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2024-05-19 16:37:29 +00:00

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/datum/technomancer/spell/mend_life
name = "Mend Life"
desc = "Heals minor wounds, such as cuts, bruises, burns, and other non-lifethreatening injuries. \
Instability is split between the target and technomancer, if seperate. The function will end prematurely \
if the target is completely healthy, preventing further instability."
spell_power_desc = "Healing amount increased."
cost = 50
obj_path = /obj/item/spell/modifier/mend_life
ability_icon_state = "tech_mendwounds"
category = SUPPORT_SPELLS
/obj/item/spell/modifier/mend_life
name = "mend life"
desc = "Watch your wounds close up before your eyes."
icon_state = "mend_life"
cast_methods = CAST_MELEE
aspect = ASPECT_BIOMED
light_color = "#FF5C5C"
modifier_type = /datum/modifier/technomancer/mend_life
modifier_duration = 10 SECONDS
/datum/modifier/technomancer/mend_life
on_created_text = SPAN_WARNING("Sparkles begin to appear around you, and you feel really.. refreshed.")
on_expired_text = SPAN_NOTICE("The sparkles have faded, although you feel healthier than before.")
/datum/modifier/technomancer/mend_life/process()
. = ..()
if(isliving(target))
var/mob/living/M = target
if(M.isSynthetic()) // Don't heal synths!
stop()
return
if(!M.getBruteLoss() && !M.getFireLoss()) // No point existing if the spell can't heal.
stop()
return
M.adjustBruteLoss(-4 * strength) // Should heal roughly 20 burn/brute over 10 seconds, as tick() is run every 2 seconds.
M.adjustFireLoss(-4 * strength) // Ditto.
M.adjust_instability(1)
if(source)
var/mob/living/L = source
if(istype(L))
L.adjust_instability(1)