Commit Graph

2103 Commits

Author SHA1 Message Date
Geeves c793dd8a7f dbcon IsConnected Runtime Fix (#10676)
* dbcon IsConnected Runtime Fix

* Update code/modules/admin/verbs/warning.dm

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>

* Update code/modules/mob/abstract/new_player/menu.dm

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>

* Update code/modules/admin/verbs/warning.dm

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2020-11-28 22:38:21 +02:00
Wowzewow (Wezzy) e8945fa626 Scrubs all mentions of Vox from the code ( I suck at Git edition ) (#10423) 2020-11-22 11:34:04 +01:00
Geeves 7af7d3187b Remote Canisters (#10563) 2020-11-22 10:57:16 +01:00
Geeves 4143e7682b BSTech Access Tweak (#10566) 2020-11-20 15:44:19 +01:00
Hockaa 864f7555f0 Hydrogen Port 2: Electric Boogaloo (#10547) 2020-11-17 21:44:34 +01:00
Geeves 689fe0c346 Funky Verb Fix (#10549) 2020-11-14 15:42:02 +01:00
Jiří Barouš 37cbb8fdb8 Categorized latejoin menu and made it into VueUI, improved crew manifest logic and made Verb manifest same as VueUI program, Job fixes (#10470) 2020-11-12 17:08:31 +01:00
mikomyazaki ad8601a529 Removes vision cones. (#10488) 2020-11-11 08:21:08 +01:00
Jiří Barouš 2f370cad81 Adds proc to show variable type as string, adds this info to Varedit (#10442)
Adds a proc that prints the variable type, optionally with some extra info like text/list length, types, etc. Mostly useful for debugging. In this journey I found out that there are some types that are simply "undetectable"... Like filters, procs/callables, etc.

Uses this in Varedit to make it slightly more clear which var is which. I played a lot with how it's displayed and it's kind of hard to make it visible enough but not distracting or taking up too much space. In the end I opted for a simple approach that just shows the short type and keeps varedit mostly untouched otherwise:
2020-11-10 08:13:18 +02:00
mikomyazaki b5da13702b Debug Mob Lists can now list frozen crew. (#10438) 2020-11-05 11:31:12 +01:00
Wowzewow (Wezzy) a0c07fa6d5 Departmental Berets (#10391) 2020-11-04 11:22:39 +01:00
Jiří Barouš 47ea58eb47 Allows admins to override respawning failure (#10401) 2020-11-01 20:55:08 +01:00
Jiří Barouš 8e453aae78 Nofall, Godmode, Bstech changes (#10404)
'NOFALL' is now a status flag instead of being a var specific to BSTechs. It allows the mob to move between Z-levels and through empty space; even to 'fly up' against gravity. However the tech can no longer use this to 'phase into' matter if there is something above them.
    ...for that you want to use Ruin-Everything instead: incorporeal movement now has an additional type that's (still) just like a ninja's, but it also allows you to move between Z-levels.
    Adds the anti-gravity verb to the Bluespace Robot preset and starts them with 'NOFALL' on.
    When using 'GODMODE' you will no longer take damage when you fall; instead a cool message will be shown and a quiet thump will be played.
    'GODMODE' now protects you from the awful effects of running - you can run indefinitely and won't take damage from it.
    Thanks to the above changes the BST is now self-contained in a single file (well except for the robot preset).
    To facilitate the above changes several godmode and incorporeal checks have been added (mostly to movement procs). It cuts on some extra proc overrides and type checks. Also results in a more 'natural' experience when using NOFALL, GODMODE or incorporeal movement.
    Changed incorporeal values to defines.
    Added a "darkvision" mode for the BST goggles.
    I also updated some of the BST verbs to be more descriptive.
2020-11-01 21:13:03 +02:00
JohnWildkins 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Jiří Barouš bb5022bf39 Varedit remembers search + minor styles (#10393)
Varedit now remembers what was in the 'search' field when you click the 'refresh' link. This makes our miserable lives a little less miserable.
    Tweaked varedit styles ever so slightly: it will now likely use a "better" monospace font depending on what's on your system. Var names are now bold and also monospace.
    The window spawns a tiny bit bigger.
2020-11-01 11:44:48 +02:00
Jiří Barouš 1d168fd522 Adds admin secret to turn all light switches on/off/initial (#10351) 2020-10-28 18:12:32 +01:00
Jiří Barouš 5f52e411a9 Makes crew manifest pop-up use a single proc, makes it prettier (#10275) 2020-10-23 15:24:38 +02:00
Alberyk 0df4536d3c Organize adminbus loadouts a bit better and a bit more (#10259) 2020-10-20 22:43:46 -03:00
Werner d88e219c04 Force Away Mission Verb (#10226)
Adds a admin verb to force a specific away mission.
(So there is no need to dig around the the SSpersist_config controller)

