Commit Graph

17815 Commits

Author SHA1 Message Date
Geeves
f4ecbcb3b0 Ore Detectors (#10182)
Replaced ore radars with ore detectors. It display pings in the darkness when it spots the ore, even through walls.
    Mining stationbounds and drones now get ore detectors.
    You can now see psi-pings through walls again.
2020-12-16 23:24:10 +02:00
Geeves
a12807f859 Captain Clothes (#10536)
Gave the Captain's uniform new sprites.
2020-12-16 23:23:30 +02:00
Geeves
b98ea98ed6 Human Pinball (#10762)
Throwing a humanoid at another humanoid will knock both over.
2020-12-16 23:23:18 +02:00
Geeves
ce4b382915 Character Preview Alignment Tweak (#10765)
The character preview directions are now aligned correctly.
2020-12-16 23:23:06 +02:00
Geeves
f5154ed563 Anti-Clumping Viscerators (#10767)
Viscerators can no longer be on the same tile as other viscerators.
2020-12-16 23:22:56 +02:00
Geeves
f89337159b Useful Toxin (#10771)
Toxin now does damage to any egg clusters that a nurse spider injected into someone.
    The amount of toxin bottles in medical vendors have been lowered to 1, down from 4.
2020-12-16 23:22:16 +02:00
Geeves
a0b0301d11 Foam Time (#10776)
Added a mounted foam sprayer to the mechfab hardsuit modules tab. It's a hardsuit module that consumes 1500 cell charge to spray a line of metal foam.
    Added some effects to metal foam walls that make them a bit more flashy when destroyed, as well as adding a click cooldown so they can't be spammed down.
    Aggressively slamming someone through a metal foam wall now does some damage to them.
    Clicking on a metal foam wall with building materials will now attempt to turn it into a wall, taking a bit longer than a standard girder would. Clicking on it with a floor tile will now turn it into plating, if the space below is an open space or actual space.
2020-12-16 23:22:04 +02:00
ChevyChevron
696cfba5fd NT ER-2 Facelift (#10791)
Revamps the sprites of the energy rifle. Y'know, the one that Odin Security gets. Due to artistic differences with Dream Maker and a desire to finally make this PR after, like, a couple months: Wielded sprites are non-functional. However, the gun doesn't turn invisible when you wield it anymore, so that's good.
2020-12-16 23:21:46 +02:00
ChevyChevron
e8047d5071 13 New Drinks + 1 Recipe Tweak (#10792) 2020-12-16 14:45:26 -03:00
Geeves
f6c030ec69 Paper Scanner Fix (#10802) 2020-12-16 14:38:02 -03:00
Geeves
e3ad2d6549 Cognac Fix (#10783) 2020-12-15 18:23:02 -03:00
Geeves
8960fd325f Cargo Tug and Janicart Stuff (#10390)
Cargo Tugs and Janicarts now get a UI when you click on them.
    Made interacting with the Pussywagon a bit nicer.
2020-12-13 12:36:40 +02:00
Geeves
2473281555 Mining Drone Stuff (#10739)
Mining drones now come equipped with an RFD-M, a tethering device, and a stack of purple flags.
    Mining drones can now bump against doors to open them.
    Mining drones now have external airlock access.
    You can now click-drag with the RFD-M to lay down track.
    The charge cost for robots using the RFD-M has been lowered to 200, down from 500.
    Mining drones no longer appear as a unique role on the round join menu.
    Mining drone lights are now much brighter, and illuminate in a circle around the drone.
2020-12-13 12:36:15 +02:00
Geeves
d3196306f8 Pineapple Pizza (#10768) 2020-12-13 12:35:45 +02:00
Geeves
267f348174 Xenofauna Guns (#10700) 2020-12-12 16:47:39 -03:00
Sparky
cec75fd60d Chopsticks (For Rice Tubs and the Kitchen) (#10744) 2020-12-11 13:26:13 -03:00
Doc
ce06a031d7 Additional Dominian capes (#10745) 2020-12-11 13:19:57 -03:00
Wowzewow (Wezzy)
0f9b713e1d Badge fixes (#10774) 2020-12-11 12:05:20 -03:00
Wowzewow (Wezzy)
758c05cc83 Big Ol' Balloon Bombardment (#10734)
This was totally worth it.
2020-12-10 00:54:34 -03:00
Geeves
474d3ab855 Silicon Adjacency Fix (#10756) 2020-12-09 13:42:47 -03:00
Geeves
6d35d554d8 Cult Ghost Mouse Opacity Fix (#10750) 2020-12-09 13:39:56 -03:00
Geeves
cabd9bb859 Industrial Jugs (#10672) 2020-12-09 11:01:40 +01:00
Geeves
0d70630e7c Cigarettes Burn (#10670) 2020-12-09 11:01:26 +01:00
Geeves
7a0f88305b Drone Eye Fixes (#10741) 2020-12-09 11:01:16 +01:00
Geeves
45b93691d7 Right Side Up (#10699) 2020-12-09 11:01:06 +01:00
Geeves
15286af2fe Changeling Sting Refactor (#10663) 2020-12-09 10:15:35 +01:00
Geeves
d8c9c9a657 Radio Usage Fixes (#10690) 2020-12-09 10:15:02 +01:00
Wowzewow (Wezzy)
f4956185cd Refactors Glass Jars (#10703) 2020-12-09 10:10:59 +01:00
Sparky
80633a407b Customise Medibot Speech (#10730) 2020-12-09 10:10:41 +01:00
Wowzewow (Wezzy)
6b86c585fd Adds bronze officer badges. (#10723) 2020-12-09 10:10:29 +01:00
Wildkins
860974ec9d Refactor vending spritesheets (again) (#10706) 2020-12-09 10:10:15 +01:00
Wildkins
7fecfbe108 Replace VueUI Titlebar backend with Karolis' version, fix window offsets (#10746)
Fixes some issues some users had with selecting/dragging VueUI windows with the Windows Taskbar unhidden

