Commit Graph

23180 Commits

Author SHA1 Message Date
Alberyk
decf210cf0 New wizard fixes and tweak (#1741)
-fix familiars being hungry and having wrong attack verbs
-add some extra mechanical differences to familiars
-fix some issues with buckling when it comes to jaunt and polymorph
-fix siphon life not working
Fixes #1737
2017-02-11 15:36:45 +02:00
Lohikar
e99ab0ae68 Movement smoothness tweaks (#1736)
This PR ports /tg/'s movement verbs, which allow for smoother movement that's less dependent on server tick rate.

Also ports /tg/'s Stat() limiter, which reduces how often Stat() updates to reduce pointless server load.
2017-02-11 15:36:02 +02:00
Alberyk
2e1d8bfb5b Fix invisible chairs and stools created by the staff of animation (#1745)
Fix invisible chairs and materials things created by the wizard staff of animation
Fixes #1728
2017-02-10 18:11:48 +02:00
Werner
5aa2273625 Fix #1729 (#1733) 2017-02-07 22:46:49 +02:00
Alberyk
66d441898e Fix wizards having the wrong faction (#1734)
Fix the wrong faction in the datum.
2017-02-07 22:15:10 +02:00
Lohikar
f090eb5623 Fix math (#1732)
min/max error caused SM's light to be capped to power of 1.
Also allowed power changes to trigger an SM light update.
2017-02-07 21:45:55 +02:00
skull132
b8ea5fd539 Merge branch 'master' into development
# Conflicts:
#	code/modules/admin/admin_verbs.dm
2017-02-07 21:00:23 +02:00
Lohikar
e2cc0500c2 Supermatter Variable Light (#1727)
changes:

The supermatter's light now changes based on how energetic the crystal is.
2017-02-07 18:48:27 +02:00
Lohikar
8b884953ea Sock Selection (#1706)
Adds socks to the underwear wardrobe as well as cleans up the wardrobe's code a little.
2017-02-07 18:47:17 +02:00
Lohikar
bc441ab9d6 Miscellaneous Tweaks (#1720)
changes:

Refactored footstep sounds to use less operations & only calculate for human-types.
Improved the logging detail of the lighting profiler.
Fixed some shuttle corners that weren't correctly working with parallax space.
Converted get_turf() into a compiler macro.
Solars are now dynamically lit.
Silenced warning from lighting overlays pooling themselves when updated on a space tile.
Fixed a bug where securing a girder was instant when it was supposed to have a delay.
2017-02-07 18:46:39 +02:00
Alberyk
ed6dbee896 Bay wizard port/rework (#1635)
Ports the newest bay wizard version, with some additions and changes.

General changes:
-ported the newest bay wizard
-wizards can select some school of magic, which also changes their spell selection as whole.
-added several new spells, like raise dead, contracts that bind the person with the wizard, and more.
-added wands, limited sources of certain types of effects/spell, also with their own bad effects for non wizards
-changed the wizard checks to a faction check instead of a mind check
-fixed wizards without certain slots due to race being fucked over due to it
-added new artifacts
-balanced some spells like the emp
-added a lot of new sounds to spell, mostly from tg
-remove horse mask from spell selection, also, you can melt the mask with acid now
-wizard's spell are now displayed at round end like traitors and what they did buy
-also fixes vaurca, and vox, antags spawning without a mask by default
2017-02-07 18:45:42 +02:00
Lohikar
723f5c3fb2 Aurorastationify Readme & Changelog Template (#1704)
changes:

Replaces some instances of Baystation 12 with Aurorastation.
Brings the README up-to-date with current SQL setup.
Removed mentions to non-existent IRC channel.
Updated changelog template to properly credit title image.
Replaced bay website links with aurora equivalents.
2017-02-05 22:50:22 +02:00
skull132
61e0ea0461 Fix persistent mob runtimes (#1715)
Runtimes were in:

Movement code
Life()
More movement code
2017-02-04 22:23:40 +02:00
skull132
31162fe328 Fix player_list fixer 2017-02-04 20:06:38 +02:00
skull132
5b8e92fbff In which Skull forgets to pay attention 2017-02-04 17:46:50 +02:00
skull132
1f0ef3497e Implement ban pass phrase (#1714) 2017-02-04 17:43:55 +02:00
Lohikar
ef1b43eaa7 Fix playerlist verb (#1709)
Associated with #1568
2017-02-04 04:53:02 +02:00
skull132
b7c93ac3d7 Merge branch 'master' into development 2017-02-03 19:34:31 -05:00
Lohikar
f544fe43b1 Processor-driven effects system & Minor Lighting Performance Tweaks (#1697)
Adds a new process-based effects system with the goal of reducing insane lag from sparks.
Currently only supports sparks, but should be easily extendable to other types of effects.
Also fixes a bug with airlocks where the light from bolts wasn't updating.

