Files
Batrachophreno af0312c7d4 Bugfix batch (Pesticide Edition) (#21556)
Fixes https://github.com/Aurorastation/Aurora.3/issues/18504
Fixes https://github.com/Aurorastation/Aurora.3/issues/21064
Fixes https://github.com/Aurorastation/Aurora.3/issues/21267
Fixes https://github.com/Aurorastation/Aurora.3/issues/21455
Fixes https://github.com/Aurorastation/Aurora.3/issues/21535

Miscellaneous bugfixes, code cleanup, etc. Smaller batches this time.

changes:
  - spellcheck: "Renames 'gibber' to 'autobutcher'."
  - code_imp: "Cleans up a lot of old autobutcher code."
- code_imp: "Simplifies and unifies a lot of circuit board naming code."
  - code_imp: "Updates various code comments to DMDocs format."
- balance: "Slightly increased damage of beating someone with a ladder."
- bugfix: "Fixes foreign speech displaying the translated versions in
langchat for non-fluent listeners."
- bugfix: "Fixes whispered speech langchat; whispers are now correctly
italicized."
- bugfix: "Fixes shouted speech langchat; shouts are now correctly
biggified."
  - bugfix: "Adds missing Omni Gas Mixer, Gas Meter options from RFD-P."
- bugfix: "Adds missing circuit boards for bioballistic delivery system,
lysis-isolation centrifuge, and autobutcher to allow for construction
and deconstruction."
- bugfix: "Fixes empty algae chips bag having description set for its
name."
- bugfix: "Adds fallback_specific_heat values to several reagents that
were missing them."
- bugfix: "Fixes antimateriel projectiles being erroneously
damage-capped when hitting walls."
- bugfix: "Fixes laser beam effects not using the base colors of their
beam VFX."
- qol: "Added helpful feedback hint to move closer when someone speaks
aloud within 4 tiles while you're in vacuum (as features go, this one
felt more like a bug to experience)."
  - qol: "Updated various examine hints."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-11-11 10:56:12 +00:00

90 lines
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/obj/effect/projectile/muzzle
name = "muzzle flash"
icon = 'icons/effects/projectiles/muzzle.dmi'
/obj/effect/projectile/muzzle/laser
icon_state = "muzzle_laser"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/muzzle/laser/scc
icon_state = "muzzle_scc"
light_color = COLOR_INDIGO
/obj/effect/projectile/muzzle/laser/blue
icon_state = "muzzle_blue"
light_color = LIGHT_COLOR_BLUE
/obj/effect/projectile/muzzle/disabler
icon_state = "muzzle_omni"
light_color = LIGHT_COLOR_CYAN
/obj/effect/projectile/muzzle/xray
icon_state = "muzzle_xray"
light_color = LIGHT_COLOR_GREEN
/obj/effect/projectile/muzzle/pulse
icon_state = "muzzle_u_laser"
light_color = LIGHT_COLOR_BLUE
/obj/effect/projectile/muzzle/plasma_cutter
icon_state = "muzzle_plasmacutter"
light_color = LIGHT_COLOR_CYAN
/obj/effect/projectile/muzzle/stun
icon_state = "muzzle_stun"
light_color = LIGHT_COLOR_YELLOW
/obj/effect/projectile/muzzle/heavy_laser
icon_state = "muzzle_beam_heavy"
light_power = 3
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/muzzle/cult
name = "arcane flash"
icon_state = "muzzle_cult"
light_color = LIGHT_COLOR_VIOLET
appearance_flags = NO_CLIENT_COLOR
/obj/effect/projectile/muzzle/cult/heavy
icon_state = "muzzle_hcult"
light_power = 3
appearance_flags = NO_CLIENT_COLOR
/obj/effect/projectile/muzzle/solar
icon_state = "muzzle_solar"
light_color = LIGHT_COLOR_FIRE
/obj/effect/projectile/muzzle/eyelaser
icon_state = "muzzle_eye"
light_color = LIGHT_COLOR_RED
/obj/effect/projectile/muzzle/emitter
icon_state = "muzzle_emitter"
light_color = COLOR_SPRING_GREEN
/obj/effect/projectile/muzzle/bullet
icon_state = "muzzle_bullet"
/obj/effect/projectile/muzzle/tachyon
icon_state = "muzzle_pulse"
light_color = LIGHT_COLOR_CYAN
/obj/effect/projectile/muzzle/bolt
icon_state = "muzzle_bolt"
light_color = LIGHT_COLOR_FIRE
/obj/effect/projectile/muzzle/gauss
icon_state = "muzzle_gauss"
/obj/effect/projectile/muzzle/bfg
icon_state = "muzzle_bfg"
light_color = LIGHT_COLOR_GREEN
/obj/effect/projectile/muzzle/hegemony
icon_state = "muzzle_hegemony"
light_color = LIGHT_COLOR_ORANGE
/obj/effect/projectile/muzzle/tesla
icon_state = "muzzle_lightning"
light_color = LIGHT_COLOR_CYAN