Commit Graph

154 Commits

Author SHA1 Message Date
Jaraci
545a24d911 Removes other Tajaran languages giving partial understanding of Siik'Tajr (#13405) 2022-04-13 17:35:11 +02:00
Casper3667
644fbda38e fixes some talking related bugs (#13147) 2022-02-15 23:23:22 +01:00
Geeves
62e8224b5e Vaurca Hivenet Stuff (#12874) 2022-02-09 18:27:51 +01:00
Jaraci
b55a4e206b Adds Elyran Standard language (#12880) 2022-01-17 16:52:00 +01:00
Geeves
1df88da53d Whispering Refactor (#12755) 2021-12-27 22:44:57 +01:00
Geeves
087e991aef Binary Fix (#12790) 2021-11-27 12:25:44 +01:00
Geeves
2b11579d92 Drone Matrix Things (#12709) 2021-11-07 20:30:25 +01:00
WickedCybs
25e1bf96ed No More Mrowmbles When Taj Sing (#12536) 2021-09-24 22:37:51 -03:00
Geeves
cc65070441 Drone Speech Refactor and Tweak (#12308) 2021-09-13 14:54:41 +02:00
Geeves
b53fa357ed Matriarch Drones (#12275)
* Matriarch Drones

* forgot this
2021-08-05 13:01:50 -03:00
Casper3667
e808f12c95 Makes nal'rasan more different from sign (#12081)
* Allows unique ending adverbs when hearing sign language without understanding

* fixes changelog mistake

Co-authored-by: TheGreyWolf <mc-casper@hotmail.dk>
2021-06-25 18:59:29 -03:00
Alberyk
a777a8e188 Sinta'azaziba now displays accents (#12069) 2021-06-22 21:20:14 -03:00
Jaraci
0192b316bb Adds language colours for Tradeband and Freespeak. (#11892) 2021-05-17 15:51:42 +02:00
Geeves
862f35ad31 Singing Fix (#11733) 2021-04-22 19:54:01 +02:00
Jaraci
0253ea8d94 Freespeak speech verb tweak + EAL singing bugfix (#11703) 2021-04-22 19:17:23 +02:00
Geeves
9f323af11c Written Languages (#11624) 2021-04-19 13:21:28 +02:00
Geeves
c55a0af3e5 Singing (#11645) 2021-04-18 12:35:30 +02:00
Geeves
2c191a7aa2 Morph Tweaks (#11379) 2021-03-10 20:07:08 +01:00
Geeves
141ea2ce1d Revenant Gameplay Enhancement (#11049) 2021-01-28 19:46:06 +01:00
Geeves
b39f1d48dd Revenant Tweaks (#11002)
Tau Ceti Basic speakers can now understand 80% of what revenants say.
    Revenants can now universally understand all languages.
    Revenants now spawn between 20 and 30 minutes into the round.
    Revenants now get a numerical identifier after their name that increments up from 1.
2021-01-18 20:19:38 +02:00
Geeves
93e070371c Revenant Gamemode (#10851)
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.

Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
2021-01-15 18:44:28 +02:00
Wowzewow (Wezzy)
aed95dc846 some random sounds here and there (#10900)
fixes rustle1.ogg
new vaurca antenna twitch sound
new zippo sounds
new wall hitting sounds

taken from /tg/ and bay
2021-01-09 18:41:47 +01:00
Geeves
6ff5d78786 Cultist Memory (#10622) 2020-12-22 15:25:30 +01:00
Matt Atlas
b65a598b85 Completely removes Vox from the game. (#10028) 2020-10-07 13:52:08 +02:00
Matt Atlas
1aefd0de23 Fixes human think() emotes. (#9906) 2020-09-07 20:33:53 +02:00
Geeves
9c78a92200 Cargo Vaurca (#9783) 2020-08-30 18:11:56 +02:00
Matt Atlas
3ba9ddb8e0 You now only shout if you use !! instead of ! + apostrophe autopunctuation. (#9609)
* And I'm living one, big nightmare...

* We upload our status and beg for attention while they're all eating Cake in Capitol Hill...