Refactors bears slightly to reduce duplicated code & pointless spark object creation and destruction.
Lighting profiler will now log /turf locations & names correctly.
Doors will no longer trigger way more visibility checks than they need to.
2017-02-04 03:34:13 +02:00
Lohikar
6a1fecbd2a Shredder Movement & Law Controller (#1700)
Paper shredders can now be detached from the floor with a wrench and moved about.
Refactored the law process to not be a process - it didn't tick anyways.
2017-02-04 00:15:49 +02:00
Alberyk
2c280c8341 Mandatory gun update (#1685)
-added new sprites for rubber and rifles casings
-made bullets path less dumb
-added some new gun sprites, like the large crossbow and zipguns
-added a new tatical sprite mask, with support for unathi, tajaran and vox
-added back sprites for some items like bats and scythes
-fixed being able to saw off sawn-off shotguns forever and ever
-fixed a typo on the custom loadout
-nerfed the brain damage of the mind flayer, since brain damage is lethal now
2017-02-04 00:11:34 +02:00
Alberyk
7451b4aff7 Fix not working fake central command announcement (#1692)
- Fixes #1663
-maybe fix pAI not being selected
-fix invisible tactical tracksuits
2017-02-04 00:06:30 +02:00
Lohikar
2165054918 Minor Lighting Process Improvements (#1682)
This PR reduces the tick rate of the lighting process from 1 ds interval to 10 ds interval, and removes some pointless updates from Destroy().

Also removes some left over defines from update_type and darkness overlays that I forgot to remove earlier.

Fixes #1683.
2017-02-01 19:48:28 +02:00
Alberyk
f508db1d8e New map Central command level update (#1681)
* Add files via upload

* Update Space Station 13 areas.dm

* Add files via upload
2017-01-31 16:31:53 -05:00
Alberyk
201e064d95 Fixes #1669 & adds missing xenoarch sprite (#1688) 2017-01-31 21:40:46 +02:00
Alberyk
dcd9b0c7e3 Fixes #1671 (#1680) 2017-01-31 01:11:47 +02:00
skull132
b77e04ac4c Merge branch 'master' into development 2017-01-30 16:42:38 -05:00
Lohikar
1d5287dad0 Adaptive lighting updates (#1679)
This PR simplifies the lighting update system (removes update_type) and instead makes the lighting system decide which update method to use based on server load.

Instant updates are used during low-load, scheduled during high.

Also removes: update_lights_now() (redundant), diff_light() (unused).
2017-01-31 00:37:56 +02:00
Alberyk
02e8234cd4 Custom items 29/01 (#1664)
Adding the following items:

Martian Duster - Yuri Daruski - bv1000
Detective's Credentials - Avery Bell - serveris6

Also, fixing some issues related to synth sprites, mostly ai custom cores not working and some other minor tweaks.
2017-01-30 23:38:41 +02:00
Lohikar
e02dedd808 Fix crate airflow opacity (#1673)
changes:

Crates should no longer block airflow.
2017-01-30 23:36:23 +02:00
LordFowl
48770d57e8 Updating areas.dm 2017-01-29 16:03:43 -05:00
LordFowl
865ae1ebd9 Merge branch 'Aurorastation/development' into Map-Development 2017-01-29 15:38:37 -05:00
LordFowl
426317e156 Retiling 2017-01-29 15:29:24 -05:00
skull132
51f9c63589 Merge branch 'master' into development 2017-01-29 15:12:57 -05:00
Alberyk
5a355914fc Port bay newest loadout system (#1648)
-ports bay newest loadout system, which is pretty much a tab of their own, with different sections instead of a single list
-adds code that allows for several tweaks of custom loadout, like color, item path and contents
-adds dumb lunchboxes that can be filled with some food selection
-adds the option to select pre-filled vacuum-flasks or flasks
-also tries to fix the issues with xeno gear again
2017-01-29 21:52:09 +02:00
skull132
5909bf65ba Nuke 17 useless files (#1653)
All files deleted and disabled were either:

