Commit Graph

121 Commits

Author SHA1 Message Date
kyres1 9ea2410639 Massive rec area remap into double holodecks (#16103)
* part 1 abloobloobloo

* BY GOD IT WORKS

* Moghes and konyang plus fucking everything else

* jupiter and biesel woohoo

* tweaks and feedback. places CIC and scuttler

* changelog and fixes

* life is agony

* about done

* arrow's changes

* fixes some shit
2023-04-10 17:31:12 +00:00
Matt Atlas 31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmy bf3a6b5119 Further Ambience Tweaks (#14716) 2022-09-11 20:45:30 +02:00
SleepyGemmy 14d7cc6a4d Reworks and Cleans Up Ambience Code (#14652)
* Reworks and Cleans Up Ambience Code

* Removes Unused Defines; Minor Code Comments

* Cleans Up Code Comments

* Changelog

* Changelog Update
2022-08-21 16:25:24 -03:00
SleepyGemmy 67062ed8c2 Tweaks the Holodeck (#14152) 2022-06-06 18:09:14 +02:00
Wowzewow (Wezzy) c70f3e26cf The Computer-ening (#13831) 2022-06-04 23:19:33 +02:00
Wildkins a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
SleepyGemmy 0e6d6aac1d Fixes Holodeck Being Unshielded from Radiation (#13924) 2022-05-15 00:42:55 +02:00
Wildkins 8a28865697 Fix security camera consoles, hopefully (#13507) 2022-04-14 20:27:39 -03:00
mikomyazaki d8e7b8c8a1 Fixes horizon holodeck console runtime. 2022-04-07 16:38:43 +01:00
mikomyazaki 25dc59083c Removes Exodus map (#13305) 2022-03-12 02:03:38 +01:00
Wowzewow (Wezzy) 56c16bf208 Colorable Chairs, Stools, and other phoney baloney (#12797) 2021-12-02 22:57:24 +01:00
nerocavalier 0af2336e2e Adds name and desc to holodeck baby penguins (#12476) 2021-09-12 20:29:13 +02:00
Geeves e5a34c4f08 Shield Fix (#12074) 2021-06-20 17:32:48 -03:00
Matt Atlas 622612d077 Revert "New Check" (#11344) 2021-03-01 18:24:59 +01:00
Geeves 714448e714 New Check (#11304) 2021-03-01 16:40:59 +01:00
Doxxmedearly bf459a089d Animal Renaming (#11082)
Allows renaming most animals, both simple animals as well as monkeys and their alien equivalents.
Since animal pathing is wild with regards to things like goats and guard dogs being under the hostile path, had to add a var for hostile animals to allow renaming without repeating a bunch of code.
2021-02-07 16:34:39 +02:00
Geeves 917c860af7 Holocarp Sprite Fix (#11085) 2021-01-28 19:45:53 +01:00
Geeves b3891901ea Radiojammer Stationbound Blocking (#10246)
* AI Firedoor Rebalance

* Update geeves-because-the-question-is-incorrect.yml

* improve the implementation considerably

* Update geeves-because-the-question-is-incorrect.yml

* put this back

* jammer UI
2020-11-14 12:10:35 +01:00
Wowzewow (Wezzy) 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt Atlas 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
fernerr da40ec6d32 Small centcomm z-level fixes, fixex holodeck swords (#9734) 2020-08-21 14:41:50 +02:00
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
Geeves d647a567f4 Back-mounted Shields (#9301)
A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
Wowzewow (Wezzy) fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Matt Atlas 4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
fernerr afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00
mikomyazaki 21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
wezzy da9906c4f9 Merge remote-tracking branch 'upstream/master' into cool_footsteps 2020-02-03 06:25:44 +08:00
wezzy ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy) 48e4227b24 adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
2020-02-02 13:12:46 +01:00
Werner cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt Atlas ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
fernerr c6268ae9f0 Changes the drop sounds of balls. (#6688)
Changes the drop sound of beach balls to a more fitting one.
    Adds a new appropriate drop sound for basketballs.
2019-07-11 16:42:28 +03:00
alsoandanswer 1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Mykhailo Bykhovtsev d01979b9ed Replacing carp/shark sprites. (#6121)
This PR replaces carps and sharks sprites. by thread https://forums.aurorastation.org/topic/11503-space-carpspace-shark-aesthetic-change/

Replaces carp/shark sprites

Moves shark sprites into animal.dmi file. Removes spaceshark.dmi

Old sprites of carp and shark remain. Also made a new mobs that uses old carp and shark sprites

Moves all NPC sprite files into icons/mob/npc folder, for organization.

Updates all paths.
2019-03-11 23:01:23 +02:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
Alberyk a77326442a Ports the holodeck locking feature (#5204)
This pr ports the baystation's feature that allow people with a certain access to lock the holodeck, stopping people messing with it. Heads of staff and the chaplain can lock/unlock the holodeck.
2018-09-08 23:07:25 +02:00
BurgerLUA e0430c1bdc [REVIEW ME PLS] Battle Monsters Card Game, or the last* PR. (#5141)
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.

Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
2018-09-02 20:54:27 +03:00
BurgerLUA 8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Erki 3d848e7cee Fixes "3" (#4993)
In converting some things from show_message to visible_message, people forgot that the 2nd argument is not range. But is instead, either blind message or user message. So I fixed it. Also added some high lighting and user messages.
2018-07-21 14:07:12 +02:00
Ron d1c1d84bde Refactors gravity checking (#4591)
Removes a lot of duplicated or redundant code from areas when checking gravity.
2018-04-12 20:31:05 +03:00
Alberyk dce802b457 Fixes penguins and more. (#4265)
-makes penguins a bit less terrible
-fixes the walls on the ninja base and adds a toolbox on it for real
2018-02-09 10:00:08 +02:00
Alberyk c0425a867c More bugfixes for the january update (#4200)
-fixes #4172
-fixes #4193
-fixes #4192
-fixes #4189
-fixes #4179
-fixes #4170
-fixes #4197
-fixes #4201
-changes the access of the security checkpoint, so all heads of staff can use it
-fixes the hop being unable to access the account's computer
-fixes being able to feed holodeck penguins
-fixes modular laser weapons not interacting with firing pins
-fixes more guns not interacting with pins and remove the need for pins from certain guns, like crossbow, alien weapons and etc
-fixes unstable matter's portals and the elixir of life
-nerfs liquid fire a bit
2018-01-29 22:54:01 +02:00