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8b9d512906
* Adds most of our hardsuit modules to the uplink. Also adjusted the names of some existing entries there, and added descriptions where they were not present. Should be noted for balance concerns that with how hardsuit weapons work here, these cannot be continuously fired and after a few shots take a long cooldown to recharge. <img width="1192" height="501" alt="image" src="https://github.com/user-attachments/assets/29561e57-d7d7-4545-97ab-0cf8dc8de32c" /> Co-authored-by: Big Rat <lienesica@gmail.com>
230 lines
11 KiB
Plaintext
230 lines
11 KiB
Plaintext
/*******************
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* Hardsuit Modules *
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*******************/
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/datum/uplink_item/item/hardsuit_modules
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category = /datum/uplink_category/hardsuit_modules
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/datum/uplink_item/item/hardsuit_modules/thermal
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name = "Thermal Scanner"
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telecrystal_cost = 2
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path = /obj/item/rig_module/vision/thermal
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desc = "A module granting the hardsuit thermal sensors, showing heat signatures through obstacles."
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/datum/uplink_item/item/hardsuit_modules/energy_net
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name = "Net Projector"
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telecrystal_cost = 3
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path = /obj/item/rig_module/fabricator/energy_net
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desc = "Allows the hardsuit to synthesize and fire energy nets, immobilizing a target until the net is torn by physical force."
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/datum/uplink_item/item/hardsuit_modules/ewar_voice
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name = "Electrowarfare Suite and Voice Synthesiser"
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telecrystal_cost = 1
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bluecrystal_cost = 1 // Voice changer and partial agent id as a module
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path = /obj/item/storage/box/syndie_kit/ewar_voice
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desc = "A module that blocks AI tracking. Comes with an inbuilt voice changer aswell."
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/datum/uplink_item/item/hardsuit_modules/maneuvering_jets
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name = "Maneuvering Jets"
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telecrystal_cost = 1
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bluecrystal_cost = 1
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path = /obj/item/rig_module/maneuvering_jets
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desc = "A set of jets powered by a hardsuit, allowing it to move through space."
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/datum/uplink_item/item/hardsuit_modules/flash
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name = "Mounted Flash" // Its just a flash but clunkier and in a hardsuit.
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telecrystal_cost = 1
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path = /obj/item/rig_module/device/flash
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desc = "A standard flash, often used by security. This one is mounted on a hardsuit."
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/datum/uplink_item/item/hardsuit_modules/frag
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name = "Mounted Frag Grenade Launcher" // Uplink sells 5 of these grenades for 6 tc, this has three.
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telecrystal_cost = 5
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path = /obj/item/rig_module/grenade_launcher/frag
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desc = "A hardsuit mounted grenade launcher, containing three fragmentation grenades."
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/datum/uplink_item/item/hardsuit_modules/plasma
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name = "Mounted Plasma Cannon"
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telecrystal_cost = 8
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path = /obj/item/rig_module/mounted/plasma
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desc = "A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results. This one seems fitted for RIG usage."
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/datum/uplink_item/item/hardsuit_modules/egun
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name = "Mounted Energy Gun"
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telecrystal_cost = 6
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path = /obj/item/rig_module/mounted/egun
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desc = "A hardsuit mounted energy gun, with non-lethal and lethal firing modes."
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/datum/uplink_item/item/hardsuit_modules/tqiqop
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name = "Mounted Tqi-Qop Carbine"
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telecrystal_cost = 6
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path = /obj/item/rig_module/mounted/skrell_gun
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desc = "A hardsuit mounted Tqi-Qop carbine, a skrellian weapon rarely seen outside of the federation."
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/datum/uplink_item/item/hardsuit_modules/smg
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name = "Mounted Submachine Gun"
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telecrystal_cost = 6
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path = /obj/item/rig_module/mounted/smg
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desc = "A hardsuit mounted submachine gun, synthesizing projectiles from the suits power supply."
