Alberyk
456ff8be37
Reduces the laser rifle armor penetration ( #11370 )
2021-03-08 17:47:33 +01:00
Geeves
b819c7878f
Laser Tag Gear ( #11193 )
2021-03-07 17:14:26 +01:00
Alberyk
78c815af87
Reduces the radiation damage caused by uranium golems ( #11356 )
2021-03-05 18:55:51 -03:00
Matt Atlas
36df63f1ff
Correctly flags blaster bolts as laser damage. ( #11366 )
2021-03-04 16:02:25 +01:00
Matt Atlas
d1a30fc4a0
Unnerf security's non-lethals, revert pain decay changes. ( #11305 )
2021-03-02 20:40:03 +01:00
Alberyk
bd2f466f57
Reduces the damage of medium bullets ( #11263 )
2021-02-23 19:40:41 -03:00
Matt Atlas
c30cd94024
Reworks armor damage reduction + armor components + more goodies. ( #11106 )
...
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.
Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Alberyk
1a98599edd
Adds a freeze ray gun ( #11114 )
...
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
MarinaGryphon
c720e947ed
/decl/chem ( #10538 )
2021-01-17 00:11:28 +02:00
Geeves
6587585f97
Disruptor Counter-nerf ( #10934 )
2021-01-11 11:04:00 +01:00
Geeves
114224e094
Disruptor Nerf ( #10698 )
2021-01-02 13:56:22 +01:00
Matt Atlas
8007ccd2ea
IPC battery rework, ion rifle nerf, surge damage. ( #10245 )
...
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
- Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
- Surge damage has special interactions with the mechanical heart and eyes.
- EMP damage is no longer randomized. It is now much more consistent.
- IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
- Hardsuits can now be charged in robot chargers if you are wearing them.
- Ion bolts now have a hit sound.
- Removed the ion rifle lethal mode.
- The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
Geeves
267f348174
Xenofauna Guns ( #10700 )
2020-12-12 16:47:39 -03:00
Wildkins
d4476510e9
Fix polymorph wands not setting species properly ( #10708 )
2020-12-03 14:19:57 +01:00
Geeves
a9f8bf74ed
Emagged Pest Gun ( #10399 )
2020-11-01 20:54:56 +01:00
Geeves
6c55a954c3
Tracking Slugs ( #10287 )
2020-10-23 17:22:27 +02:00
Alberyk
e2d4cc0648
Phoron bolts no longer deal organ damage ( #10252 )
2020-10-17 00:45:09 -03:00
flpfs
511f0d3ec5
Changes crossbow damage type ( #10131 )
2020-10-03 13:42:16 +02:00
Matt Atlas
556f1aa86f
Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. ( #10053 )
...
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.
Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.
Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.
Fixed the vampire frenzy overlay never showing.
Unconsciousness is now FULL darkness.
Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
TheDanseMacabre
43c5919307
Danse's Gun Changes 2: With a vengeance ( #9878 )
...
* joe
* Update bullets.dm
* Update boxes.dm
* Update automatic.dm
* Update minigun.dm
* Create dansemacabre-woodmanstillbad.yml
* Delete dansemacabre-woodmanstillbad.yml
* I'm stupid
* Update highly visible and dangerous weapons.dm
* Update bullets.dm
* Update bullets.dm
* reverts bluestocks
* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Werner
6b3212d52b
Security Blasters - Ill be back edition. ( #9932 )
2020-09-12 00:42:35 +02:00
Alberyk
bd1b602a37
Unapologetic Tesla Suit Buffs ( #9929 )
2020-09-11 18:51:41 +02:00
Geeves
a24d2ce434
Adminspawn Cultstuff ( #8296 )
2020-09-02 10:49:57 +02:00
Matt Atlas
5d875f9bb5
Matt's Bugfix Galore ( #9816 )
2020-08-29 16:24:10 +02:00
Matt Atlas
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
MarinaGryphon
87e071fce5
Replaces \gender to fix metagaming issues. ( #9745 )
2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
mikomyazaki
4de53f1d56
Replaced all instances of armour/armoury with armor/armory ( #9593 )
2020-08-06 20:57:30 +02:00
Geeves
6616048bcc
Robot Code Overhaul ( #9304 )
2020-07-07 18:58:27 +02:00
Geeves
ca178cadc3
Flash Round Buff ( #9270 )
2020-07-07 17:29:51 +02:00
MarinaGryphon
37c80988ce
Converts Reagents to Typepaths and Centralises Reagent Spawning ( #9140 )
...
Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
107bbc58d8
Ports emote decls from Bay + automatic pain emotes. ( #9215 )
2020-07-03 20:14:23 +02:00
Geeves
1fd1f528d2
Kataphract Supplies ( #8529 )
2020-06-16 23:29:33 +02:00
Geeves
a8f8a4fa90
Laser Shotguns ( #9033 )
2020-06-08 11:32:05 +02:00
Alberyk
1649ee1290
couple of stuff.
2020-04-22 13:52:51 -03:00
Alberyk
60552d11c4
fixes stuff, i guess.
2020-04-22 13:17:19 -03:00
Matt Atlas
9ab1f2cfb1
Projectile impact effects, sounds and blood splatters. ( #8444 )
...
Based.
2020-03-20 21:28:28 +01:00
mikomyazaki
21f348ec57
Adds a unit test to check for any missing initial icon states ( #8332 )
2020-02-23 02:43:12 -03:00
Skayven
a780cf289b
MY EYES! - In which I revisit blinds again. ( #8268 )
2020-02-19 23:39:04 +01:00
Matt Atlas
81c538da9b
Adds borer as its own gamemode. Switches some psionics around. ( #7976 )
2020-01-14 08:48:42 +01:00
Werner
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Matt Atlas
ab2723a3c5
Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain ( #7699 )
...
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Geeves
b712fb002d
e-pistol buff ( #7675 )
2019-12-17 16:18:19 +01:00
Matt Atlas
df0cd6189a
Brainmed Update ( #7502 )
...
gamer time.
2019-12-10 20:41:15 +02:00
Geeves
8447c489e8
Kataphract Team Update ( #7543 )
...
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
fernerr
06b9d15ee8
Adds some new mech weaponry for the legion, changes the way mech decals are applied ( #7534 )
2019-12-03 18:35:14 +01:00
SueTheCake
84794c6e65
Mechs 3: Electric Boogaloo ( #7486 )
2019-11-25 23:04:19 +01:00
Alberyk
beb35d6fd3
Adds two away missions ghost roles ( #7450 )
2019-11-21 20:55:59 +01:00
Matt Atlas
5da2a9c24b
Splits organs into organ/internal ( #7441 )
2019-11-20 23:07:10 +01:00
Werner
af16a489a6
Removes Weapons ( #7415 )
...
* Adds icon and hitsound where needed.
* Moves alt_attack to /obj/item and deletes weapons.dm
* Replaced /obj/item/weapon with /obj/item
* Fixes merge issues.
* Fix merge issues.
2019-11-16 18:36:13 +01:00