Commit Graph
16516 Commits
Author SHA1 Message Date
Geeves ef88a05aa9 requested changes 2020-01-27 23:07:15 +02:00
Geeves 658a9ceb83 modular computer stuff 2020-01-25 23:08:37 +02:00
GeevesandMatt Atlas 89d3c3218d Data File Tweak (#8069)
Changed block size from 250 to 1500, making size storage six times more efficient.
2020-01-25 12:15:49 +01:00
Matt AtlasandGitHub fdbd846fd6 Fixes AI damage. (#8087)
Fixes AIs being invincible.
2020-01-25 11:44:15 +01:00
Matt AtlasandGitHub 3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
Wowzewow (Wezzy)andMatt Atlas a1616c9bf7 Glasses Resprite & Inhands (#8066) 2020-01-25 11:12:34 +01:00
AlberykandGitHub 73f600a698 Adds new space ruin content and changes how space ruin away roles works (#8058)
This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.

This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
2020-01-24 19:36:30 -03:00
Matt AtlasandAlberyk 21faef9c11 You can now damage walls and girders with weapons + misc tweaks. (#8006)
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00
ParadoxSpaceandMatt Atlas 22083adf70 Yet Another Clothing PR (#8064) 2020-01-24 15:29:19 +01:00
GeevesandMatt Atlas 11c7d0d297 Xenobio Touch-ups (#7993) 2020-01-24 15:03:55 +01:00
mikomyazakiandAlberyk 2047658b85 Removes slowdown due to shoes. (#8025)
Apparently some people like to run around with their toes out, or without shoes to show off cyberlimbs if they're synthetic. Currently this means they take a 1 point slowdown.

This change removes that slowdown.

This change will require a config change in game_options.txt -- HUMAN_DELAY 1 to 0 to preserve the current speeds of human mobs, as shoes won't be granting a speed boost any longer.
2020-01-23 18:02:16 -03:00
mikomyazakiandMatt Atlas 672cde6668 Fixes bug with exosuits leaving an invisible mob after dismantling. (#8074) 2020-01-23 14:25:13 +01:00
JoshieandMatt Atlas d277343bd8 Hot Chocolate Sprite Tweak (#8061) 2020-01-23 14:22:11 +01:00
38bd4d9862 Allows dionae to join younger then 17. (#8054)
* Allows dionae to be younger then 17 on station.

* changelog

* grammar nazi

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-01-22 20:04:53 +01:00
mikomyazakiandMatt Atlas e2c0e6fd6a Latespawn AI will have their eye spawn in the correct location. (#8056) 2020-01-22 17:12:34 +01:00
mikomyazakiandAlberyk c5725f425d Fixes diona regeneration bug. (#8046)
Opening a new PR because I closed my first one accidentally trying to figure out why Travis was being upset. Previous PR

Diona regen was depending on a health value calculated from brain damage, which they never had. Therefore it wouldn't trigger properly when the Diona sustained damage.

Fixes #7655
2020-01-22 12:21:23 -03:00
ParadoxSpaceandAlberyk bb9d60ac7b Department Jacket Tweaks (#7893)
Adds zippers to every single jacket's open sprite. Adds NT logo to back of Security jackets. Adds Service jacket. Makes descriptions slightly funnier.
2020-01-21 23:52:18 -03:00
mikomyazakiandAlberyk e6d1916e0f Dead people don't have a pulse. (#8053)
Sets pulse to zero when the owner is dead, so we don't get weird readings on medical scans of the recently deceased.

Fixes #7720
2020-01-21 12:16:36 -03:00
ErkiandGitHub 92c51c47c9 Asynchronous (& synchronous) HTTP (#7989)
Implements Rust-g based HTTP requests. Removes old curl-based C library.

Features:

    Adjustable method, body, headers.
    Support for both HTTP and HTTPS.
    Supports blocking (synchronous) operations, and non-blocking (asynchronous) operations.
2020-01-20 22:25:44 +02:00
ParadoxSpaceandMatt Atlas c748acc336 Unathi Claw Markings & Bugfixes (#8029)
You can now have girly painted claws.
Fixes Tzirzi robe having fucked up hands on one side, fixes facial long bull horns.
2020-01-19 09:55:58 +01:00
BoryaTheSlayerandMatt Atlas 94db9e1273 Adds ported clothes from Polaris (#8024) 2020-01-18 20:54:13 +01:00
mikomyazakiandMatt Atlas 081782f403 Diona can now have viruses cured by radiation exposure or radium injections. (#8039) 2020-01-18 17:53:13 +01:00
TheGoretandMatt Atlas de4f4cd81b Add more briefcases to the loadout and rework some icons (#7966)
Happy_Fox made sprites for briefcases and I decided to add them. He also reworked some basic hand-sprites, such as the weird outline on the brown one.
2020-01-17 15:53:34 +01:00
mikomyazakiandWerner d96fd4cd83 Protolathe and Circuit Printer check for adjacency when adding sheets. (#8032) 2020-01-17 11:50:00 +01:00
mikomyazakiandWerner 1d45184743 Manifested ghosts can now toggle visibility proprely. (#8035) 2020-01-17 11:49:29 +01:00
MarinaGryphonandMatt Atlas 34de84e5ec Nitroglycerin Explosion Fix (#8028) 2020-01-17 07:57:18 +01:00
mikomyazakiandMatt Atlas 7aa0e6475b Drain blood works properly even if a target Skrell goes to Srom during. (#8027)
Skrell in Srom will still get messages about memory loss due to brain damage done to their real body.
2020-01-17 07:56:51 +01:00
DoxxmedearlyandAlberyk 7b3c360323 Pioneer scarf adjustment (#8026)
No other scarf stops you from eating or drinking, so neither do pioneer scarves anymore.
2020-01-16 23:43:37 -03:00
eed2043200 Fixes Klaxan Vaurca Selection (#8020)
* fixes klaxan vaurca selection

