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10d7063030
From previous PR: - Fixes Quick Equip (Thanks, Matt) - Fixes Loadout Preview, will override uniforms properly now - Turns shirts into uniform items, so you can attach accessories to them This also fixes the issue of people spawning in shirtless if they didn't attach properly to the pants. Additions: - Shifts suspenders, leather chaps, and kneepads to be pants accessories. (This fixes the issue of accessories staying even without pants, e.g. assless chaps) (In future, hip holsters are to be added to this accessory list) Anyway, that's the long and short of it. Have fun. --------- Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
21 lines
738 B
Plaintext
21 lines
738 B
Plaintext
#define ACCESSORY_SLOT_GENERIC "decor"
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#define ACCESSORY_SLOT_UTILITY "utility"
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#define ACCESSORY_SLOT_UTILITY_MINOR "minor utility"
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#define ACCESSORY_SLOT_CAPE "cape"
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#define ACCESSORY_SLOT_ARMBAND "armband"
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#define ACCESSORY_SLOT_ARMOR_PLATE "armor plate"
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#define ACCESSORY_SLOT_LEG_GUARDS "leg guards"
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#define ACCESSORY_SLOT_ARM_GUARDS "arm guards"
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#define ACCESSORY_SLOT_ARMOR_PIN "armor pin"
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#define ACCESSORY_SLOT_ARMOR_POCKETS "armor pockets"
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#define ACCESSORY_SLOT_HEAD "head"
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#define ACCESSORY_SLOT_PANTS "pants"
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// Accessory Layering
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#define ACCESSORY_LOWEST_LAYER 0
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#define ACCESSORY_LAYER_LOWER 0
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#define ACCESSORY_LAYER_MIDDLE 1
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#define ACCESSORY_LAYER_UPPER 2
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#define ACCESSORY_HIGHEST_LAYER 2
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