Not touched for 2+ years
Replaced with native DM functions (JSON specifically)
Generally replaced with newer iterations
2017-01-29 21:45:11 +02:00
NanakoAC
2cb3bb1a78 Lawgiver and random fix (#1658)
Fixes an issue that popped up with obj/randoms, they werent getting sucked into lockers

Also fixes that lawgiver runtime.
The issue that previous fixes miss is that DM casts implicitly and without safety checks. Casting an animal to a human does not result in null. an istype check is needed
2017-01-29 21:16:14 +02:00
Alberyk
061b946a3a Return of the mining loot crates and shuttle issues (#1654)
- Fixes #1652
- Fixes #1641
-adds a small chance of not destroying artifacts when mining them with regular tools
2017-01-29 14:27:48 +02:00
Lohikar
0cba68911d Lighting Overhaul & General process improvements (#1612)
This is it. The big one.
Risk: Very large. This modifies or rewrites several important systems.
Some things still need balancing, but that's probably better done if/when this hits dev.

changes:

New smooth lighting system.
Machinery split into three processes: machinery, powernet, pipenet Removed due to breakage. Refactored into multi-step process.
Mob process rewritten.
NanoUI process rewritten.
Objects process rewritten.
Tweaked color output of station lights.
Slime core lights now emit colored light.
Fixed light update frequency issue with fire alarms, hydroponics trays, and airlocks.
Increased light emission from bolted airlocks.
Miscellaneous performance improvements.
New datum pool implementation.
New lighting usage profiler.
Lighting system now tracks UV light, which is not visible to players.
Space now has a parallax effect.
Disabled Spin View verbs due to incompatibility with the new lighting system.
Disabled hallucination view spin due to incompatibility with the new lighting system.
Lighting system now initializes in the lobby before the round starts to reduce BoR deadtime.
Added UV light tracking to lighting engine; dionae now gain energy exclusively from UV light.
Added colored lighting to a few consoles that used default (white) light.
2017-01-29 01:13:54 +02:00
Lohikar
2d54cad664 Paper airplanes (#1651)
changes:

rscadd: "You can now fold pieces of paper into paper airplanes, which can be thrown farther than unfolded sheets of paper."
Also slightly adjusted paper-crumple messages.
2017-01-29 01:12:56 +02:00
NanakoAC
c833f9073b Fixes obj/randoms not functioning and moves them to initialize (#1647) 2017-01-29 01:11:25 +02:00
LordFowl
c7832ae1d3 Tip of the Round (#1625)
Pretty simple. 10 seconds before the round begins, the game will choose a tip and display it.
Tips are handled in the config.
Admins also have a command to display their own customized tip, and also a command to display a pregenerated tip.
Both commands can be ran at any point in the run to good effect. The customized tip will replace the default, Tip of the round that procs 10 seconds before round-start tip, if it is run during the lobby.
2017-01-28 23:01:47 +02:00
VikingPingvin
7d7bfe186a Filter function for the PDA messenger screen (#1626)
nanoUI template modified to include the buttons for departments.

In pda.dm added vars and functions.
2017-01-28 22:45:27 +02:00
LordFowl
51fc044d46 Starting to fix BayMerge up 2017-01-27 17:47:24 -05:00
LordFowl
471ef657d5 Merge branch 'Aurorastation/development' into Map-Development
# Conflicts:
#	code/TriDimension/controller_presets.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/game/objects/structures/signs.dm
#	code/game/turfs/simulated/floor_types.dm
#	code/modules/random_map/mining_distribution.dm
#	code/modules/random_map/random_map.dm
#	code/world.dm
#	icons/obj/barsigns.dmi
#	icons/obj/decals.dmi
#	icons/obj/plants.dmi
#	icons/obj/structures.dmi
#	icons/turf/floors.dmi
#	icons/turf/wall_masks.dmi
#	maps/exodus-2.dmm
2017-01-27 01:57:29 -05:00
skull132
ce0cf2b86f Fix general antagonist bans (#1643)
All full blanket antagonist bans are now classes as Antagonist, instead of Syndicate bans, as Syndicate refers to a specific subset of antags. This made global banning someone from all roles impossible.
2017-01-26 01:33:44 +02:00
skull132
dfa9d93dec Merge branch 'master' into development 2017-01-25 17:35:12 -05:00
SoundScopes
bb1bd47ade Adding lifts 2017-01-25 17:20:43 +00:00
SoundScopes
f45d6ce71b Still adding lifts 2017-01-25 17:19:35 +00:00
SoundScopes
ee07b5faf5 Adding lifts 2017-01-25 17:19:16 +00:00