Commit Graph

27264 Commits

Author SHA1 Message Date
Alberyk
ecb35a2319 Re-adds appendicitis (#10000)
Time to piss off 99 med mains.
2020-10-06 18:37:56 +02:00
Geeves
eac305e39b Teleporter Safety (#9879)
* Teleporter Safety

* better keyword

* initialize can't handle skips
2020-10-06 14:30:53 +02:00
Geeves
bd064d3f53 Vaurca Breeder Health HUD Offset Fix (#10175) 2020-10-06 14:30:13 +02:00
FirinMaLazors
16e026e71e Fix kebab. (#10173)
Adds rods and brains to the permissible list of items that can be inserted into a cooking container, so you can make the hardcoded kebabs and brain sammiches.

Also fixes a problem with the variable food code that would cause recursion and fail to give the output food a name.

(Tbqh you can technically make kebabs and sandwiches out of anything buuuuuut. Kebab.)
2020-10-06 15:25:08 +03:00
Geeves
d19cf6e3d6 KA Leftovers Fix (#10165)
KAs no longer leave behind phantom projectiles that injure people.
    KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
    KAs now have at least one tile of AoE on all modules.

Also fixes a runtime with pin attackby.
2020-10-06 15:06:10 +03:00
Geeves
d86dcf74f8 Better Icarus Drones (#10047)
Improved Icarus combat drone code across the board, added a non-malfunctioning variant.
    The Icarus now sends combat drones to substantial space wildlife migrations.
    Added an Icarus drone target painter to some admin roles. It is an orbital drop device that will warp two Icarus drones at the targetted location.
    Added examine texts to malfunctioning combat drones that tells you what they're doing.
2020-10-06 14:23:48 +03:00
Geeves
508295a001 Kataphract Flag (#10158)
Added an izweski hegemony flag to the kataphract equipment section.
2020-10-06 14:21:16 +03:00
fernerr
0e9d815aea Ship debris sanity fix (#10187)
* Makes the ship debris event more sane

* Changelog

* No fake
2020-10-06 08:17:22 +02:00
fernerr
072bda9568 Fixes some events taking place in the remote prison wing (#10185) 2020-10-05 15:59:49 -03:00
Doc
35bbfe91fd Full Odin Remap (#10037) 2020-10-05 17:22:46 +02:00
Snakebittenn
c75edfd488 Raises IPC Max Age (#10149) 2020-10-05 01:17:38 -03:00
Alberyk
0e234e70ea Changeling lesser form tweak and fixes (#10148) 2020-10-04 22:19:25 -03:00
Alberyk
d89c2cf204 Fixes the circular saw not using the proper in hand sprite (#10180) 2020-10-04 19:24:30 -03:00
Alberyk
b8b1cd5e8a Tajara Biology Additions: Retro Biopunk Edition (#9990) 2020-10-04 20:22:41 +02:00
Geeves
f011e9a144 Wall Mounted Objects Fix (#10172) 2020-10-04 19:51:32 +02:00
Matt Atlas
502a4f2f91 Fixes nearsightedness and removes bbb.dmi. (#10167)
Unfortunately bbb.dmi is dead.

