I fixed it. Also added some high lighting and user messages.
2018-07-21 14:07:12 +02:00
BurgerLUA
1bd59b6532 [Ready] Asteroid Dungeons (#4884)
Adds Asteroid Dungeons framework to the game. Mappers can make their own asteroid dungeons to the game. Currently there are no asteroid dungeons that can be loaded.

Anyone can make a dungeon like anyone could make a change to a map. A readme file is included inside the maps directory for information regarding how to add your own dungeon to the map.

There's an added config function in the example config that determines whether or not asteroid dungeons spawn. I also included 2 bat files in mapmerge and mapmerge2 that backup the asteroid dungeons spawns so that they can be used in mapmerge.
2018-07-20 22:10:35 +02:00
BurgerLUA
15b42a92aa Kinetic Accelerator Tweaks (#4949)
The results are in: Science doesn't always provide mining with kinetic accelerators. As a result of these findings, high level kinetic accelerators now have increased drop chances in the warehouse and in abandoned crates.

Also, kinetic accelerators no longer dig holes.
2018-07-20 21:30:51 +02:00
skull132
59a69716d8 Merge branch 'master' into development 2018-07-17 23:23:02 +03:00
Alberyk
f2d48983c4 Bug fixes: trial by fire (#4990)
-fixes #4697
-fixes #3913
-fixes #3216
-fixes #1854
-fixes #901
-fixes #1597
-fixes #4469
-fixes #1215
-fixes #3681
-fixes #3567
2018-07-17 22:55:01 +03:00
ParadoxSpace
6bdac89c68 Unapologetic Medieval Buffs (#4970) 2018-07-16 22:49:32 +02:00
skull132
8348bf711c Merge branch 'master' into development 2018-07-14 15:01:05 +03:00
Alberyk
5e915363a8 Bugfixes: the hour of reckoning (#4989)
-fixes #3766
-fixes #4619
-fixes #4842
-fixes #4948
-fixes #4439
-fixes some extra white pixels on the dead spider icon
-fixes the hacker event not taking people's money if it is a success
-fixes an oversight that allowed people to explode emmaged cyborgs using the robot console
-fixes messed up shotgun icons when wielded
-fixes the butcher knife sprite being messed up
-replaces all userdanger span class with danger, since userdanger is not really a thing
-vaurca should now spawn with proper survival gear, as requested by their lore person
-cleans up some martial art texts and logging
2018-07-14 12:38:16 +03:00
ben10083
6da861397a Nerfed borg flash disables (#4954) 2018-07-08 23:51:08 +02:00
Mykhailo Bykhovtsev
a15838632d Light replacer fix, code clean up (#4959)
Adds sprite overlay for emagged light replacer

    Cleans up ucommented code and clean up.
2018-07-02 02:03:26 +02:00
Lohikar
a15aa07307 Fix Phantom Globals (#4957)
Removes the phantom global definitions that Fowl found.

Fixes:

Game log in GELF not logging proper target.
Pylon attacks not detecting the actual firer of a damaging bullet.
A message in the mixer cooking machine.
A message in airbubbles.
A use_check sanity check in landmines.
Some messages in psych therapy code.
A view() checkk in psych therapy code.
CCIA being unable to announce incoming faxes in some circumstances.
Language whitelists potentially checking the whitelists of the last person to throw a tray in addition to the pref mob.
Fixes some messages/sounds with some custom items.
Fixes a message with digging into the asteroid.
Fixes electrocution code not properly checking for absurdly long hair.
Fixes a broken message in devour.
Fixes a targeting issue with player-controlled hostile ranged mobs.
Fixes failure behavior for modular RnD guns.
Fixes an intent safety check on gun aim.
Fixes the Harvester knock spell potentially not working.
2018-07-01 22:47:58 +03:00
Mykhailo Bykhovtsev
511f2f12f0 Airbubble update (#4935)
When examined airbubble shows if there is a tank attached to it and what is the pressure of it.

Airbbuble now has a sprite overlay that shows if the bubble is set to use internal tank or not.
2018-07-01 01:58:28 +03:00
skull132
7cd79c4ce5 Merge branch 'master' into development 2018-06-30 20:33:51 +03:00
ben10083
58755983d3 Reduced Stunbaton hitcost by half (#4908)
Made hitcost for sec. module Stunbatons 300.

