Chinsky
225b195934
Merge pull request #4454 from Loganbacca/bayfix
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Various fixes
2014-02-19 04:25:17 +04:00
Loganbacca
b8b1bd82a4
Wardrobe fix
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Fixes #4447
- Added a parent call to each wardrobe subtypes New() proc.
Wardrobes weren't calling obj/structure/closet/New(), so weren't adding items in the same location to their contents when first created.
- Removed wardrobe/New() proc.
So all subtypes don't inherit an extra set of blue uniforms and brown shoes. Only one wardrobe on the map is of this type, and it's on the derelict, so didn't think it was worth making a map change.
2014-02-18 11:12:27 +13:00
Joey Haas
296e839f03
Fixed issue #4439 (Detomax ignores status of messaging server)
2014-02-17 00:18:28 +01:00
Ccomp5950
4f3c404455
People in lobby won't see PDA messages.
2014-02-13 13:03:13 -06:00
Mloc
09bdc9492a
Merge pull request #4410 from Ccomp5950/dna2-cherrypick
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DNA2 Cherry-pick (Dev -> Master)
2014-02-12 09:54:13 +00:00
Ccomp5950
8ae8949b10
NanoUI PDA - Decreasing initial size of the screen.
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Gonna miss my XBOX-LARGE pda screen.
2014-02-11 00:56:42 -06:00
Rob Nelson
fa20b9c2ee
DNA2 Bug Fixes - Part 2 (CHERRY PICK)
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We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.
This commit adds dna.Clone() and (UI|SE).Copy() where needed. These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.
This change also messes with the gene activation logic.
Conflicts:
code/game/dna/dna2_domutcheck.dm
code/game/dna/genes/powers.dm
2014-02-10 22:46:28 -06:00
Ccomp5950
5810970352
Ghosts can see PDA messages. (Redo: PR #4065 lost in merge)
2014-02-10 20:42:32 -06:00
Segrain
8e11dabf96
Bloody feet.
2014-02-09 13:30:28 +03:00
Segrain
b4a8c370ba
Colouring before updating.
2014-02-09 13:21:18 +03:00
Segrain
be61c65edd
Proper indentation.
2014-02-09 13:12:49 +03:00
Ccomp5950
975433f898
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
icons/mob/back.dmi
icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr
8850a43dcb
Fixes #3847
2014-01-30 23:21:00 +10:30
Zuhayr
7a36d1c9bc
Fixes #4346
2014-01-30 21:30:58 +10:30
Kilakk
44962760b8
Removed pointless output
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* There's something here about var/revsafe being used for heads/implanted people
... or something like that
2014-01-24 15:04:41 -05:00
Kilakk
1a7616fb35
Fixes #4322
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* There's probably a much more "modular" way of doing this, but, eh
2014-01-23 20:53:05 -05:00
Ccomp5950
c028db481e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/reagents/Chemistry-Machinery.dm
2014-01-23 00:05:53 -06:00
Loganbacca
682dfd5670
More typo fixes
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Missed these in the last commit.
2014-01-15 20:03:12 +13:00
Loganbacca
c83537a6a9
Sink filling typo
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No more filling the the bucket using the sink.
2014-01-15 19:13:06 +13:00
Ccomp5950
d5bcef4f8a
Uplink fix item spawner fix.
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Probably a merge conflict fix or something but some code got moved to an odd spot.
2014-01-12 22:37:00 -06:00
Mloc
e826458900
Merge remote-tracking branch 'upstream/master' into dev-freeze
2014-01-12 21:55:11 +00:00
Ccomp5950
167671d583
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
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Should be noticably better on large population servers.
2014-01-11 20:09:11 -06:00
Loganbacca
909928f3f9
Plasma glass stacking fix
2014-01-11 18:14:51 +13:00
Mloc
efa5a600e3
Merge pull request #4252 from RKF45/ears
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Tiny objects on ears
2014-01-10 13:47:10 -08:00
Chinsky
76dc0c4c49
Merge pull request #4234 from Mloc/bs12-quicklist
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[TG] Optimized and refactored list2text, text2list, and replacetext.
2014-01-10 11:55:33 -08:00
DJSnapshot
1e4abf785e
Merge pull request #4237 from Mloc/bs12-tgstuff
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[TG] Lots of small (and maybe not so small) changes from tg.