* Update code/modules/ghostroles/spawner/human/ert.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2020-01-16 23:40:57 +01:00
AlberykandGitHub 9af5a9af9d Custom items 12/01 (#8002)
Adds the following items:
https://forums.aurorastation.org/topic/13480-kasluul-solozels-maraziite-gear/
https://forums.aurorastation.org/topic/13426-suul-akhandis-staff/
https://forums.aurorastation.org/topic/13508-emily-cress-star-sweater-and-lyric-book/
https://forums.aurorastation.org/topic/13549-danny-harrows-laptop/
https://forums.aurorastation.org/topic/13396-anoxie-v804s-core/
2020-01-15 20:57:17 -03:00
ParadoxSpaceandAlberyk 8d810079f8 Additional TCFL Loadout Bits (#8003)
The sexy, more fashionable red field beret alongside the blue, less sexy dress one.
Removes the armor from the field/sentinel berets, as I'm sure the PR wouldn't fly otherwise.
2020-01-15 20:56:45 -03:00
AlberykandGitHub 1910c1defb Mandatory yearly gun pr: 2020 edition (#8001)
-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00
KarolisandAlberyk 7a5133822a pAI improvements and fixes (#8000)
rebranded and reduced #6814

 Fix pAI preferences not working (fixes #2772)
 Ports pAI submission window to VueUi
2020-01-15 17:48:29 -03:00
GeevesandAlberyk 7be4f4e32e remote species fix (#8023) 2020-01-15 17:47:12 -03:00
GeevesandWerner 931d56672a Uplink Revamp (#7974) 2020-01-15 18:28:11 +01:00
mikomyazakiandWerner 38845edf8c Advanced pinpointer now indicates z-direction to its target. (#8017) 2020-01-15 14:33:48 +01:00
Matt AtlasandWerner 783e9f8299 Tweaks mech examine to be a lot more readable. (#7995)
* Tweaks mech examine to be a lot more readable.

* fuck it
2020-01-15 14:15:55 +01:00
mikomyazakiandWerner 3c645aac33 Criminal status editing now uses a dropdown menu instead of text field input. (#8018) 2020-01-15 09:27:28 +01:00
DoxxmedearlyandAlberyk c7b5f4769a Industrial Drills: Text update edition (#7988)
Adds some more text stuff to drills. Now it tells you more when changing cells, examining, and clarifies the warning given before a cell explodes in your face.
Cleaned up some stuff.
2020-01-14 22:17:48 -03:00
Matt AtlasandGitHub 81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
JoshieandMatt Atlas f097117e10 New Trauma Physician Uniform (#7973) 2020-01-13 23:25:28 +01:00
TheGoretandMatt Atlas 1275d0261e Add flowercrowns to the loadout (#7972) 2020-01-13 12:00:12 +01:00
Matt AtlasandGitHub 7777add037 FIB escort fixes. (#7997) 2020-01-12 16:45:14 +01:00
Matt AtlasandGitHub 1567673e9a Many brainmed changes. (#7967) 2020-01-12 16:44:26 +01:00
Matt AtlasandGitHub 9c4132ca48 Fixes the FIB agent spawner. (#7994) 2020-01-12 14:19:42 +01:00
GeevesandMatt Atlas 2fed43a871 VR, Remote Mechs and Remote Robots (#7523)
Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
Matt AtlasandGitHub 06dbe222ad Fixes a whole bunch of bugs. (#7984) 2020-01-12 11:37:05 +01:00
KarolisandMatt Atlas 204b1614e3 Prevents shuttle from moving if there is no destination. (#7991) 2020-01-12 11:36:47 +01:00
AlberykandGitHub 17a416b79e Adds fib agents as ghost roles (#7963)
At the request of the cciaa leader
2020-01-12 02:23:47 -03:00
ErkiandGitHub 18e03e0a02 rustg for UDP shipping (#7897)
The C++ UDP logging library has been swapped out with a rustg implementation. The rustg library uses non-blocking IO mode, and hopefully has less trouble than the C++ one. Though we'll have to see. It should error when the call is supposed to block.

The old library has been removed.
2020-01-11 21:17:41 +02:00