Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

131 lines
4.1 KiB
Plaintext

/obj/outfit/admin/ert/fsf
name = "Free Solarian Fleets Marine"
uniform = /obj/item/clothing/under/rank/sol/marine
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/swat/ert
belt = /obj/item/storage/belt/military
back = /obj/item/storage/backpack/satchel/leather
head = /obj/item/clothing/head/helmet/space/void/sol/fsf
suit = /obj/item/clothing/suit/space/void/sol/fsf
suit_store = /obj/item/gun/projectile/automatic/rifle/sol
id = /obj/item/card/id/distress/fsf
l_pocket = /obj/item/tank/emergency_oxygen/double
l_ear = /obj/item/radio/headset/distress
backpack_contents = list(
/obj/item/melee/energy/sword/knife/sol = 1
)
belt_contents = list(
/obj/item/ammo_magazine/c762/sol = 1,
/obj/item/ammo_magazine/mc9mm = 2,
/obj/item/handcuffs/ziptie = 2,
/obj/item/grenade/frag = 1
)
accessory = /obj/item/clothing/accessory/holster/hip/brown
accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1)
id_iff = IFF_FSF
/obj/outfit/admin/ert/fsf/get_id_access()
return get_distress_access_lesser()
/obj/outfit/admin/ert/fsf/medic
name = "Free Solarian Fleets Medic"
belt = /obj/item/storage/belt/medical/paramedic/combat
back = /obj/item/storage/backpack/satchel/med
glasses = /obj/item/clothing/glasses/hud/health
suit_store = /obj/item/gun/projectile/shotgun/pump/combat/sol
gloves = /obj/item/clothing/gloves/latex
backpack_contents = list(
/obj/item/storage/firstaid/combat = 1,
/obj/item/ammo_magazine/mc9mm = 2,
/obj/item/storage/box/shells/buckshot = 1,
/obj/item/storage/firstaid/adv = 1,
/obj/item/handcuffs/ziptie = 1,
/obj/item/healthanalyzer = 1,
/obj/item/stack/medical/advanced/bruise_pack = 1,
/obj/item/stack/medical/advanced/ointment = 1,
/obj/item/melee/energy/sword/knife/sol = 1
)
belt_contents = list(
/obj/item/reagent_containers/hypospray/cmo = 1,
/obj/item/reagent_containers/glass/bottle/inaprovaline = 1,
/obj/item/reagent_containers/glass/bottle/antitoxin = 1,
/obj/item/reagent_containers/glass/bottle/dexalin_plus = 1,
/obj/item/reagent_containers/glass/bottle/bicaridine = 1,
/obj/item/reagent_containers/glass/bottle/thetamycin = 1,
/obj/item/reagent_containers/glass/bottle/dermaline = 1,
/obj/item/reagent_containers/glass/bottle/perconol = 1
)
/obj/outfit/admin/ert/fsf/sapper
name = "Free Solarian Fleets Sapper"
back = /obj/item/storage/backpack/duffel/eng
belt = /obj/item/storage/belt/utility/very_full
gloves = /obj/item/clothing/gloves/yellow
suit_store = /obj/item/gun/projectile/shotgun/pump/combat/sol
accessory = /obj/item/clothing/accessory/storage/brown_vest
accessory_contents = list(
/obj/item/plastique = 5
)
backpack_contents = list(
/obj/item/melee/energy/sword/knife/sol = 1,
/obj/item/handcuffs/ziptie = 1,
/obj/item/clothing/glasses/welding/superior = 1,
/obj/item/storage/box/shells/buckshot = 1,
/obj/item/gun/projectile/pistol/sol = 1,
/obj/item/ammo_magazine/mc9mm = 2,
/obj/item/grenade/frag = 2
)
belt_contents = null
/obj/outfit/admin/ert/fsf/leader
name = "Free Solarian Fleets Fireteam Leader"
l_hand = /obj/item/gun/projectile/automatic/rifle/sol
r_hand = null
back = /obj/item/rig/military/fsf
suit_store = null
suit = null
head = null
backpack_contents = list()
belt_contents = list(
/obj/item/ammo_magazine/c762/sol = 1,
/obj/item/melee/energy/sword/knife/sol = 1,
/obj/item/ammo_magazine/mc9mm = 2,
/obj/item/handcuffs/ziptie = 2
)
/obj/outfit/admin/ert/fsf/synth
name = "Free Solarian Fleets Synthetic Unit"
uniform = /obj/item/clothing/under/rank/sol
accessory = /obj/item/clothing/accessory/storage/webbingharness/pouches/ert
accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1, /obj/item/ammo_magazine/mc9mm = 2)
shoes = /obj/item/clothing/shoes/jackboots
belt = /obj/item/storage/belt/utility/very_full
head = /obj/item/clothing/head/helmet/pilot
suit = null
suit_store = null
l_pocket = null
belt_contents = null
l_ear = /obj/item/radio/headset/distress
backpack_contents = list(
/obj/item/melee/energy/sword/knife/sol = 1,
/obj/item/grenade/smokebomb = 2,
/obj/item/binoculars = 1
)