Commit Graph

11 Commits

Author SHA1 Message Date
Erki
ba57b5a5e5 Preferences SQL tests (#4016) 2017-12-29 15:57:31 -06:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Lohikar
d5f7bc76a7 Preferences HTML cleanup (#3301)
changes:

Changed a lot of string building to use lists & Join() - this should reduce the number of strings generated at runtime.
Fixed a bug where the incidents menu was not populated.
Changed color boxes to use CSS & divs instead of one-cell tables.
2017-08-17 12:22:20 +03:00
Erki Meinberg
283f63d098 Preferences fixes, ahoy! (#3045)
Fixes #1670
Fixes #1780
Fixes #1781
Fixes #1493
2017-07-21 20:50:59 +03:00
skull132
a3ec0cf45d Better SQL prepared statements (#2474)
The system used to be of complexity O(n^2). Essentially two for loops running per every argument. Which ended up being surprisingly slow (there were instances where I saw the argument parser as using quite a lot of CPU time).

This replaces it with a more linear algorithm. It's somewhere near O(n) where n is the length of the unparsed query. Which is more stable and faaaster. This comes with two changes, however:

Parameters inside the query now have to be delimited from both sides with : (colons). The alternative to this would be to use something like $n or just assume that space marks the end of a marker. Only the former is workable, the latter would break a few queries already.
Arguments in the argument array no longer have to be prefixed by : (colons). So, while in the query you would write :thing:, you'd initialize the array of args as: list("thing" = somevar). It could be made to work without it, but eh, I think this is fine.
Argument validation is slightly weaker. What I mean by this is that with the old system, unused keys would result in an error. This is no longer a thing. Missing keys will still result in an error, however.
One more improvement: double delimiting removes an edge case where if key A partially covers key B, depending on the order, key A would mangle key B.
Updated and tested all queries that I could find. So this should be good.
2017-05-29 21:17:41 +03:00
skull132
24258106da SQL Saves - Season 2 Episode 2 - The Fixening (#1286)
Update the schema
 Modify player_preferences and character related tables
 Readd the incidents + missing CCIAA tables to it
 Fix loading
 Fix saving
 Make it impossible to edit character name after a while
 Sanity check so you cannot enter without a valid (saved) character
 Fix New Character button
 Remove debug messages

Fixes #600 
Fixes #588
2016-12-25 00:56:36 +02:00
LordFowl
51bd200d7c Porting Apollo Infractions Computer (#1033)
Ports Apollo's infraction's system, creating a permanent criminal record for every character. Every minor or medium infraction accrued over the course of a round is added to the character's permanent security record which is available at vanilla records councils. Antagonists are automatically exempt from this process, and players can exercise control over what charges they consider canon or not.

Brigging a person is now dependent on the criminal sentencing computer, which reads a person's ID and applies a brig timer automatically for the charges selected. Personnel without ID's will have to be brigged manually.
2016-12-23 01:00:04 +02:00
skull132
ff7f93cbd8 Saving + Updating + ALL THE THINGS
Everything. Absoloutely positively everything. Fuck.

Hey, it compiles now, doe!
2016-12-11 21:44:35 +02:00
skull132
7925063160 SQL Saves - Sanitization
Everything is now proper good sanitized!
2016-12-10 19:48:00 +02:00
skull132
cc1d254b6a Partially implement loading
TODO: sanitization
2016-11-21 01:01:40 +02:00
PsiOmegaDelta
e116721977 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00