This will double the number of times stunbaton can be used and will make it a much more effective tool since currently as it stands it will run out of charge too fast to be used as an effective tool.
2018-06-25 14:22:34 +02:00
Mykhailo Bykhovtsev
b21a60e5ee Airbubble tweaks (#4934)
This PR does something I should have done at the end of airbubble release.

Changes default airtank from double emergency(10 liters) to engineering extended(6 liters) that is fully filled in with air. I have calculated that fully filled engineering tank would last as much as default filled double emergency.

Adds bullet act to make bubble rip and leak after being shot with projectiles.
2018-06-24 22:47:46 +03:00
Mykhailo Bykhovtsev
40e6b35038 Airbubble bugfixes (#4924)
Adds important extra checks that I forgot to do, stupid me. Airbubble is no longer a wire fabriactor. Fixes #4911

Removes open/close time for airbubble. Fixes #4912
2018-06-23 18:04:38 +03:00
MarinaGryphon
65f0e0e558 Large Multi-Bugfix (#4917)
* fixes #4877
* fixes #4797
* fixes #4827
* newscaster formatting fixes, fixes #4907, fixes character limit
2018-06-22 22:42:38 +03:00
Werner
af2a22902d Fixes #4925 (#4929) 2018-06-22 22:21:53 +03:00
Kaedwuff
98ee68a785 Removed in-game references to clowns. (#4715)
Several everyday items referenced clowns offhandedly, even though we no longer have them on server. This has been fixed.

All the clown items still exist, though, because they are just clown themed items, not unrelated things containing clown jokes.
2018-06-22 00:07:00 +02:00
Alberyk
477d51a77a More june update fixes and a bit more (#4928)
-fixes #4927
-fixes some incorrect capitalization in the loadout and in an item
-fixes some messed up visible messages in the breath analyzers
2018-06-21 22:35:10 +02:00
skull132
a276504130 Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-4_mainlevel.dmm
2018-06-17 23:19:10 +03:00
BurgerLUA
9da929d4a1 Custom Kinetic Accelerators (#4802)
This is honestly one of my biggest and most ambitious projects. I hope people are happy with this.

Custom kinetic accelerators are special, customizable mining weapons that are meant to give a sense of progression, and a sense of pride and accomplishment while mining. Each custom KA is made up of 3 or 4 parts:

The Frame (5 to choose from)
The Cell (5 to choose from, +1 traitor)
The Barrel (5 to choose from, +1 traitor)
The Upgrade Chip (7 to choose from, +1 traitor)
The sprites change with each addon, they are truly dynamic and there are so many combinations of parts that a miner can have. You can have several different builds for each desired mining style, it's quite a robust system.

You can have a KA that shoots slowly, but delivers high-penetrating shots that go through several walls of rock. You can have a KA that shoots REALLY fast, but precisely destroys 1 rock at a time. You can have an absolute canon of a beast, that destroys rocks in a 3 tile radius around it.

The parts can be obtained via research, via abandoned crates, or via RNG in the cargo warehouse. There are some custom KAs that spawn on the raider's ship, on the mercs ship, and a laser one on the merc's headquarters. That laser one can also be bought from the traitor uplink as well.

ERT get a class 4 KA for use in special operations, if they choose to use it.
2018-06-17 23:02:42 +03:00
Mykhailo Bykhovtsev
dd1ed0d21a Airbubble update(bugfixing/tweaks) (#4893)
Fixed bug of creating infinite airbubbles.

Extra important checks.

Opening/closing bubble takes 0.35 seconds.

