Commit Graph

23180 Commits

Author SHA1 Message Date
NanakoAC
92ba70df81 Alcohol Tweaks (#530)
- bugfix: "Fixed dizziness effects on alcohol, psilocybin, and cryptobiolin taking a long to start up and sometimes never starting for low doses"
  - tweak: "Sip size from alcohol bottles is now the same as for glasses, which is half what it was"
  - tweak: "Rebalanced all alcoholic drinks with more believable alcohol values, and adjusted alcohol metabolism. Generally drinks are stronger but metabolise more slowly, pace yourself!"
  - rscadd: "Different species now have varying susceptibility to alcohol. Tajarans get drunk slightly faster, skrell are twice as fast as humans, unathi can drink more, and vaurca get drunk very slowly, but alcohol poisons them"
  - bugfix: "Dousing people in alcohol and setting them on fire, now only works with spirits and liqeurs stronger than 40% ABV, and the heat of the resulting fire is based on the strength"
2016-07-12 14:53:15 +03:00
LordFowl
709d4e25e3 Fixes Magic Missile & Fireball (#558) 2016-07-12 14:52:26 +03:00
LordFowl
63402467d5 MapDev 2016-07-11 19:58:47 -04:00
NanakoAC
0c749c58c9 Airlock Maintenance Hatches (#480)
Resolves #506
2016-07-12 02:12:15 +03:00
LordFowl
ff453e54e8 MapDev 2016-07-11 18:08:24 -04:00
NanakoAC
29b3203ebf Meteor Events Rework (#538) 2016-07-11 16:54:05 +03:00
skull132
b5b1f7abad Not hard-deleting characters (#552)
Characters are no longer hard deleted from the database.
This makes it so that persistent records about characters can't be fucked up.
2016-07-11 16:53:42 +03:00
skull132
7d9168a266 AOOC for antags (#553)
Antags now get AOOC, as do mods. Admins and mods can also mute people from AOOC if they're being silly.
2016-07-11 16:52:20 +03:00
Fire-and-Glory
4d94f46bd1 Porting Foxes and Chauncey (#548)
Foxes are great and we need them.
2016-07-11 16:51:33 +03:00
Alberyk
5f8c2fde3c Adding rig modules to robotics (#546)
This allows you to print hardsuit modules in robotics, if you have enough tech and materials.
2016-07-11 16:51:12 +03:00
LordFowl
6458dfad31 Vaurca immunity to tasers and batons (#541) 2016-07-11 16:49:49 +03:00
skull132
3663ddcfed Welcome Screen (#535)
The idea is to consolidate all of the spam that you see on the lower right panel into one concrete, semi-persistent pop-up window. Utilizing bootstrap, it'll show you a neat welcome screen, the message of the day, staff memos (if accessible), and a personalized set of notifications. The system is set up for easy future expansion, as well.
2016-07-11 16:48:58 +03:00
Alberyk
8428a94b99 Adding chainswords and more blades (#534)
Chainswords can be turned on and off, with sprite and damage changes. Also, adding more swords, with some flavor and stats differences.
Swords cannot go inside bags anymore.
2016-07-11 16:48:17 +03:00
Alberyk
ed42f5011f Porting contained sprites and first custom item wave (#484)
Porting the contained sprite var from old code, allowing for less problems with icon storages in the future.

Custom items added:

Antique Pocket Watch - Eric Derringer - xelnagahunter
Mendoza's cap - Chance Mendoza - loow
Ziva's Bandana - Ziva Ta'Kim - sierrakomodo
Fancy Jacket - Zubari Akenzua - filthyfrankster (req_titles: Security Officer, Warden, Head of Security, Detective, Forensic Technician)
Heirloom Unathi Mantle - Sslazhir Yinzr - alberyk
Chich Eyewear - Roxy Wallace - nebulaflare
Data Chip - Roxy Wallace - nebulaflare
Sharpshooter Gloves - Hawk Silverstone - nebulaflare
Data Drive Pendant - Kyyir'ry'avii Mo'Taki - nebulaflare
Graphite's chassis - Grap..Null - dreamixpl
Skrell Purple Head Cloth - Shkor-Dyet Dom'Pesh - mofo1995
Pocket Altar - Kiara Branwen - nursiekitty
Brown Hat - Avery Bell - serveris6
Pinned Brown Coat - Avery Bell - serveris6

