Commit Graph

24971 Commits

Author SHA1 Message Date
Alberyk
aa70b6cffb Changes how clumsy checks are handled (#6299)
This pr adds the is_clumsy check, that checks if the mob has the mutation or if they are drunk enough. This fixes a bug where mobs would still have the clumsy mutation due to drinking.
2019-04-14 19:45:45 +03:00
Mykhailo Bykhovtsev
6028d262d1 Reverting increased prices for vending machine (#6276)
This PR reverts #5986 since it was a temporary PR. This PR is made before-hand just to be ready for lore to get a green light.
2019-04-13 03:07:43 +03:00
Mykhailo Bykhovtsev
196ac4751e Cybersuit targeting board fix (#6282)
Fixes #6281
2019-04-12 21:11:15 +03:00
Mykhailo Bykhovtsev
625742cc6f Diona no longer consumes air to restore nutrition. (#6113) 2019-04-12 10:06:08 +02:00
ParadoxSpace
436b4864ab removes dermal armor patch (#6268) 2019-04-11 23:10:03 +02:00
VTCobaltblood
ba80004bbc Fixes hydro overalls being white (#6277) 2019-04-11 21:56:50 +02:00
Alberyk
d94a8a85b4 Adds more vaurca related xenogear loadout options (#6252) 2019-04-10 23:12:30 +02:00
Alberyk
3313327b5b Fixes blood not setting species properly when being extracted (#6264) 2019-04-09 08:49:16 +02:00
Mykhailo Bykhovtsev
b08c57c7d9 Making stun baton log in VV (#6258)
Fixes #6254
2019-04-07 22:14:48 +03:00
Mykhailo Bykhovtsev
cfe684a8a4 Animal traps fixes and improvement (#6152)
Fixes #6150

Animal traps now visually display what prey is inside of them by adding mob's icon as underlay.

Tesla no longer logs spawn of new miniballs

Fixes main changelog where it is supposed to be addition.

Fixes #6158

Examining animal trap with prey now also displays examine message of the prey itself too.
2019-04-05 23:58:10 +03:00
alsoandanswer
959a1dff4f Bureaucracy & Library Update 3 : Total REEEE-call (stupid sound edition) (#6242)
scanning sounds
binder sounds
making the scanner play the scan animation fix
a dumb description
2019-04-05 23:56:15 +03:00
LordFowl
231a82ae38 Ejected bullet casings produce sound (#6240) 2019-04-05 22:11:34 +02:00
LordFowl
1bbf9b18c9 Of Space Cleaner, Lube, and Zo'rane Fire (#6167) 2019-04-05 12:22:16 +02:00
fernerr
22918132e4 Adds wielded sprites to pickaxes, adds held sprite for lockboxes. (#6245) 2019-04-05 11:28:28 +02:00
Alberyk
5ee3d64c40 Increases the material costs of building rigs (#6208) 2019-04-04 17:20:06 +02:00
Alberyk
62a7710c3b Bug fixes: welding protection helmets, broken syringes and terrible borg adventures (#6247) 2019-04-04 11:33:35 +02:00
Erki
015fce2f48 Rework spam protection (#6201) 2019-04-01 20:43:24 +02:00
Dwago
14f1aa238a Husking can be fixed with plastic surgery now (#6071) 2019-03-31 11:44:33 +02:00
Mykhailo Bykhovtsev
51f817ab64 Gravity generator Fix. (#6237) 2019-03-31 11:39:13 +02:00
alsoandanswer
3c38c19f2a bureaucracy and library update 2 : electric boogaloo (#6182)
tweak: "Tweaks some bureaucracy sprites."
tweak: "Reverts pen sprite with some improvements."
soundadd: "boxes filing cabinets and paper make noises"
also put all the bureaucracy in a nice file
2019-03-30 21:53:03 +02:00
ParadoxSpace
e20e76cf2a Adds Beetle Milk (#6223)
The sheer amount of Offworlders that ICly talk about beetle milk without being able to slurp it made me sad. Sprite by Wezzy.
2019-03-30 00:44:35 +02:00
Alberyk
4d703e4f4d Bugfixes: offworlder rigs, vaurca boxes and dionae flares (#6224)
-fixes #6170
-fixes #6216
-fixes #6218
-fixes #6198
-fixes #6060
-fixes #6058
-fixes a hardsuit related runtime
-makes masks less expensive on the loadout