Folding and deploying bubble takes now 0.45 seconds, and has messages about it.
2018-06-17 21:16:35 +03:00
Red_Wall
ad73581a12 Detective cleansing (#4784)
Removed all of the noir items from the detective's office and moved them to the loadout:
Zippo from the starting loadout
Trenchcoats, fedoras and flask from the locker
Replaced the TV console camera with a normal console camera
Replaced the locker sprite with a normal security secure locker sprite
2018-06-17 20:35:38 +03:00
Werner
66d3019a7e Hide things in potted plants (#4882)
Adds the ability to hide things in potted plants.
Related song

Forum Topic:
https://forums.aurorastation.org/viewtopic.php?f=18&t=11340
2018-06-17 16:08:30 +03:00
MarinaGryphon
9923213335 Journalism/Newscaster Overhaul, Take One (#4857)
Newscaster stories can now be multiple lines long and contain pencode formatting.
You can now post and view comments on individual newscaster stories.
Newscaster stories have slightly neater styling.
You can now like and dislike newscaster stories, and these are tracked per-story.
Journalists are now their own role, with a Security Correspondent alt-title.
The merchandise store (when has it ever been used?) has been replaced with a journalist's office.
The journalist has a pet spiderling in a jar, named Peter. He's harmless. Probably.
2018-06-17 12:18:15 +03:00
Mykhailo Bykhovtsev
14c41013b6 Bugfixing and grenade code cleanup (#4860)
Cleans up all grenade code by switching to absolute path for grenades procs.

Grenades now have fake var boolean that indicates if the grenade is fake

Fake grenades now say in logs if they are fake. Fixes #4859
2018-06-16 17:04:58 +03:00
Alberyk
d44ff1363b "Fix bayonets!" (#4872)
This pr adds bayonets, knives that you can attach to some rifles. When attacking someone in melee with the rifle, you will attack your target with the bayonet instead of the rifle itself. Sprites are from tg and baystation.

Also, fixes the vintage rifle having no in hand sprites
2018-06-16 16:46:42 +03:00
Alberyk
0238893f18 Adds more tajaran cuisine (#4845)
This pr adds some dishes, plants and drinks based on the tajaran lore. The meat and clams can't really be found anywhere right now, as they are supossed to be ordered from cargo.

Also fixes some foods having proteins for no reason and adds a new frappe sprite.

Sprites made by dronz, brainos, and some others were found in the vgstation and tgstation codebases.
2018-06-14 21:41:05 +02:00
Werner
72a0210118 Removes the psychedelic jumpsuit from random loot (#4875)
Requested by abo
2018-06-10 23:33:27 +03:00
OneOneThreeEight
589575d739 Mostly removes the stun mechanic from flashes, and other tweaks to flashes. (#4662)
The goal of this PR is to overall reduce the amount of oppressive non-violent stunlocking in the game without having to invest significant resources, force or effort into having to stun someone. Which starts with nerfing flashes a little.

Pepperspray isn't infinite and it's okay as it stands, especially seeing as how it can backfire. Flashes can still function as powerful utility. Flashbangs and bombs also benefit a bit from this buff against unprotected targets. Better wear flash protection!
2018-06-09 23:23:54 +02:00
Mykhailo Bykhovtsev
79c315cc2c Air bubble (#4649)
This PR adds new item - airbubble

The idea is based of this thread.

Adds airbubble - item which when unfolded can provide user with environmental protection, the pressure inside won't be idea, but the oxygen will be enough to last for 20 minutes.
Airbubble properties:

When factory folded it is of normal size, so that it can fit in your internals box or backpack. But when folded manually after usage it is large size, and can only fit in storage like backpack minimal.

Has internal tank attached to it. By default each air bubble comes with double emergency oxygen tank(which can be found in engineering), it has enough oxygen for 20 minutes of usage. Tank can be detaches to be refilled and attach back. You can also attach different kind of tanks and they would work. Example is to attach phoron tank to kill someone, or sleep toxin to make them from breaking out.

Airbubble zipper can be forcefully blocked by wire handcuffs, to kidnap people. To take it out you need to use wirecutters.

