Commit Graph

444 Commits

Author SHA1 Message Date
mikomyazaki
45d9e9e23c Teleport pads are now controlled directly by the teleport control computer program.
Replaces all teleport stations with modular computers with that program.
2022-03-16 15:20:58 +00:00
Matt Atlas
1c21ae5e6f Most common melee simple mobs now have AP + damage flags, hivebot buffs. (#13272) 2022-03-01 17:10:39 +01:00
Matt Atlas
f3be650719 Exoplanet ruins, away sites, overmap submaps and maploader goodies. (#12933) 2022-02-18 15:34:10 +01:00
Matt Atlas
98a556d449 Potentially fix the crippling lag issue (#12977) 2022-01-29 13:08:35 -03:00
Geeves
e2d86c76de Storage Opening (#12640) 2021-10-30 13:56:35 +02:00
Matt Atlas
b64224770c Ports Bay's updated evacuation controller and bluespace jump. (#12445) 2021-09-07 17:12:10 +02:00
Shadow-Quill
4bfd347983 AIs can once again toggle turrets on/off (as well as lethality) (#12420) 2021-09-04 14:50:23 +02:00
Geeves
a366d034f5 Revenant Night Eyes (#12413) 2021-08-31 17:50:50 +02:00
Casper3667
4c5f28082f AI shells (#12172) 2021-08-03 01:23:01 +02:00
Geeves
15099384da Better Screen Tints (#12155) 2021-07-31 12:49:24 +02:00
Geeves
4410b7f59a Throw Mode QoL (#12161) 2021-07-16 17:47:53 -03:00
Casper3667
de06f5f1e7 fixes taj and vaurca nightvision (#12150) 2021-07-08 14:11:21 -03:00
Alberyk
9010b81502 Bug fixes: vampire bite hud, winding message, and drink sprites (#12107) 2021-06-26 12:23:35 -03:00
Geeves
e0170928f1 Googly Eyes (#11951) 2021-05-28 21:59:30 +02:00
Matt Atlas
a63f5582b3 Technomancer bugfixes. (#11913) 2021-05-18 22:24:31 +02:00
Matt Atlas
a1c25ba1f9 Ports Technomancer from Polaris. (#11595) 2021-05-08 16:08:53 +02:00
Geeves
54b04ed843 Table Sliding (#11778) 2021-05-01 21:11:05 +02:00
Wildkins
aded1afc63 Implement CPR radial menu (#11619) 2021-04-11 12:42:09 +02:00
Geeves
138a7a7a45 Borer Stuff 2: Electric Boogaloo (#11423) 2021-04-10 18:30:31 +02:00
Geeves
4a483e2065 Hardsuit Engagement (#11301) 2021-03-01 23:42:36 +01:00
Matt Atlas
17ba8f114e Fixes changeling typo, attacking while laying down and an icon runtime. (#11342) 2021-03-01 13:17:46 -03:00
Geeves
701d81d0a2 AI Whitelist Preparation (#11276) 2021-03-01 01:57:21 +01:00
Geeves
d88e2f4d99 Stamina Full (#11311) 2021-02-27 13:54:35 +01:00
Matt Atlas
ab8152c13a Renames toggle burst fire to the correct toggle firing mode. (#11256) 2021-02-20 21:32:57 +01:00
Matt Atlas
c38f4bddf1 Moves wielding firearms to attack_self, adds unique-action and toggle-firing-mode hotkeys. (#11205) 2021-02-20 14:14:13 +01:00
Sparky
bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Wowzewow (Wezzy)
deb62e151f Wrist fixes (#11107) 2021-02-02 01:28:49 -03:00
listerla
aa421de577 Your are -> You are (#11099)
* Your are -> You are