* whisper fix

* SIGN

* Update code/modules/mob/language/language.dm

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-08-07 11:59:29 +02:00
Alberyk
7fbdeb2a02 Adds an accent system (#9196) 2020-07-03 21:36:08 +03:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
ParadoxSpace
ffeacf3433 Some Skrell Additions (#8196)
You can now put headcloth on your head instead of ears. Adds a breath mask. Adds a bunch of random gen names.
2020-02-11 20:31:07 +01:00
Matt Atlas
a02e6e7e81 Adds Bughunt, Incursion, Spy vs Spy, Tower Defense (#7698)
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
    rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
    tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
    rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
    rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
    tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
    rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
2020-01-04 17:47:02 +02:00
Geeves
03694576c2 improves partial understanding code (#7050)
As the title says. This improves partial understanding code somewhat.
Ports Baystation12/Baystation12#24192

It prevents the ends of words from getting cut off, and gets rid of repeating ?? and !!.
2019-09-29 21:04:12 +03:00
Geeves
102e4379f6 fixes radio emotes when tcomms script is active (#7078) 2019-09-29 20:45:24 +03:00
Alberyk
8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Alberyk
d0dff4c370 Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
2019-07-24 21:34:44 +03:00
Alberyk
f636425d74 Removes an unused species (#6585) 2019-06-19 18:19:36 +02:00
Conspiir
167cb971f2 rhythm (#6517)
Fixes a year and a half old spelling mistake for Vaurca.
2019-06-02 15:33:57 +03:00
Alberyk
aa2d90b546 More off worlder related issues: the return (#6210) 2019-03-25 01:23:04 +01:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
VTCobaltblood
fa7b31c093 init (#6033) 2019-02-09 23:02:03 +01:00
Alberyk
b067cf2b4e Fixes recorders translating mice and cult speak (#5955)
This fixes recorders being able to translate languages like cult, neither translate simple animals message, with some exceptions.
2019-01-26 18:14:18 +02:00
Alberyk
bc0e06bfe4 Fixes whispering verbs (#5894)
This should fix the bug that caused whispering messages to be improperly formatted.
2019-01-02 21:00:38 +02:00
Werner
66aa7a3cb8 Added a language variable to NTSL (#5470)
Adds a variable that contains the language of the transmission to NTSL.
Adds a language parameter to the broadcast function.
2018-11-01 01:30:19 +02:00
Alberyk
e349bbd49f Adds the new syllable at the lore team request. (#5329)
This pr adds the new syllables proposed by the lore team to the human languages, also fixes the zhan language using the wrong ones.
2018-10-07 00:34:43 +03:00
Alberyk
8861211d8e Minor bugfixes july update (#5029)
-fixes warform powers having no cooldown
-fixes dionae random names being broken
-fixes an incorrect check in laptops and trays
-gives siik'tau an unique color
2018-07-23 23:05:41 +03:00
Alberyk
80a82cd4ec Adds siik'tau and a bit more (#4947)
This pr adds siik'tau, as proposed here: https://forums.aurorastation.org/viewtopic.php?f=78&t=11259
A language that humans, skrell and tajara can select.

Also, tweaks how skrell handles language at the request of the skrell lore person and cleans up a tiny bit of the species language related vars.
2018-07-15 16:25:04 +02:00
Alberyk
b9f6deb229 Adds the ability to partially understand other languages and a bit more (#4625)
Ports the feature added in Baystation12/Baystation12#19868, it allows people that knows a certain language to understand some words from another language, without needing to have it. It is used in all tajaran and unathi languages for now, Already consulted the lore team and it seems this is all they want so far.

Also, it adds Delvahhi, a zhan language.
2018-05-01 23:27:55 +03:00
skull132
fb5feec40f Revert #4504 & #4496 2018-04-01 18:13:34 +03:00
BurgerLUA
03b09ed44f Spelling Issue Fix (#4496)
Changes colour to color in mental medication.
2018-04-01 00:49:00 +03:00
LordFowl
453b039dfe Fixes More Devbugs (#4214)
Fixes #4195
Fixes #4199
Fixes #4162
Fixes #4194
2018-01-30 07:50:30 +02:00