The offworlder rig is now a loadout option, while they get pills by default.
2019-03-27 23:09:31 +02:00
ParadoxSpace
358df28b1e offworlders viii: the last bugfix (#6222) 2019-03-27 09:14:50 +01:00
Alberyk
e526b510ea Custom items 22/03 (#6189) 2019-03-27 09:12:14 +01:00
ParadoxSpace
faf030b544 fixes starshades (#6219) 2019-03-26 07:27:45 +02:00
Alberyk
f9d040d0ef Add wielded heavy protogun sprites and wield buttons for modular guns (#6187) 2019-03-25 13:01:11 +01:00
Alberyk
5cc4ae3310 Fixes the pioneer's scarf and the starshades (#6214) 2019-03-25 13:00:49 +01:00
Alberyk
aa2d90b546 More off worlder related issues: the return (#6210) 2019-03-25 01:23:04 +01:00
Alberyk
025ba72c1f Fixes more off-worlder human issues (#6206)
- fixes #6204
- fixes #6205
2019-03-25 00:29:08 +02:00
Werner
8c0eeb3901 Fixes the BSA asking for the target twice (#6200) 2019-03-24 23:17:42 +02:00
Erki
077ac22b5b Lazy (possible) fix for anesthesia (#6199)
So while observing a bit, I noticed something. The "sleeping" variable of the mob, which controls whether or not the mob is awake (anything > 0 means that the mob is asleep) gets reduced at quite a rapid pace. And would often reach a value of 1 during regular gameplay. This is kinda flying close to the sun.
2019-03-24 22:55:39 +02:00
Erki
2ce002d4a3 Makes off-worlders playable (#6166) 2019-03-24 21:27:58 +02:00
Mykhailo Bykhovtsev
f38cd3c70b Timers sanity checks Port from TG. (#6125)
This adds timers sanity checks with stack tracing of where it was called. Check are:

If timer had no callback(crashes timer)

If timer was called with negative wait time. Converts time to 0 and gives call stack.

If timer was called on deleted or about to be deleted object. Still runs, but gives call stack

If timer had infinite or more wait time. Crashes timer

Adds sanity check to beams for timer wait time.
2019-03-24 13:21:04 +02:00
Erki
03bff09f6e Fixes Skull's API coding mistakes (#6202)
Fixes Skull's API coding mistakes
2019-03-24 12:49:11 +02:00
Erki
14d132ddef API refactor + update (#6127) 2019-03-23 22:12:59 +01:00
Mykhailo Bykhovtsev
4e552e2774 Fire CO2 production fix. Upgrading SM's waste handling system. (#6194) 2019-03-23 11:39:50 +01:00
Mykhailo Bykhovtsev
7f0c085b1a Reviving Fire Fixes and Tweaks PR. (#6129)
This PR revives Burger's PR #5797

Fire extinguishing foam now works properly. It is 3 times stronger than water.

Walking through a foam will extenguish your fire stacks.

Atmos suit max temperature threshold was increased from 30k to 40k. Atmos firefighter suit max temperature was increased from 30k to 45k. Heavy firesuit max temperature was increased from 30k to 55k. Same goes for their helmets.

Firesuits and red/white/atmos hardhats no longer protect wearer from pressure. So people cannot use it in space. For areas with 2000+ KPa fire people need to use atmos voidsuit.