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/datum/uplink_item/item/hardsuit_modules/power_sink
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name = "Power Sink"
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telecrystal_cost = 2
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path = /obj/item/rig_module/power_sink
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desc = "A module allowing the hardsuit to directly charge power from APC units."
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/datum/uplink_item/item/hardsuit_modules/laser_canon
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name = "Mounted Laser Cannon"
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telecrystal_cost = 8
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path = /obj/item/rig_module/mounted
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desc = "A large hardsuit mounted laser cannon, designed to be powered by its battery."
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/datum/uplink_item/item/hardsuit_modules/ion
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name = "Mounted Ion Rifle"
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telecrystal_cost = 8 // Can up or remove this if need be, ions are pretty strong and usually balanced by being bulky or unwieldy.
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path = /obj/item/rig_module/mounted/ion
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desc = "A hardsuit mounted ion rifle, be careful not to hit yourself with it."
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/datum/uplink_item/item/hardsuit_modules/plasmacutter
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name = "Mounted Plasma Cutter"
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telecrystal_cost = 3
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path = /obj/item/rig_module/mounted/plasmacutter
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desc = "A hardsuit mounted plasma cutter, for cutting through walls and rocks."
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/datum/uplink_item/item/tools/rig_cooling_unit
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name = "Mounted Suit Cooling Unit"
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telecrystal_cost = 1
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bluecrystal_cost = 1 // Just EVA stuff for IPCs
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path = /obj/item/rig_module/cooling_unit
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desc = "A mounted suit cooling unit for use with hardsuits."
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/datum/uplink_item/item/hardsuit_modules/storage_unit
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name = "Mounted Storage Unit"
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telecrystal_cost = 1
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bluecrystal_cost = 1 // This thing has less space than a box does, although it can hold bulkier items like crowbars.
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path = /obj/item/rig_module/storage
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desc = "A small hardsuit mounted storage unit, capable of holding a few items."
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/datum/uplink_item/item/hardsuit_modules/vitalscanner
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name = "Vitals Tracker Module"
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telecrystal_cost = 1
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bluecrystal_cost = 1
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path = /obj/item/rig_module/device/healthscanner/vitalscanner
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desc = "A module that allows a hardsuit to scan the users vitals, and give readouts of them."
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/datum/uplink_item/item/hardsuit_modules/basicinjector
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name = "Emergency Chemical Injector"
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telecrystal_cost = 2
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bluecrystal_cost = 2 // This is the nerfed paramedic version, rather than the ninja version with synaptizine and hyperzine.
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path = /obj/item/rig_module/chem_dispenser/injector/paramedic
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desc = "A hardsuit mounted chemical injector containing 40u each of tricordzine, perconol, dexalin and inaprovaline."
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/datum/uplink_item/item/hardsuit_modules/recharger
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name = "Mounted Weapon Recharge Module"
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telecrystal_cost = 6
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path = /obj/item/rig_module/recharger
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desc = "A mounted system for recharging energy weapons."
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/datum/uplink_item/item/hardsuit_modules/ai_container
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name = "Integrated Intelligence System"
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telecrystal_cost = 1
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bluecrystal_cost = 1 // Niche utility item.
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path = /obj/item/rig_module/ai_container
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desc = "A hardsuit module which allows for a support intelligence to be installed."
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/datum/uplink_item/item/hardsuit_modules/combat_actuators // These come stock with pretty much all equipped suits.
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name = "Combat Actuators"
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telecrystal_cost = 3
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path = /obj/item/rig_module/actuators/combat
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desc = "Actuators that allow a hardsuit to jump long distances, and to fall safely."
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/datum/uplink_item/item/hardsuit_modules/suit/scc // These are all empty suits with heavy armor stats, that essentially are overall reskins of each other. With sometimes some minor differences.
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name = "SCC Combat Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/combat
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desc = "A sleek and dangerous hardsuit for active combat. This one is a Stellar Corporate Conglomerate design in color scheme and make. Wearable by humans, skrell, tajara, unathi and IPC."
