Commit Graph

189 Commits

Author SHA1 Message Date
Fluffy
b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
Fluffy
9636363e60 Refactored the attack proc (#19908)
Refactored the attack proc signature.
Added signals and components for the attack proc.
Added signals and components for the attackby proc.
Adjusted some leftover attackby procs signatures.
Added grep test to ensure people don't keep adding attack/attackby procs
with the wrong signature.
2024-10-06 21:30:00 +00:00
Fluffy
3ace4077d6 Fix molotovs (#19928)
Fixed molotovs not breaking on impact.
Fixed burning rags runtiming.
Made burning rags processing time constant.

Fixes #19901
2024-09-22 17:42:01 +00:00
Fluffy
a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Sparky
2a30beca54 Expedition Fluff Expansion - Stasis cages, Safari Nets & Sampling Tools (#19365)
Ports stasis cages from Baystation, for storage and transport of simple
mobs. These mobs must first be caught in an energy net, and this adds a
weaker energy net variant (safari net) as well as a way to transport
them and a dispenser for them in xenobiology.

Adds science samplers, available to every science role (lockers or
xenobiology lab due to xenobiology not having lockers). These must be
loaded with vials, and can then be used to extract plant/animal tissue
samples, soil samples or water samples. Added a low power microscope, as
well as a centrifuge and spectrophotometer, for analysing each of those
sample types respectively.

Note: The fluff text for tissue samples at the moment has more detail
for common mobs, such as carp or greimorians, and Moghes mobs as they
are the most prevalent right now. I'm not great at writing, so I'd
encourage others who are to add more descriptions over time.

Microscope & Net Dispenser in Xenobiology

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/447f8e40-215a-411b-9939-e7c9d018f100)
Sampler + Tissue/Soil/Water attachments

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/e53342af-540a-498f-a6ed-b7138fb6b689)
![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/eaa10ca8-9a2e-4ff5-93e2-686e981b2a7b)
![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/272637da-3eee-460a-9320-467a04623ce5)
Net Container

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/45c598d9-c568-44fb-9f31-09fc2296e062)
Microscope, Centrifuge and Spectrophotometer in R&D

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/1b85dd86-074b-4dd2-a1f8-8da64486232c)
Stasis Cages

![image](https://github.com/Aurorastation/Aurora.3/assets/26849270/d3526762-41ae-4798-a4df-f41d2613664d)

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| icons/obj/machinery/stasis_cage.dmi | mustafakalash (Baystation12) |
CC BY-SA 3.0 |

---------

Signed-off-by: Sparky. <ben.polwart@gmail.com>
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-06-26 12:08:27 +00:00
Cody Brittain
91c081d044 Fluff examine fix (#18814)
Standard examination was in an examine box. This makes it so fluff
examines are also in a box.

Fixes #18438

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-06-02 18:42:22 +00:00
Fluffy
db5b1ee6b2 Refactored fire_act (#19158)
Refactored fire_act() to be in line with TG version, removed useless
parameter, added signal, made non sleepable and forced to call parent.
Added atom_act.dm file for the various *_act procs.
2024-05-26 20:55:36 +00:00
Fluffy
3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Cody Brittain
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
Fluffy
ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
Cody Brittain
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
Sniblet
326f5f97b5 the pr (#18610) 2024-03-07 11:21:29 +00:00
Fluffy
9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Fluffy
d34983700d Investigator microscope now shows partial fingerprints (#18283)
* sdfas

* sdaf
2024-01-30 10:54:46 +00:00
Cody Brittain
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Matt Atlas
54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
Wowzewow (Wezzy)
ea1101ec5c Better Bodyscanners and Surgery Stuff (#17520)
* Better Bodyscanners and Surgery Stuff

* ope

* i can't believe that worked

* adv

* bodyscanner fixes
2023-10-07 21:36:13 +00:00
Fluffy
4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Cody Brittain
ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
Werner
3742231bc2 Major UT Overhaul (#16544)
* Removes old UT definition files (drone/travis)
* Adds concurrency definitions to the workflows
* Changes our workflows to be more in line with what /tg does
* Adds a workflow to build/commit TGUI
* Adds a workflow to build/commit changelogs

Add python version to dependencies.sh
Fix dme errors
Removes a bunch of not included files
Cache Opendream and add directory to check_grep.py

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-06-27 16:44:16 +02:00
harryob
578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
Matt Atlas
ab5d39db19 Ports SStyping from Nebula. (#16169)
* Ports SStyping from Nebula.

