Commit Graph

794 Commits

Author SHA1 Message Date
ParadoxSpace
03c9246a26 Fixes Vaurca Shoes Entry & Body Sprite (#6398)
oops. I didn't know if this would completely break it or not so here we go.
Also, this shifts the vaurca west facing sprite back one pixel.
2019-05-09 20:27:27 +03:00
ParadoxSpace
ff5933505c Vaurca Addition (#6374)
Adds more bloat
2019-05-07 20:27:41 +02:00
Mykhailo Bykhovtsev
81e7f29878 Reworking Bot API and optimizing for loops in admin code (#6355) 2019-05-01 14:14:26 +02:00
Alberyk
e8062bf0ec Adds toothpaste and toothbrush (#6317)
This pr adds toothpaste tubes and toothbrushes, you can get them in the loadout and the surface bathroom. Toothpaste works like alcohol to vaurca. A couple of vaurcan drink recipes are also added at the request of their lore writer.
2019-04-20 23:02:53 +03:00
Alberyk
64d01ce20b Bug fixes: vaurca items, survival items fix and message spam (#6311)
-fixes #6232
-fixes a couple of problems with the new vaurca loadout items
-fixes intoxication message spamming people
-fixes #6265
-fixes #6261
-fixes the legion rig having no back sprite
-fixes #6314
-fixes #6297
2019-04-18 21:38:14 +03:00
Alberyk
d94a8a85b4 Adds more vaurca related xenogear loadout options (#6252) 2019-04-10 23:12:30 +02:00
Erki
015fce2f48 Rework spam protection (#6201) 2019-04-01 20:43:24 +02:00
Alberyk
4d703e4f4d Bugfixes: offworlder rigs, vaurca boxes and dionae flares (#6224)
-fixes #6170
-fixes #6216
-fixes #6218
-fixes #6198
-fixes #6060
-fixes #6058
-fixes a hardsuit related runtime
-makes masks less expensive on the loadout

The offworlder rig is now a loadout option, while they get pills by default.
2019-03-27 23:09:31 +02:00
ParadoxSpace
358df28b1e offworlders viii: the last bugfix (#6222) 2019-03-27 09:14:50 +01:00
Alberyk
5cc4ae3310 Fixes the pioneer's scarf and the starshades (#6214) 2019-03-25 13:00:49 +01:00
Alberyk
aa2d90b546 More off worlder related issues: the return (#6210) 2019-03-25 01:23:04 +01:00
VTCobaltblood
3cae063312 Made IPC antennae recolorable (#6155) 2019-03-19 22:48:17 +01:00
Werner
c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
Alberyk
6a8308fefa Fixes a couple of offworlder related issues (#6145) 2019-03-13 23:16:37 +01:00
Alberyk
97bcd70b1a Adds Off-Worlder Humans (#6078) 2019-03-13 00:59:04 +01:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Alberyk
edd11d37c3 Aut'akh unathi fixes: limbs and loadout (#6091) 2019-02-24 12:17:19 +01:00
VTCobaltblood
6943069eec Adds a TCFL beret to loadout (#6057) 2019-02-24 00:30:03 +01:00
Werner
b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
ParadoxSpace
a8fb8606e1 adds more dumb unathi shoes (#6025)
adds some more durable caligae as to not literally wear sandals to drop wrenches upon. adds differing tajaran and unathi sprites to fit their different feet. makes unathi feet durable.
2019-02-11 23:10:34 +02:00
Mykhailo Bykhovtsev
f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
VTCobaltblood
1d46140dba Sprite tweaks (#6026) 2019-02-10 03:24:20 +01:00
VTCobaltblood
0427b3ebea Hoodie rework & resprite (#5998)
Hoodies have been resprited to be less ugly, and now also function in a similar way to winter coats, i.e. actually having a hood. In addition to that, they can still be opened and closed. They're also recolorable in the loadout.
The hood icon not being colored is a known issue, but I'm not sure how to fix it. This affects roughly nothing except for the UI.
The PR also makes a slight tweak to my cardigan sprite for it to be less ugly.
2019-02-03 20:40:52 +02:00
ParadoxSpace
720d6263a4 Xenowear Update (#5846)
Adds footwear for clawed xenos, as well as a selection of capes for Skrell.
2019-01-28 19:41:06 +01:00
Werner
51f22bf851 Removes Cloaks (#5504) 2019-01-28 18:43:19 +01:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
VTCobaltblood
ec6760ce5f Leather jackets can now be unbuttoned (#5911)
As well as their corporate version.
2019-01-22 22:40:31 +02:00
VTCobaltblood
6043f1da28 Makes scarves recolorable, and fit on overwear (#5912) 2019-01-19 22:46:48 +02:00
Werner
e21c130ae0 Adds the game_id to the connection_log table (#5839)
Adds the game_id to the connection log table and changes the queries to use parameters.
2019-01-12 21:22:19 +02:00
Erki
2daef5c6b6 Announcing live test PRs (#5857)
* Implement one.

* REVERT ME LATER

* Initial implementation dooonnee.

