mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-20 03:19:58 +01:00
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
131 lines
4.1 KiB
Plaintext
131 lines
4.1 KiB
Plaintext
/obj/outfit/admin/ert/fsf
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name = "Free Solarian Fleets Marine"
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uniform = /obj/item/clothing/under/rank/sol/marine
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/swat/ert
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belt = /obj/item/storage/belt/military
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back = /obj/item/storage/backpack/satchel/leather
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head = /obj/item/clothing/head/helmet/space/void/sol/fsf
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suit = /obj/item/clothing/suit/space/void/sol/fsf
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suit_store = /obj/item/gun/projectile/automatic/rifle/sol
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id = /obj/item/card/id/distress/fsf
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l_pocket = /obj/item/tank/emergency_oxygen/double
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l_ear = /obj/item/radio/headset/distress
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backpack_contents = list(
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/obj/item/melee/energy/sword/knife/sol = 1
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)
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belt_contents = list(
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/obj/item/ammo_magazine/c762/sol = 1,
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/obj/item/ammo_magazine/mc9mm = 2,
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/obj/item/handcuffs/ziptie = 2,
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/obj/item/grenade/frag = 1
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)
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accessory = /obj/item/clothing/accessory/holster/hip/brown
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accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1)
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id_iff = IFF_FSF
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/obj/outfit/admin/ert/fsf/get_id_access()
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return get_distress_access_lesser()
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/obj/outfit/admin/ert/fsf/medic
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name = "Free Solarian Fleets Medic"
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belt = /obj/item/storage/belt/medical/paramedic/combat
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back = /obj/item/storage/backpack/satchel/med
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glasses = /obj/item/clothing/glasses/hud/health
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suit_store = /obj/item/gun/projectile/shotgun/pump/combat/sol
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gloves = /obj/item/clothing/gloves/latex
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backpack_contents = list(
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/obj/item/storage/firstaid/combat = 1,
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/obj/item/ammo_magazine/mc9mm = 2,
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/obj/item/storage/box/shells/buckshot = 1,
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/obj/item/storage/firstaid/adv = 1,
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/obj/item/handcuffs/ziptie = 1,
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/obj/item/healthanalyzer = 1,
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/obj/item/stack/medical/advanced/bruise_pack = 1,
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/obj/item/stack/medical/advanced/ointment = 1,
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/obj/item/melee/energy/sword/knife/sol = 1
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)
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belt_contents = list(
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/obj/item/reagent_containers/hypospray/cmo = 1,
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/obj/item/reagent_containers/glass/bottle/inaprovaline = 1,
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/obj/item/reagent_containers/glass/bottle/antitoxin = 1,
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/obj/item/reagent_containers/glass/bottle/dexalin_plus = 1,
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/obj/item/reagent_containers/glass/bottle/bicaridine = 1,
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/obj/item/reagent_containers/glass/bottle/thetamycin = 1,
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/obj/item/reagent_containers/glass/bottle/dermaline = 1,
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/obj/item/reagent_containers/glass/bottle/perconol = 1
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)
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/obj/outfit/admin/ert/fsf/sapper
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name = "Free Solarian Fleets Sapper"
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back = /obj/item/storage/backpack/duffel/eng
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belt = /obj/item/storage/belt/utility/very_full
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gloves = /obj/item/clothing/gloves/yellow
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suit_store = /obj/item/gun/projectile/shotgun/pump/combat/sol
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accessory = /obj/item/clothing/accessory/storage/brown_vest
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accessory_contents = list(
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/obj/item/plastique = 5
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)
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backpack_contents = list(
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/obj/item/melee/energy/sword/knife/sol = 1,
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/obj/item/handcuffs/ziptie = 1,
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/obj/item/clothing/glasses/welding/superior = 1,
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/obj/item/storage/box/shells/buckshot = 1,
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/obj/item/gun/projectile/pistol/sol = 1,
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/obj/item/ammo_magazine/mc9mm = 2,
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/obj/item/grenade/frag = 2
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)
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belt_contents = null
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/obj/outfit/admin/ert/fsf/leader
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name = "Free Solarian Fleets Fireteam Leader"
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l_hand = /obj/item/gun/projectile/automatic/rifle/sol
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r_hand = null
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back = /obj/item/rig/military/fsf
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suit_store = null
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suit = null
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head = null
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backpack_contents = list()
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belt_contents = list(
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/obj/item/ammo_magazine/c762/sol = 1,
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/obj/item/melee/energy/sword/knife/sol = 1,
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/obj/item/ammo_magazine/mc9mm = 2,
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/obj/item/handcuffs/ziptie = 2
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)
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/obj/outfit/admin/ert/fsf/synth
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name = "Free Solarian Fleets Synthetic Unit"
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uniform = /obj/item/clothing/under/rank/sol
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accessory = /obj/item/clothing/accessory/storage/webbingharness/pouches/ert
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accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1, /obj/item/ammo_magazine/mc9mm = 2)
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shoes = /obj/item/clothing/shoes/jackboots
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belt = /obj/item/storage/belt/utility/very_full
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head = /obj/item/clothing/head/helmet/pilot
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suit = null
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suit_store = null
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l_pocket = null
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belt_contents = null
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l_ear = /obj/item/radio/headset/distress
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backpack_contents = list(
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/obj/item/melee/energy/sword/knife/sol = 1,
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/obj/item/grenade/smokebomb = 2,
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/obj/item/binoculars = 1
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)
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