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https://github.com/Aurorastation/Aurora.3.git
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a24345a43b
changes: - rscadd: "Adds Environmental Testing Facility odyssey scenario. Big map." - rscadd: "Removes green tint from the minimap program/reader." - rscadd: "Adds/reorganizes some generic outfits." - rscadd: "Adds some generic odyssey actor roles." - rscadd: "Adds actor accesses system to odyssey scenarios, and a self-service access terminal." - rscadd: "Adds some warnings to odyssey actor teleporter, in case ID access or headset are missing." - rscadd: "Adds some more random spawners." - rscadd: "Adds better sprites door helpers." - rscadd: "Adds access door helper." - rscadd: "Adds info box to odyssey actor panel about roles."       --------- Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com> Co-authored-by: DreamySkrell <> Co-authored-by: AuroraBuildBot <action@github.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
26 lines
1000 B
Plaintext
26 lines
1000 B
Plaintext
//
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// Constants and standard colors for the holomap/minimap
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//
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// Holomap colors
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#define HOLOMAP_OBSTACLE "#FFFFFF" // Color of walls and barriers
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#define HOLOMAP_PATH "#666666" // Color of floors
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#define HOLOMAP_MINERAL_WALL "#704d31" // Color of minerals/rocks
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#define HOLOMAP_MINERAL_FLOOR "#6d5a4a" // Color of minerals/rocks
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#define HOLOMAP_TRANSPARENT "#00000000"//
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#define HOLOMAP_AREACOLOR_COMMAND "#386d80"
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#define HOLOMAP_AREACOLOR_SECURITY "#ae1212"
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#define HOLOMAP_AREACOLOR_MEDICAL "#6f9e00"
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#define HOLOMAP_AREACOLOR_SCIENCE "#A154A6"
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#define HOLOMAP_AREACOLOR_ENGINEERING "#F1C231"
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#define HOLOMAP_AREACOLOR_OPERATIONS "#E06F00"
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#define HOLOMAP_AREACOLOR_HALLWAYS "#ffffff"
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#define HOLOMAP_AREACOLOR_DOCK "#0000FF"
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#define HOLOMAP_AREACOLOR_HANGAR "#777777"
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#define HOLOMAP_AREACOLOR_CIVILIAN "#5bc1c1"
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// If someone can come up with a non-conflicting color for the lifts, please update this.
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#define HOLOMAP_AREACOLOR_LIFTS null
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