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-10-12 01:27:47 +02:00
JohnWildkins 0ed0cba6b7 Replace ID/PDA/Wallet checks with GetID() (#10204) 2020-10-10 12:58:41 +02:00
JohnWildkins da8c1b3864 Raise admin game panel resolution (#10201) 2020-10-08 17:47:11 +02:00
Geeves 62b55b76ff Pod Survivor Flare (#10051)
* Pod Survivor Flare

* EPMC survivor fix
2020-09-27 00:51:35 +02:00
Geeves 852602cf6c AOOC Color Fix (#10073) 2020-09-25 07:39:34 +02:00
Matt Atlas d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
mikomyazaki 16485289d6 Vision cones (#9624)
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2020-09-21 22:44:32 +03:00
Matt Atlas 1aefd0de23 Fixes human think() emotes. (#9906) 2020-09-07 20:33:53 +02:00
Erki e1954661a6 Fix bugs from admin rank updates (#9888) 2020-09-07 10:28:13 +02:00
Wowzewow (Wezzy) 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt Atlas 5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
MarinaGryphon 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Cyantime 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Epicus 2ff3c62671 fix(db): some fixes for latest MySQL compatibility (#9668) 2020-08-17 11:23:04 +02:00
Werner 3867f1d686 Fix SQL Error: 'Column 'ckey' cannot be null' in AdminRanks (#9655) 2020-08-10 18:04:06 +02:00
Werner d2c886cb33 Add AdminRanks prefix to logs related to adminranks
Add debug logs to API to figure out API issue with "missing" parameter
2020-08-10 15:00:40 +02:00
Erki 7097912fd1 Adds LDAP but for 2d spessmen (#9527) 2020-08-10 13:56:39 +02:00
Matt Atlas c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
Geeves 010de3fc9d Radio Things (#9487) 2020-08-06 21:13:03 +02:00
mikomyazaki 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Alberyk f355996128 Adds megacorps troopers loadout (#9517) 2020-08-01 22:53:11 +02:00
mikomyazaki bfadbb4f63 Restores 'Print Logout Report' verb for R_MOD (#9553) 2020-08-01 16:05:47 +02:00
Geeves 1a8a458458 Who Windows (#9469) 2020-07-30 13:56:08 +02:00
Geeves 409a00013e Admin PM Cancel (#9470) 2020-07-28 18:58:46 +02:00
mikomyazaki 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
Werner aa4ffc8959 DB Enhancement (#9155) 2020-07-25 23:28:31 +02:00
Alberyk 88ce3ff47c Revert "Adds glide_size to atom_movable and removes tickcomp (#9373)" (#9402)
Either the pr is not working or I did something wrong on my side.
2020-07-19 22:40:44 -03:00
Matt Atlas f97101f18b Adds glide_size to atom_movable and removes tickcomp (#9373) 2020-07-19 20:30:14 -03:00
Geeves 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves 2ad755b3f3 Science Borg Buff (#9238)
Reconnecting as a borg will now display you with the correct module on your HUD.
    Being reset by an admin as a borg will now show you the right 'nomod' module on your HUD.
    Scientific grippers can now grip enough stuff to be able to build mechs.
    Science borgs now get cable coils, an experimental welding tool, and wirecutters.
    Science borgs now get a fancy new module sprite, sprited by myself, with love.
2020-07-02 21:19:40 +03:00
Geeves ec386a62e7 Job Outfits (#9169)
Admins can now assign job outfits via the Set Human Outfit command.
2020-06-21 18:33:23 +03:00
Geeves 2ec9ae5701 Round End Summary Fixes (#9096)
Added an admin verb that ends the round smoothly, displaying the end round card.
    Wizard learned spells are now properly displayed at round.
    Antags added to gamemodes they don't belong in, now properly update the gamemode's antag template, allowing their things to be displayed at round end.
    Fixed a typo in the apprentice pebble spawn-in calling it an 'artificer pebble' in deadchat.
2020-06-20 11:34:07 +03:00