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/datum/uplink_item/item/hardsuit_modules/suit/sol
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name = "Solarian Vampire Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/military
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desc = "A Zavodskoi-manufactured hardsuit designed for the Solarian Armed Forces, the Type-9 \"Vampire\" is the suit issued to Alliance military specialists and team leaders. Only wearable by humans."
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/datum/uplink_item/item/hardsuit_modules/suit/coalition
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name = "Coalition Gunslinger Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/gunslinger
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desc = "A favorite of the Frontier Rangers, the Gunslinger suit is a Xanan-designed hardsuit meant to provide the user absolute situational awareness, while remaining sturdy under fire. Only wearable by humans, tajara, skrell and non-industrial IPCs."
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/datum/uplink_item/item/hardsuit_modules/suit/eridani
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name = "Eridani Strike Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/strike
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desc = "An expensive hardsuit utilized by Eridani security contractors to field heavy weapons and coordinate non-lethal takedowns directly. Usually seen spearheading police raids. Only wearable by humans."
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/datum/uplink_item/item/hardsuit_modules/suit/elyra
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name = "Elyran Battlesuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/elyran
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desc = "An advanced Elyran hardsuit specialized in scorched earth tactics. Only wearable by humans."
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/datum/uplink_item/item/hardsuit_modules/suit/dominia
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name = "Dominian Jinxiang Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/jinxiang
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desc = "An off-shoot of the core Bunker Suit design, utilized by the Imperial Dominian military and painted accordingly. This is a powerful suit specializing in melee confrontations. Only wearable by humans and unathi."
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/datum/uplink_item/item/hardsuit_modules/suit/tcaf
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name = "TCAF Legionnaire Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/combat/legionnaire
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desc = "An armored combat hardsuit in the blue colors of the Tau Ceti Armed Forces. The red shoulder pad dignifying the individual as a member of rank. \
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Its golden visor reflecting the shining liberty the TCAF stands for. Only wearable by humans, Zeng-hu IPCs and Bishop IPCs."
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/datum/uplink_item/item/hardsuit_modules/suit/xanu
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name = "Xanan dNAXS-52 Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/xanu
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desc = "The dNAXS-52 combat hardsuit is designed for the All-Xanu Spacefleet's interstellar infantry. It is specially designed for boarding operations, close quarters combat, and demolitions. Only wearable by humans and non-industrial IPCs."
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/datum/uplink_item/item/hardsuit_modules/suit/crimson
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name = "Crimson Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/merc/trulyempty
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desc = "A blood-red hardsuit featuring some fairly illegal technology. Made by Hammertail, and popular on the black market. Only wearable by humans, unathi, skrell, tajara and non-industrial IPCs."
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/datum/uplink_item/item/hardsuit_modules/suit/einstein
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name = "Einstein Engines Paragon Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/merc/einstein/empty
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desc = "A back mounted control mechanism of an Einstein Engines hardsuit. This model is issued to the leaders of security teams within the corporation. Wearable only by humans, industrial, zeng-hu and bishop IPCs."
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/datum/uplink_item/item/hardsuit_modules/suit/qukala
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name = "Qukala Assault Hardsuit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/skrell
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desc = "A Nralakk-manufactured combat hardsuit, designed for use by elite operatives of the Qukala. Due to their expense and classified design, these suits are rarely seen outside of Qukala hands. Only wearable by skrell."
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/datum/uplink_item/item/hardsuit_modules/suit/bunker
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name = "Ceres Lance Bunker Suit"
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telecrystal_cost = 8
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bluecrystal_cost = 8
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path = /obj/item/rig/bunker/nerfed
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desc = "A powerful niche-function hardsuit utilized by Ceres' Lance to apprehend synthetics. This is a lighter version with more standard hardsuit plating. Only wearable by humans."
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/datum/uplink_item/item/hardsuit_modules/suit/vaurca
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name = "Vaurca Combat Exoskeleton"
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telecrystal_cost = 10
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path = /obj/item/rig/vaurca/minimal
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desc = "An ancient piece of equipment from a bygone age, This highly advanced Vaurcan technology rarely sees use outside of a battlefield. Only wearable by vaurca."
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