Also cleans up the backend quite a bit thanks to @Karolis2011's rewrite
2020-12-08 17:25:06 +02:00
Wildkins
3d9543e877 Bugfix Shotgun 3: The Revengeance (#10737) 2020-12-08 11:45:05 +01:00
Wildkins
63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
Geeves
46a7a7d4ff Pick-up Animation Fix (#10738) 2020-12-07 12:17:25 +01:00
Wildkins
1558cc98cd Fix scrollbars not appearing on some UIs, debug icon appearing for non-devs, close handling (#10735)
* Fix scrollbars not appearing on some UIs, port VueUI close handling fix

* actually fix closing
2020-12-07 00:17:13 +01:00
Wildkins
b053ce9ba7 VueUI Titlebars, Resizing, and Scrolling (#10528)
TL;DR: Goodbye gross white BYOND titlebar ruining my immersion, hello beautiful theme-matched titlebars of the future. Screenshots below.

    Removes the BYOND titlebar (and thus resizing / dragging features) and replaces them with Vue/JS replacements, which may be styled as needed.
    Added a debug button that appears when UIDEBUG is defined if the user has developer permissions, thereby allowing UI developers to toggle debug mode on/off at will in-game
    A few minor styling tweaks (like adding a parameter to have buttons be an icon only so they don't have an extra margin-right sticking out)

Pretty much all of the JS heavy lifting here was ported from /tg/ and then butchered by yours truly, to get it working with our Vue system rather than their React-based system. There are no doubt more than a few JS warcrimes in here, so I'd appreciate a thorough, but gentle, review of things, as well as a decent bit of testing.
2020-12-06 20:23:54 +02:00
Wildkins
23791c531b 2016 Bugfix Roundup (#10731)
Fixes #833
Fixes #934
Fixes #1125
Fixes #1186
2020-12-06 15:09:05 +02:00
Sparky
40e8c9446d Goggles/Dropper Fix (#10728)
Same as before. Goggles on your forehead don't block droppers.
2020-12-06 14:47:18 +02:00
Geeves
fec75da340 EMT -> First Responder (#10453)
Emergency Medical Technicians have been renamed to First Responders, their duties remain the same, for now.
2020-12-06 14:46:57 +02:00
Wildkins
bc2ada79bd Fix Mechfabs not dispensing synthskin limbs (#10709)
title
note that this also makes all ipc limbs a subset of external/[organ_type]/ipc now
fixes #10707
2020-12-06 14:43:29 +02:00
Geeves
d86edb45f6 Lubed Viscerators (#10668) 2020-12-05 12:49:06 +01:00
Geeves
131ad8a522 Gun-Kata: Path of the Antag (#10677) 2020-12-05 12:48:58 +01:00
Geeves
cf1a194790 No Grab Pulling (#10693)
You can no longer ctrl-click to pull people out of grabs.
2020-12-05 12:25:22 +02:00
fernerr
0119b4691f Fixes airlock spawners not setting the buttons correctly (#10724)
The access buttons spawned in with the default command.
Now it sets it to cycle_interior or cycle_exterior depending on which side it is on.
2020-12-05 12:23:36 +02:00
Wildkins
844f23eba0 Fix crate + table handling (#10712)
changes:

    bugfix: "Crates no longer pass through barricades or other objects that allow small objects (PASSTABLE) through."
    refactor: "Crates being lifted (and other timed interactions with objects) now stop being lifted if the crate is moved."
2020-12-05 12:23:20 +02:00
TheStryker
dae63753bc Changes water bottle description. (#10691) 2020-12-03 15:20:37 +01:00
Wildkins
d4476510e9 Fix polymorph wands not setting species properly (#10708) 2020-12-03 14:19:57 +01:00
Wildkins
d9e8dc6042 Fix medbot assemblies not applying fire/toxin/O2 skins (#10715) 2020-12-03 14:19:38 +01:00
fernerr
9ef7db1adf Fixes some colorable loadout hats (#10711)
The parents of these ended up overwriting the path, meaning the colorable versions were using the base version instead of the colorable one(which is white, instead of gray).
2020-12-03 11:03:44 +02:00