2014-01-09 22:33:28 -08:00
RKF45
16cc421e34
Tiny objects on ears
2014-01-09 23:45:08 +01:00
Mloc-Argent
dfe18845be
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2014-01-09 17:42:30 +00:00
Zuhayr
70fe0e02cd
Merge pull request #4245 from SkyMarshal/airfixes
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Lots of bugfixes.
2014-01-09 02:47:20 -08:00
SkyMarshal
d43b2fa492
RCDs no longer create plating with air on it.
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Fixes #3545
2014-01-08 17:50:59 -07:00
Mloc-Argent
c337e5e5f3
More elegant solution to dirt getting in the way.
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Who needs to click dirt anyway?
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-08 21:34:15 +00:00
Mloc-Argent
be153d14a3
Fixes for the tg cherrypicks.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-01-08 20:32:35 +00:00
Kyrah Abattoir
f91b44b47f
correct paint can names and plural status, corrected pill box names, corrected lockbox names.
2014-01-08 19:56:03 +00:00
Kyrah Abattoir
98f02be5a6
code/game/object/items/weapons/* lowercase pass
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code/game/object/structure/* lowercase pass (start)
Conflicts:
code/game/objects/items/weapons/AI_modules.dm
code/game/objects/items/weapons/paint.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/vending_items.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/structures/bedsheet_bin.dm
code/game/objects/structures/door_assembly.dm
2014-01-08 19:56:00 +00:00
Kyrah Abattoir
7315b75cca
FIXED: inconsistencies with stack item names.
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CHANGE: stacks are gender = PLURAL by default because it fits.
Conflicts:
code/game/objects/items/stacks/stack.dm
2014-01-08 19:48:43 +00:00
Kyrah Abattoir
2f0a0243e9
code/game/objects/items/robot/* lowercase pass
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NOTE: vision modes have to be proper.
Conflicts:
code/game/objects/items/robot/robot_parts.dm
code/game/objects/items/robot/robot_upgrades.dm
2014-01-08 19:47:48 +00:00
Razharas
691e15bb2f
Fixes chameleon projector
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Conflicts:
code/game/objects/items/devices/chameleonproj.dm
2014-01-08 19:43:27 +00:00
Razharas
3b66f33d14
Fixes morgue trays used by ghosts and what not
2014-01-08 19:39:20 +00:00
Cluwnes Honk
2069a9e83c
Personnelly, I feel this pull request was successfull.
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Spelling fixes.
Conflicts:
code/game/machinery/newscaster.dm
2014-01-08 19:26:10 +00:00
ChuckTheSheep
533600eaa5
Explosion Optimizations
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Implements a trange that internally checks only turfs and thus less
intensive.
Conflicts:
code/game/objects/explosion.dm
2014-01-08 19:21:47 +00:00
Mloc
794be2b31e
Fix previous commit for BS12.
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-08 11:49:15 +00:00
YotaXP
68ae21fac3
Optimized and refactored list2text, text2list, and replacetext.
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Also fixed some grammar in the station blueprint code.
Conflicts:
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/modules/admin/verbs/debug.dm
code/modules/clothing/masks/gasmask.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/TextFilters.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/ai/say.dm
2014-01-08 11:41:51 +00:00
Ccomp5950
02d8093daa
PDA NanoUI Optimizations.
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Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.
Also fixed a couple of the links on the status display function.
2014-01-08 02:20:14 -06:00
Zuhayr
1faf2ef25b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2014-01-08 09:42:47 +10:30
Ccomp5950
1575db6320
Fixed placing ID's into PDA's that are on the ground.
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Removed useless can_use check, no reason that is needed there.
2014-01-06 23:33:48 -06:00
Mark Aherne (Faerdan)
f25052fd4c
NanoUI updates.
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* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
2014-01-06 02:49:25 +00:00
Ccomp5950
c8beb39944
Dirt Fixes. Pass ALL the attack_by's to the floor.
2014-01-05 19:17:26 -06:00
Mark Aherne (Faerdan)
909c873b2e
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-01-05 02:48:44 +00:00
Mark Aherne (Faerdan)
6d9368d949
Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
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as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.
I have removed the carets (^) from all templates as they are not used any more.
For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
2014-01-05 02:48:15 +00:00
Ccomp5950
ad740b9397
Merge pull request #4198 from Zuhayr/dev
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Diona nymphs are now wearable.
2014-01-03 19:33:54 -08:00