Also added the proc get_ghosts() with 2 versions of output, it defaults to returning a mob list but can be set to return a list for use with an input window.
Created configurations for Server Admins to be able to toggle it within default config.
Modified my previous AdminVerb that allows respawns to bypass the limitations of the restrictions while also letting the admins know if the ghost has used AntagHUD
Created restriction checks for various forms of joining the round and if administrators/hosts have restricted AntagHUD users from joining the round they will not be able to.
To Do:
Create Adminverb for toggling restrictions to also be able to toggle everyones ability to use antagHUD for a round.
Create a method for "Job Banning" users from using antagHUD.
-Embedding is now a function of armor and projectile base damage.
-Chances to hit varied body parts are modified via miss_modifier. Less likely to hit head, extremities, etc. Distance is more of a factor.
As per request, events have been rebalanced to be a bit more even and vastly less appendicitis. Event timers have been increased from 15-25 minutes to 20-40 minutes.
Issue: Mechs are created/spawned with a high-capaciter cell that is named "Power cell" and confuses some of the less bright roboticists and their beards.
Solution: Shave the roboticist, and also renamed the cell that spawns to properly reflect it's higher capacity.
Problem: Cult members can't use the rune to see ghosts, then beat ghosts over the head. it was being intercepted by _onclick and processed there and only displaying an angry red notice
that you hit that ghost. Ghost didn't become visible, it disappeared soon after moving off the rune.
Solution: Made an attackby for ghosts to check when they are being beat up by cultist with books, now they appear.
Minor feature change: Now if a visible ghost gets hit it will give a different message than the standard "Ghost is pulled through from the other side".
Tweaked soporific and new chems a bit more. Added Paracetamol, a lesser drug to tramadol, known to all as tylenol, and implemented it into sleepers! Gave inaprovaline the IB slowing property to keep sleepers in the game and allow EMTs better usage. Oxycodone made easier to craft by making the plasma a catalyst, but decreased it's overdose limit. Applied oxycodone and paracetamol to be able to handle things painkillers should.
Since ghosts may not respawn within 30 minutes of death this allows mods/admins to bypass it for ghosts and sends the player a message letting them know they can respawn now
as well as reminding them to roleplay correctly.
Before this admins were editing the variable directly.