Also, adding old custom synth sprites from old code.
2016-07-11 16:46:28 +03:00
skull132
8dfb08dab1 Fixes #549 (#551)
Lessons were learned.
2016-07-10 21:49:57 +03:00
skull132
443a49a49b Merge branch 'master' into development 2016-07-10 14:25:54 -04:00
LordFowl
a6c1085e37 Fowl's Bugfixes 1 (#521) 2016-07-10 01:13:29 +03:00
Fire-and-Glory
bcf840e02f Blinking lights for the Janitor's wet floor signs (#525) 2016-07-10 01:11:25 +03:00
Lord Lag
d7843f4a22 Meme Fixes and sprite migration (#430)
Everything always comes along for the ride.
2016-07-10 01:10:19 +03:00
LordFowl
fbaeb13039 Vaurca Patch 3.00; Fixes #496 (#493)
Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes poisonous to the Vaurca.
Vaurca lungs have been made organic.
Vaurca take 3x toxin damage, as a result of their rather alien biology.
Vaurca lose additional blood when an opportunity to lose blood presents itself, due to their open-circulatory system.
Vaurca organs are no longer all robotic, except for the neural socket and filtration bit.
Vaurca organ surgery is now possible.
2016-07-10 01:09:56 +03:00
LordFowl
92982dd08e Map Update 2016-07-08 21:11:24 -04:00
Alberyk
b7466bcb63 Fix #529 (#536) 2016-07-09 03:44:07 +03:00
LordFowl
43a3ba3d1b Fixes RnD to Include New Weapons (#482) 2016-07-09 03:15:48 +03:00
Alberyk
5675dec18a Adding a chance for the improvised shotgun to explode (#498) 2016-07-09 03:14:35 +03:00
skull132
30b6aff6cf Radio Jammers (#502)
Adds radio jammers for antags and improvised version as well.
2016-07-09 03:14:04 +03:00
Bedshaped
3a18172821 Changed the order of the give prompt (#503) 2016-07-09 03:13:43 +03:00
Alberyk
cd482b1c2c Adding a jukebox crate to cargo (#515) 2016-07-09 03:13:22 +03:00
Werner
7b25937ce9 CCIA Records (#520)
Display CCIA Records and Actions on the Employment Computer.
2016-07-09 03:13:04 +03:00
LordFowl
1d2fcb46e5 Map Update Quatro 2016-07-07 12:09:38 -04:00
Alberyk
e397f64791 Fixing science armbands and add scrubs to loadout, fixes #99 (#507)
Science armbands should be available again from the custom load-out.
2016-07-06 00:32:04 +03:00
skull132
5006341832 Merge branch 'master' into development 2016-07-05 16:15:39 -04:00
NanakoAC
1ecd7629ae Safeties for sprays, fixes #403 (#516)
Pepperspray no longer makes a spraying sound when the safety is on
Spraybottles can now be locked with an alt click
2016-07-05 23:33:56 +03:00
NanakoAC
b6eee04dac Welding Tool tweaks (#517)
Welding tools can now be used to burn paper
The upgraded and experimental welding tools will now fit in a toolbelt. Upgraded renamed to advanced.
Fixed and implemented the Experimental Welding Tool, which has a regenerating fuel supply. Can be produced in R&D, requires 4 research in engineering and materials.
2016-07-05 22:59:21 +03:00
NanakoAC
1344a49758 Mouse Spawning Fixes (#513)
Mice will no longer spawn in closed systems with nowhere to ventcrawl to.
Mice can no longer spawn in breached areas and die immediately. A spawnpoint with a safe environment will always be chosen.
2016-07-05 23:32:04 +03:00
Alberyk
e0f7a0ef36 Changing galatic common back to Ceti Basic (#476) 2016-07-05 21:48:58 +03:00
Bedshaped
2c4e3ce19a Adds an option to use templates from the WI in command reports (#474)
90% of the work here was Skull's since I had no idea how to access and pull information from the DB.
It's also a semi-fix for #433
2016-07-05 21:23:09 +03:00
Alberyk
fe50c59d19 Adding unique drinks from old code (#452)
Porting some unique alcohols from the old code.
2016-07-05 21:21:48 +03:00
LordFowl
996dc5187d Update 2016-07-03 19:29:42 -04:00
LordFowl
2755a81820 Map Dev 2 2016-07-02 11:01:39 -04:00
Alberyk
6b24b0b1be Removing the camera from the heist hardsuit + Intern loadouts (#497)
Interns no longer spawn with duplicate survival boxes.
The industrial RIG given to heisters no longer has a station networked helmet cam.
2016-06-30 02:39:48 +03:00
Alberyk
fdb5958fe2 Removing shuttle delay from rev (#495)
No more waiting 20 minutes for the transfer or emergency shuttle. Also, fixing cult blades.
2016-06-30 02:37:02 +03:00
LordFowl
1cfb3086de Preference edits (#473)
Makes several lorefriendly changes to chargen.
Permits numbers in chargen naming for the benefit of IPCs.
Permits chargen fluff to be viewed via employment record consoles and ID cards.
2016-06-30 02:35:20 +03:00
Alberyk
800c207e2d Fix #460 (#501)
No more lethal syringe invisible sprite. This should fix #460 .
2016-06-30 01:34:35 +03:00
skull132
a71410a126 Fixes a runtime error when feeding borgs (#500) 2016-06-30 00:29:16 +03:00
LordFowl
29eb1b6642 Fixes #468 (#469) 2016-06-30 00:28:44 +03:00
skull132
dd94d6b92a Fixes #464, fixes #465, fixes #466 (#499)
No more negative frenzy.
LIs restrict social abilities (presence and dominate).
Also adds a notify parameter to vampire_can_effect_target. This way, the vamp doesn't get notifications in passive loops, such as Presence.
2016-06-30 00:20:25 +03:00
skull132
672ad7708a Revert "Markup fixes - round two" (#492) 2016-06-29 08:43:47 +03:00
skull132
deaef46435 Resolves #486 (#490)
Fixes mark-up to be better: not break URLs, and permit escaping.
2016-06-29 00:16:25 +03:00
NanakoAC
b0f7a54aa3 Fixes #477, fixes #478, fixes #481 (#483) 2016-06-28 00:14:36 +03:00
Alberyk
9c6393a12d Small bookbag and janibelt fix (#463)
Now you can carry seven books into it.

* Fixing janitor's belt

Now it probably has enough space
2016-06-26 03:34:07 +03:00