* log

* Fixes

* Lazyness squared
2018-12-31 03:55:16 +01:00
Werner
7a03f16d1c Fix Logging Error (#5823) 2018-12-23 01:28:51 +02:00
Werner
af0a4df520 Better antag tracking (#5816)
This PR moves the tracking of the antagonists from the char spawn to the assignment and removal of the antag status.

It should properly account for all antags that are added/removed via the add_antagonist / remove_antagonist verbs
2018-12-22 23:42:47 +02:00
Werner
b063e58471 Removes the natural philosophers wig (#5814)
Removes the natural philosophers wig from the loadout
2018-12-22 23:00:01 +02:00
Werner
a5af06ea3d Xenogear Groups (#5791)
Groups the Xeno Gear into different Loadout groups.

Requested and created by Jackboot.
I am just supplying the PR.
2018-12-19 09:24:59 +02:00
VTCobaltblood
d56e7384cb Various clothing additions (#5731)
Various clothing additions, including bowties, cardigans and layerable t-shirts.
Evening gloves, waistcoats, swept skirts, short skirts (renamed to pencil skirts) and labcoats are now recolorable in the loadout.
Winter boots have been reworked and added to the loadout, designed to match the winter coats. They also now have a super secret and probably useless advantage over other boot choices.
2018-12-12 13:24:05 +01:00
Erki
8ed080af92 Fixes #5712 (#5714)
* Fixes #5712
2018-12-08 11:36:08 +01:00
ParadoxSpace
942817230f IPC Xenowear (#5691)
Big McThankies to Kyres McSpankies for the sprites. All of them are cosmetic except the headlights, which are basically a slightly better penlight.
2018-12-04 22:37:37 +02:00
VTCobaltblood
aeb13183cb Dress shirts, skirts and suit jackets (#5694)
- rscadd: "Added dress shirts to loadout. Are an accessory, recolorable, significantly resprited from chef's uniform. Also added dress shirts with rolled up sleeves."
  - rscadd: "Added a casual skirt and a long skirt to loadout. Both are recolorable."
  - rscadd: "Added recolorable suit jackets to loadout, resprited from IAA suit jackets."
  - tweak: "Removed items made obsolete by these additions (khaki skirt, blue/purple suit jacket) from loadout. They still can be spawned in."
2018-12-03 10:31:55 +01:00
ParadoxSpace
72ff52f2e6 Unapologetic Headtail Buffs (#5665)
Adds Very Long and Very Short headtails, as well as a bunch of garments. 
This change also brings the Skrell sprite in line by severely darkening it, making colors more accurate.
2018-11-29 08:46:26 +01:00
Alberyk
a190c5bde5 Bug fixes -botany, robotics and random events (#5614)
* Bug fixes.

* Fixes more bugs.

* Adds changelog

* Fixes two more issues.
2018-11-16 18:20:40 +01:00
ParadoxSpace
ceaafa50ac actually adds hos cloak (#5505) 2018-11-04 23:09:41 +02:00
Werner
86a9f5cb48 Merge branch 'upstream-master' into upstream-development 2018-11-04 13:49:40 +01:00
Erki
a6be2156f8 Travis Musings (#5116)
Bumps Flyway.
Moves a script that should be a code check to the code checks.
2018-11-03 23:36:36 +01:00
ParadoxSpace
85fe79ac11 Adds Hair Pins (#5474)
Adds (read:ports) a few hair pins, a few hair bows, more hair flower pins, and flower crowns. Make a wood circlet, then apply sunflower/poppy/harebell seeds to make a flower crown.

This PR also fixes department jackets, and finishes up by adding a sec cloak (and hos cloak) and sec jacket.
2018-11-04 00:29:12 +02:00
BurgerLUA
1b10bb1fe5 Temperature Reagent System (#5423)
Overview
This is the github WIP PR for the reagent system project. This is for other developers and users to track progress of the code if they're curious about it, as well as to show that it actually works.
2018-11-04 00:17:40 +02:00
Werner
2447da3d6e Adds additional logging to figure out what causes NULL job entries in the db (#5494)
Adds additional logging to figure out what causes NULL job entries in the db
Adds logging of the alt_titles the chars join with.
2018-11-01 11:42:48 +02:00
VTCobaltblood
76dcd0a128 Lighter tweaks (#5479)
Zippo messages are no longer red. For those who want to opt out of the zippo flavor text spam, but still have a lighter at loadout, the cheap lighter has been added in there. The zippo's description has been tweaked so that it's slightly more obvious that it's going to spam flavor messages.
2018-11-01 01:48:43 +02:00
Dwago
4af7467a1c IAC Clothing (#5407)
* Added a variety of IAC related sprites and made into items.
* Adds IAC to loadout with medical restrictions.
2018-10-23 20:22:49 +02:00
Erki
1c332bf571 Admins are no longer kicked for using proxies (#5383) 2018-10-08 21:20:13 +03:00
skull132
16eae6c246 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/.all_changelog.yml
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-7_roof.dmm
2018-10-07 01:33:20 +03:00