Commit Graph

16196 Commits

Author SHA1 Message Date
Geeves
fbffcdae19 Replaces BOB with a Baby Space carp + Adds Carp Slippers (#7392) 2019-11-15 22:53:04 +01:00
Erki
ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
JohnWildkins
b7a5370f3b Alt. tool-belt fix and cost tweak (#7368)
Alternate utility belts now start with tools
    They're now free since it's literally just a different sprite for the same thing and they're role-locked anyway
    apprentices no longer spawn with free tools they shouldn't have
    job outfit datums use belt_contents now instead of spawning utility/full
2019-11-15 15:43:10 +02:00
BotBOREALIS
66d5272422 Merge pull request #7407 from alsoandanswer/pumpkin_head
pumpkin fix and sprite improvement
2019-11-14 23:20:36 +01:00
BotBOREALIS
988d46307f Merge pull request #7414 from alsoandanswer/poster_pissmass 2019-11-14 23:14:42 +01:00
Geeves
2004f3e9dd Unathi Tongue Hotboxing (#7394) 2019-11-14 20:11:54 +01:00
alsoandanswer
8ec8f270cb ok travis 2019-11-14 14:26:04 +08:00
alsoandanswer
5acffc2e01 span 2019-11-14 13:04:17 +08:00
alsoandanswer
f6758082fd Merge branch 'master' into poster_pissmass 2019-11-14 11:26:27 +08:00
alsoandanswer
4e755635c3 Merge branch 'master' into pumpkin_head 2019-11-14 10:49:30 +08:00
fernerr
ada93c87f5 Some ghostspawner fixes (#7403) 2019-11-13 23:17:23 +01:00
Geeves
7f65c50ba6 Robotics Mechfab Update (#7359) 2019-11-13 21:45:27 +01:00
alsoandanswer
16c435c1b1 Merge branch 'pumpkin_head' of https://github.com/alsoandanswer/Aurora.3 into pumpkin_head 2019-11-14 04:24:14 +08:00
alsoandanswer
0a4b625fe3 fuck 2019-11-14 04:23:24 +08:00
alsoandanswer
235de471b8 Merge branch 'master' into pumpkin_head 2019-11-14 04:17:59 +08:00
alsoandanswer
17da42d377 ahh 2019-11-14 04:16:42 +08:00
alsoandanswer
609381e4f5 fixes depthscanner, and other tweaks 2019-11-14 04:06:04 +08:00
Alberyk
025febea72 Adds a new meat steak sprite (#7351) 2019-11-13 19:39:51 +01:00
fernerr
78c2dacbb9 Fixes the range and dropoff of some sounds (#7405) 2019-11-13 19:23:57 +01:00
alsoandanswer
c9d0421826 workaround because i cant be bothered 2019-11-14 00:57:07 +08:00
alsoandanswer
2698972eca changes 2019-11-13 23:46:27 +08:00
alsoandanswer
b425658bb7 pumpkin fix and sprite improvement 2019-11-13 20:56:37 +08:00
Doxxmedearly
84efb3fd82 Decompiler Tweaks (#7367)
Decompiler now plays a noise when used to decompile small pests. Cronch.

Also adjusted the decompiler to be used on more pests besides rats and lizards. It now handles simple mobs up to size 3 (which includes tindalos, diyaab, yithian, etc). This will help bots keep things clean.

I've excluded cats specifically (size 2.5) because we really don't need maint drones memeing around sucking up station pets. Dogs (even puppies) are excluded by default due to size.
2019-11-13 08:59:13 +02:00
Geeves
6e3b44f4b3 RnD now starts at level 3 with most station research. (#7188) 2019-11-12 20:30:22 +01:00
alsoandanswer
4fc0f1a0f0 Kills recent codersprites (#7360) 2019-11-12 20:28:53 +01:00
Geeves
6ee38007ba more fireaxe storage + CE hardsuit temperature buff (#7348) 2019-11-12 20:28:24 +01:00
JohnWildkins
03a2627df8 Stuttering markup fix with a side of refactor (#7344) 2019-11-12 20:27:46 +01:00
Matt Atlas
622e355698 Fixes skin preset not changing in antag selector (#7386) 2019-11-10 13:50:42 +02:00
Alberyk
fb4dcd5d57 Changes ert and tcfl species selection (#7352)
This pr tweaks ert and tcfl species selection to better reflect lore restrictions in those roles.
2019-11-10 12:40:40 +02:00
Alberyk
2f96cbdbfb Adds a couple of new jacket options (#7353)
Adds the items suggested at this topic: https://forums.aurorastation.org/topic/12978-aurora-style-upgrade-jackets-jeans-etc
2019-11-10 12:40:25 +02:00
MarinaGryphon
9f2e752df9 Fixes lung reinflation (#7381)
Fixes a runtime making syringe lung reinflation not work properly on other people.
2019-11-10 12:33:18 +02:00
Matt Atlas
f23fd1a980 You can no longer RNG head KO anyone with a helmet (#7342)
What happens: You have a melee weapon. You hit someone with it while aiming for the head. There's always a chance to make them go to sleep for a ridicolous length - like 45 seconds.