Provides with breathable atmosphere, but pressure is just above minimal - meaning that you won't feel that comfortable inside of it

Breaking out when forcefully blocked is possible using resist, it would though make a hole in the bubble making it leak air of tank valve is on and not possible to use to protect yourself from environment.
2018-06-01 22:26:22 +03:00
Kaedwuff
809526ce00 Duller syringes (#4818)
Fixes #4811

Added a new 'noslice' variable that can be used to check if something that has the 'sharp' tag should be able to slice fruit.
2018-05-29 00:26:16 +02:00
Kaedwuff
bcb9a12180 Service Headset Fixes (#4813)
Fixes #4809 and also gives the chaplain back his service headset... which I'm not sure why it was ever removed? They were always part of service before.
2018-05-27 17:24:12 +03:00
Red_Wall
de14974129 fixes #4807 (#4808) 2018-05-26 22:58:08 +03:00
Werner
4f5570f058 Removes the Brainwashing manual (#4786)
Syndites and Hextransenil have never been added, therefore the brainwashing manual has been removed
2018-05-24 20:58:13 +03:00
BurgerLUA
991a6aaa5d Fixes #4748 (#4770) 2018-05-20 18:17:49 +03:00
Mykhailo Bykhovtsev
fb2e05e4fd Empulse fix (#4762)
In my recent PR #4752 while merging my new functional empulse_exclusive into empulse I have accidentally deleted important check. This adds it back!
2018-05-19 08:22:15 +03:00
Mykhailo Bykhovtsev
5f9a4ac859 More bugfixes (#4752)
Made generic empulse_exclusive which takes list of atoms that needs to be excluded.

Wizard disable technology(emp) spell uses empulse_exclusive with caster being excluded from being EMPed. This will allow IPC wizard not damage themselves with cast. But it will still damage other wizard IPCs.

Added screwdriver, crowbar and a wrench to janitor's closet. Fixed #4755

Replaced turrets in ERT ready room with cencomm check turrets. Fixed #4742
2018-05-17 22:38:26 +03:00
Alberyk
02913f3dc1 Custom items 16/05 (#4749)
Adds the following items:

Unathi Purple Dress - Ilaeza Marwani - burgerbb
Unathi Purple Boots - Ilaeza Marwani - burgerbb
Unathi Arm Warmers - Ilaeza Marwani - burgerbb
Clan Marwani Emblem - Ilaeza Marwani - burgerbb
Adhomian Divination Cards Deck - Klavdiya Tikhomirov - alberyk
Moon Shaped Amulet - Klavdiya Tikhomirov - alberyk
Spark Gloves - Lunea Discata - tishinastalker
Kitting Needles - Fernando Gonzales - resilynn
2018-05-16 21:34:21 +03:00
Mykhailo Bykhovtsev
f16d4935e5 Destroy for oxy candles (#4745)
Apparently, I missed adding clean destroy to oxycandle. This adds it!
2018-05-15 21:26:43 +03:00
BurgerLUA
c4cda59621 This PR is the very definition of "They were right." (#4729)
Fixes various runtime bugs caused due to not testing the requested changes, such as the inhalers not playing sounds or the breath analyzer not analyzing breath.

Also improves some things due to feedback, such as the breath analyzer doing too much damage when thrown, and the garden being weird.
2018-05-14 10:17:20 +03:00
Alberyk
baedf50918 Bugfixes: resisting grab and synth version (#4712)
-fixes #4704, so you can resist properly out of neckgrabs again if your stunned value is low enough
-fixes the ipc construction whitelist check once for all
-fixes orb's eyes sprites being at the wrong direction
2018-05-14 00:39:32 +03:00
skull132
674cd94714 Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-3_sublevel.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-5_interstitial.dmm
2018-05-13 19:19:52 +03:00
Werner
520d294c8d Moves the Janitor Back to Civilian (#4716)
The Janitor is moved back to civilian.
2018-05-13 18:07:44 +03:00
BurgerLUA
aad698be53 Mental Medication Additions (#4648)
The less controversial tweaks
Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values.

Syringe (drugs) now contains truth serum.

Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.

A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault.

The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
2018-05-13 17:39:56 +03:00
Mykhailo Bykhovtsev
115802425f Oxycandles (#4650)
This PR adds new item - oxycandles.

The idea is based of this thread.

chemical bases oxygen candles that when activated can provide enough oxygen to make tiny-small vented spaces with oxygen.
Oxycandles properties:

When activated the chemical reaction cannot be stopped - emergency use only.

Small size, can fit anywhere.

Can restore air in very tiny-small vented place.
2018-05-11 22:22:57 +03:00