Fixes #867

Cyborg stations now refill cyborg's fire extinguishers. Fixes #6171

Fire now produces CO2 while burning, with amount varying by fire severity
2019-03-23 00:10:42 +02:00
Alberyk
fc1dd50966 Adds the techno-conglomerate mobility hardsuit (#6161) 2019-03-21 23:33:03 +01:00
alsoandanswer
e8536aee50 Increases plant sprite consistency and flavor texts (#6159) 2019-03-21 19:17:48 +01:00
alsoandanswer
d3c6e285f8 Updates food&drink sprites to be more consistent (#6153) 2019-03-21 18:48:11 +01:00
MarinaGryphon
63a88dbbcb Fixes Taj Cloak Hoods (#6178)
Please check how the procs you use function before you use them.
2019-03-21 00:33:23 +02:00
Mykhailo Bykhovtsev
a1e222c867 RIGs module re-haul and re-balance (#6032) 2019-03-20 18:43:11 +01:00
Mykhailo Bykhovtsev
ff2c30633d RIG construction by Robotic (#6120)
This PR lets Robotics lab to be able to assemble different RIGS. Process is similar to Mechs construction.

Rig that will be allowed to be constructed: EVA, industrial, medical, CE, AMI, light, hazard, combat, cybersuit(illegal tech)

Part of #6032 update

Misc changes:

Moved mechfab_designs.dm to designs folder.

Decreases bullet armour for industrial RIG

Gives stealth RIG slightly better armour values than regular light RIG

Slightly increases hazard RIG bullet and radiation protection.
2019-03-20 09:02:24 +02:00
VTCobaltblood
3cae063312 Made IPC antennae recolorable (#6155) 2019-03-19 22:48:17 +01:00
Werner
c295906bcd Adds the Pharmacist and Biochemist to replace the Chemist and Virologist (#6099) 2019-03-18 23:03:09 +01:00
Dwago
c3974bbc79 Quik-Pay (#5943)
Creates a better device to make transactions more easier and less cumbersome then the current eftpos
2019-03-18 22:41:41 +02:00
Mykhailo Bykhovtsev
d839bf0d48 Mech's update (#6089)
This is a big PR, implements most of https://forums.aurorastation.org/topic/11276-the-small-ish-robotics-rework/

Changes:

rscadd: "Added Kinetic accelerator to mechs. RND can now research and make these Kinetc accelerators. There is a regular and a burst(3 shots) version. It will be better than average-decent man-held KA."

rscdel: "Added flamethrower for mechs. RND can now research and make this flamethrower. Works like man-held flamethrower."

soundadd: "Added flamethrower sound."

balance: "Hermes mech armour values has beeen rework. No longer it has bullet protection of millitary grade mech, and brute protection of a baby. Bomb protection increased, and fire protection decreased."

bugfix: "Fixed fire spam of burst mech weapons. Before if you click fast enough you were able to bypass cooldown x number of times in a row for burst mech weapons."

tweak: "Hydraulic clamp now loads all of the ores from a tile in one click into the box of mech. Just like mining satchel."

tweak: "The LBX AC 10 "Scattershot" now uses shotgun sound effect."

Replaces use of ':' inside of Mech's and hostile mob code
2019-03-18 09:05:52 +02:00
Dwago
b8108a945c More Bug Fixes (#6106)
Fixes #6079
Fixes #3803
Fixes #6088
Fixes #5930
Fixes #3072
Fixes #3986
2019-03-18 09:03:15 +02:00
Conspiir
2c5c6ec6c3 Berrymuffin bugfix (#6148)
Fixes #6147
2019-03-16 00:26:36 +02:00
Mykhailo Bykhovtsev
18a651203a Fixing Jump To Mob(And admin proc too) (#6140)
So I noticed that Jump To Mob proc of both observer and admin version is using wrong list, and it does not actually work on any mob because the mob it is looking for is of different format in the list.

Fixes Jump To Mob for Ghost tab and Admin tab.

Makes Jump To Mob use same list as Follow. Which makes it list things like carp(2) or if mob is dead or a ghost.

Renames admin Jump To mob. Making admin panel use admin proc, instead of public.
2019-03-16 00:11:30 +02:00