But they have a helmet on! This is a pretty lame mechanic in that case.
2019-11-10 00:51:28 +02:00
Matt Atlas
3b6f7996c4 Human Sprites 2: The Desimpsonifying (#7057) 2019-11-09 11:23:42 +02:00
ParadoxSpace
a99c2cf8f2 Fixes Circuit Lights (#7356) 2019-11-08 22:15:27 +01:00
Alberyk
a358b8933d Fixes badly done lobotomization checks (#7361) 2019-11-08 21:30:10 +01:00
Alberyk
fef1d361eb Tweaks those two xenobio reactions. (#7366) 2019-11-08 21:24:17 +01:00
ParadoxSpace
1dfc7faa92 Wulumunusha Adjustments (#7355) 2019-11-08 21:14:24 +01:00
Geeves
d84588aec1 Adds the Unathi Kataphracts as a response team (#7345) 2019-11-08 20:47:26 +01:00
Alberyk
52468c4516 Adds the hakhma (#7321) 2019-11-08 20:25:53 +01:00
fernerr
f0d923d24c Makes the laptop vendor unanchorable (#7337) 2019-11-08 20:20:16 +01:00
MarinaGryphon
9382075853 Unapologetic Mind Control Buffs (#6659) 2019-11-06 19:24:25 +01:00
Alberyk
fdb7f68144 Replaces in game references of rig with hardsuit (#7325)
* Remove references to rigs.

* Changelog
2019-11-06 18:57:20 +01:00
Werner
9c2f225718 Changes to drones and z-macros (#7068)
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
2019-11-06 18:55:14 +01:00
Doxxmedearly
4728303bc1 Card holders actually hold cards (#7326) 2019-11-06 18:28:42 +01:00
JohnWildkins
c195df5b10 oh god why (#7346) 2019-11-06 08:47:00 +01:00
fernerr
8ca8760c21 Replaces all instances of /turf/simulated/shuttle with simulated/wall/shuttle or simulated/floor/shuttle counterparts. (#7315)
Replaced all the snowflakey shuttle turfs with either /turf/simulated/wall/shuttle or /turf/simulated/floor/shuttle where I could, meaning shuttles are no longer indestructible but they can still take a lot of punishment.
    Added a few unsimulated turf variants to use on the cc z-level rather than having to use their simulated counterparts.
    Added smooth dark shuttle wall icons and a few more shuttle floor variants by AmoryBlaine.
    Fixed the dark shuttle corner blocks from looking weird after transit.
    A side effect of removing these shuttle turf types, conjure spells will now work inside of shuttles that used these removed turfs. Could perhaps be readded using areas if needed.

This is part 1 of the stuff from #5771 which will be split up and added in smaller batches beginning with adding the turf types with this pr.
2019-11-04 21:59:28 +02:00
Erki
8e57f61fa9 Allows IPCs Sol Common (#6792)
ENABLES ROBOT POWERCREEP.
2019-11-04 09:37:29 +02:00
fernerr
26f7182fe9 Fixes an issue with Hivebot bombers (#7327)
Basically if two exploded in close proximity to each other it could lead to infinite recursion, crashing the server.
2019-11-04 09:23:10 +02:00
Doxxmedearly
fb3f222cc7 Highly-Anticipated Crayon Features (#7312)
Crayons finally have crayon dust in them. Use a grinder to get it (syringes won't work).
    Removed the "uses" var for crayons and made the number of times a crayon can be used (or chewed on) based on the amount of crayon dust remaining.
    Normal crayons contain 10 units of crayon dust. One drawing consumes 0.5 dust (for 20 effective uses. Down from 30). Taking a bite transfer 2 units to you (For five bites). So where before you could bite a crayon 4 times and still use it 30 times, now if you bite a crayon 4 times (8 units) you can only use the nub to draw 4 times (2 units) before it's gone.
    Mime crayons have 15 units of dust, rainbow crayons have 20.
    Biogenerator can produce crayon boxes now. It can already produce wax and cardboard, so this isn't a stretch. People will have to interact with hydro or cargo to get a good amount of a specific color of dust.
    Gave crayon dust colors unique flavors because why not. It's fun.
    Fixes #6284
2019-11-04 09:12:54 +02:00
Alberyk
878f99f8a0 Adds emp interaction for simple mobs and some pra robots tweaks (#7314)
-ranged pra robots now leave behind empty casings after firing
-pra robots will now take honorary membership cards in consideration when chosing targets
-adds emp damage to synthetic simple animals
2019-11-04 09:11:17 +02:00