* Create listerla_your_are.yml
2021-02-02 01:40:47 +01:00
Wowzewow (Wezzy)
f88fdd706d Wrist Slot (Wear watches with gloves!) (#10951) 2021-02-01 11:12:37 +01:00
Geeves
6a2899f99c Grab Buff (#10972)
Having someone in a grab now has a chance to transfer any disarm or weapon attack attempts on you to them.
2021-01-23 23:10:30 +02:00
Geeves
9b12a30fe6 Remote Teleporter Control (#10901) 2021-01-23 19:08:50 +01:00
Geeves
24cbfc621b Syndi Borg HUD Fix (#11043) 2021-01-23 19:08:28 +01:00
Geeves
bb18e617b3 More pAI Stuff (#10647) 2021-01-16 12:56:24 +01:00
Geeves
bf2ac7562d Pain Drain (#10685)
Added a paralysis indicator to the HUD.
    Being paralyzed will no longer make you asleep, instead, you will be awake with a crit overlay, and you will only be able to whisper.
    Pain doesn't slow you down as much anymore. It's still pretty substantial, though.
    You now lose pain damage much faster.
    A message now plays if you drop your items because of how much pain damage you have.
2021-01-01 14:13:03 +02:00
Geeves
fb44e651bd Headtail Storage (#10640) 2020-12-28 13:56:04 +01:00
Geeves
6ff5d78786 Cultist Memory (#10622) 2020-12-22 15:25:30 +01:00
Matt Atlas
8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
Geeves
ffbc0b6ee9 Medical Taperolls + Tape Improvements (#10782) 2020-12-17 21:38:06 +01:00
Wowzewow (Wezzy)
b684c7a224 Hit things with things with zero force (#10722) 2020-12-17 21:37:00 +01:00
Wildkins
63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
Geeves
6822e76484 Martial Arts Mastery (#10089) 2020-11-17 10:28:04 +01:00
Geeves
2042dafb69 Disable Click Macros (#10533) 2020-11-17 10:15:00 +01:00
Matt Atlas
537419aae9 Fixes several runtimes. (#10551) 2020-11-14 16:36:18 +01:00
Jiří Barouš
37cbb8fdb8 Categorized latejoin menu and made it into VueUI, improved crew manifest logic and made Verb manifest same as VueUI program, Job fixes (#10470) 2020-11-12 17:08:31 +01:00
mikomyazaki
ad8601a529 Removes vision cones. (#10488) 2020-11-11 08:21:08 +01:00
Geeves
dd0b88a3ef Vampire Tweaks (#10476)
Vampires with victim awareness enabled will no longer drop their victims to the floor.
    Stunned people can no longer interact with radios. This means that you cannot use a radio while being bloodsucked.
    Clicking the drain blood ability whilst draining blood will now cause you to stop sucking blood at the end of the next drain cycle.
    Gaining a vampire power is now displayed a bit nicer in the chat log.
    Vampires now have a UI element on the HUD for how much usable blood they have, what their frenzy counter is at, and to suck people.
    Removing vampire status from a player now removes their vampire abilities and such.
    Vampires now can only suck up until 950 units of usable blood.
    Vampire glare now stuns IPCs and cyborgs as well.
    Hulks no longer have funky punctuation.
    Veil walking now uses your mob sprite instead of a generic ghost sprite.
    Triggering veil walking now breaks all grabs on you.
    The vampire help menu has been revamped to be more up to date and stylish.
2020-11-10 08:14:48 +02:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Jiří Barouš
e005dc9889 Adds new mechanics to AI/stationbound control of airlocks - allows AIs to bolt airlocks again, sort of (#10310)
* Refactors airlock wire messages

Makes it more straightforward to see that all the lights are off (i.e.
no power). Also differentiates between showing bolt status when the
indicators are on vs. off, as one is just a simple visual check while
the other would supposedly require a more close-up inspection.

It also makes it much easier to modify the conditions and text however
needed instead of using a bunch of ternaries for everything.

Additionally index_to_type uses the proper constants instead of
hardcoded numbers.

* Lights up the airlock indicator lights

Also does minor refactor of the wires file.

* Adds mechanics to toggle if AIs can bolt doors using AI control wire

* Moves most AI "welcome text" to a separate pop-up window and adds it as a verb

Also adds list of channels to the Radio-Settings verb.

* Moves Initialize, Destroy to beginning, merges the two Initializes

* Adds explicit override for admins and malfs, this allows them to (un)bolt stealthily should they choose to do so

Also adds name and area of the airlock to the UI and refactors it some.

* More better.
2020-10-31 21:08:46 +01:00
Jiří Barouš
5f52e411a9 Makes crew manifest pop-up use a single proc, makes it prettier (#10275) 2020-10-23 15:24:38 +02:00