* the spook

* a

* fix

* bring the fanfare to its knees

* add a speech bubble type pref

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-04-10 00:08:48 +00:00
Sniblet
e7b5f5fc38 Revert "Adds k'ois contaminated phoron (1)" (#15719) 2023-02-04 03:05:29 +01:00
Sniblet
08010788a3 Adds k'ois contaminated phoron (1) (#15644) 2023-02-03 23:52:13 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
WickedCybs
685f0a6023 Resealable Plastic Bags for the Loadout and Kitchen (#14642) 2022-08-21 02:09:18 +02:00
Sparky
fea1c3dd5f Fixes crime scene markers not going back in the box (#14672)
Title.
2022-08-21 01:55:56 +02:00
Wowzewow (Wezzy)
9ca13871fe Baby Got Back(Packs) (Resprites and sorts storage.dmi) (#14342) 2022-07-10 08:35:57 +02:00
Wildkins
a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
mikomyazaki
e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
mikomyazaki
08ea043e69 Initialize and GC failure fixes #1 (#13190) 2022-02-15 23:45:30 +01:00
Casper3667
9e732afe63 Changes how forensic machine reports works (#12868) 2022-01-17 16:51:52 +01:00
Casper3667
c700d6b140 Minor forensic additions (#12842)
* makes forensic equipment only be put in bags on help intent

* Updates description of some forensic equipment

* changelog typo fix

* updates swab kits

* Adds a suggestion

Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/modules/detectivework/tools/sample_kits.dm

Co-authored-by: TGW <mc-casper@hotmail.dk>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-20 21:35:23 +01:00
Casper3667
91d7cac9da Fixes loadout renaming runtimes (#12497) 2021-09-17 12:53:47 +02:00
Casper3667
35438fff0a Puts some items into the crime scene kit (#11989)
Co-authored-by: TheGreyWolf <mc-casper@hotmail.dk>
2021-06-17 12:24:23 -03:00
Geeves
e9531b9927 Xenoarch Stuff (#11815) 2021-05-31 12:45:24 +02:00
Casper3667
7f6cf5edc0 Fiber & print collection drag & drop (#11781) 2021-05-02 20:10:12 +02:00
Casper3667
9981919448 Adds the idris rag (#11790) 2021-05-02 20:10:05 +02:00
Casper3667
870850c7c6 Fixes loadout naming (#11759) 2021-04-29 11:42:51 +02:00
Casper3667
193317b6b1 Crime scene marker placement (#11727) 2021-04-25 13:47:05 -03:00
Casper3667
5923921bbe temporary handkerchief fix (#11740) 2021-04-24 12:41:28 -03:00
Matt Atlas
c592077ced Adds a handkerchief to the loadout. (#11705)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2021-04-22 19:54:42 +02:00
Casper3667
2ea2b8cd05 Some investigator tweaks & minor sec mapping (#11564) 2021-04-07 16:26:53 +02:00
Wildkins
4933174d42 Fix rags & ashtrays (#11610) 2021-04-07 16:26:42 +02:00
Geeves
f374f8aee3 Evidence Bag Collection Message (#11518) 2021-03-25 14:31:22 +01:00
MarinaGryphon
2a0ab65e64 Bugfix Collection (#11371) 2021-03-04 21:19:10 +01:00
MarinaGryphon
18e4922626 Makes \s be properly used. (#11066) 2021-02-15 12:49:27 +01:00
Geeves
afeb4a0849 Better Molotoovs (#11128)
Molotovs now work off both alcohol and welding fuel.
    Molotovs now longer emit light if an unlit rag is inserted.
    Molotov rags now properly delete when they burn out.
2021-02-06 17:45:37 +02:00