Hit an F for bbb.dmi.
2020-10-04 14:05:55 +03:00
Erki
703fd4a080 Revert "allows wintercoats to be hanged (#10109)" (#10170)
This reverts commit 3ffa9373a9.
2020-10-04 14:05:00 +03:00
flpfs
3ffa9373a9 allows wintercoats to be hanged (#10109)
Fixes #9718
2020-10-04 14:03:48 +03:00
Geeves
c189b20e34 Useful Fire Extinguishers (#10063)
You can now only hit people with fire extinguishers if you are on hurt intent.
    Extinguisher refills now fit in your backpack, fire extinguishers now do not.
    Foam from fire extinguishers now go onto mobs as well, instead of just the turfs.
    Halved the amount of volume extinguisher refill canisters have.
2020-10-03 19:11:26 +03:00
TheStryker
5b9ccaf2d8 Adds an unathi shaman staff to the loadout. (#10137)
With permission from Herpetophilia, this adds an unathi staff to the loadout, sacrilegiously held by a human below. It's available in the religion loadout tab.
2020-10-03 19:11:01 +03:00
Geeves
db15949592 Oxygen and Nitrogen Capital Fix (#10155)
Fixed Oxygen and Nitrogen not being capitalized in some cases where they should be.
2020-10-03 19:10:41 +03:00
Geeves
d155132fa1 Aquaponics and Molluscs (#10067) 2020-10-03 13:48:29 +02:00
Geeves
2468e1e408 Vaurca Blinders Colouring and Fix (#10079) 2020-10-03 13:42:36 +02:00
Geeves
148ccde236 Simple Animals Ghostears Tweak (#10130) 2020-10-03 13:42:26 +02:00
flpfs
511f0d3ec5 Changes crossbow damage type (#10131) 2020-10-03 13:42:16 +02:00
Geeves
c55fe8c2e8 Ghost Role Cancel Fix (#10139) 2020-10-03 13:42:02 +02:00
Alberyk
8fa0dc26fa Fixes the sawn-off improvised shotgun having no sprite (#10154) 2020-10-02 22:57:35 +02:00
Werner
79df07ddad Fix insufficient logging of PDA Console (#10157)
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-10-02 22:57:17 +02:00
Matt Atlas
16feae4eeb Fixes the AI having a perma black screen. (#10152) 2020-10-02 17:49:19 +03:00
Geeves
ea5c5d2dda Unique Animal Hitzones (#10125) 2020-10-02 16:38:54 +02:00
Matt Atlas
91303ff64d Fixes the inventory by removing planes (#10151) 2020-10-02 13:11:32 +02:00
Geeves
5db1ee71c3 Funky Containers Fix (#10144)
You will now place a storage item into a disposal bin even without harm intent, if the container is empty.

While not explicitly a bug, it's strange and unintended behaviour.

Fixes #10143
2020-10-02 09:01:10 +03:00
Geeves
da83e25e76 Ghostspawner Spawn Atom UI Fix (#10126)
Ghostroles with finite slots no longer display an infinity symbol, instead showing the number of remaining spawn objects.
2020-10-02 08:54:29 +03:00
flpfs
1f9bc76eb8 Balances skrellian voidsuit, balances security vest and voidsuit, EVA RIG can no longer carry toolbox. (#10121)
Skrell voidsuit now has values that make sense since it was stronger than the sec voidsuit.
The normal sec vests have now more balanced armor values.
Changes the sec voidsuits to match the values of the vest.
EVA suits can no longer carry toolboxes in their suit storages, but the CE's suit now can.
2020-10-02 08:54:08 +03:00
Geeves
8d3feebf3b Electro-tethers (#10117)
Added a box of eight electro-tethers to the RD's secure locker.
2020-10-02 08:53:46 +03:00
Matt Atlas
556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
flpfs
c8cb6420aa Fixes detective jacket (#10140) 2020-10-01 15:57:29 -03:00
Geeves
aff14775b5 Sleeper UI and Stuff (#10113) 2020-10-01 19:48:35 +02:00
Alberyk
9fe91df7ca Fixes consular officer and corporate liaison not having the proper Tajara restrictions (#10145) 2020-10-01 18:59:09 +02:00
Geeves
fd364943c7 /tg/station Attack Animation (#10059) 2020-10-01 18:17:55 +02:00
Geeves
ea9d9c5237 RFD-X Fixes (#10136) 2020-10-01 18:17:40 +02:00
flpfs
615c89ba54 Remove Xenobotanist access to Hydroponics (#10097) 2020-10-01 18:17:27 +02:00
Geeves
deef6a162e Flesh to Stone Fixes (#10134) 2020-10-01 18:16:00 +02:00
Geeves
436e1f4670 UI Icon Fix (#10138) 2020-10-01 18:15:37 +02:00
Alberyk
85f875d5c2 Changes some antag items names and descriptions (#10099) 2020-10-01 18:12:37 +02:00
Geeves
ba0d4cbd2b Mining Coin Fix (#10111) 2020-10-01 18:12:17 +02:00
flpfs
3d8863e3e3 Increase shrapnel removal chances (#10105) 2020-10-01 01:48:36 -03:00
sadkermit
d8e7edc931 Chemistry Update Tweaks/Fixes (very overdue, sorry) (#10102) 2020-10-01 01:45:23 -03:00
Alberyk
fa348a2a7a Nerfs Summon Creature Swarm (#10098) 2020-10-01 01:44:52 -03:00
Wowzewow (Wezzy)
05f51bdc73 Departmental caps but not broken (#10123) 2020-09-29 19:44:35 +02:00